Game development position helping to create in engine cutscenes for Psychonauts 2 using Unreal Engine 4. Tasks included:
-Authoring cameras
-Building character performances
-Timing out scene pacing
-Creating modular animation assets to be re-used in a variety of cutscenes
-Creating animation layouts for outsourced animation studios to use
-Storyboarding
Associate Director
Fogbank entertainment
June 2019 - March 2020
Cinematic Artist
Still Not Bitten Team/Skybound Games
November 2018 - February 2019
San Rafael, California
Temporary game development position authoring cameras, building character performances, and tuning pace to create engaging visual storytelling for the last two episodes of "The Walking Dead: The Final Season".
Cinematic Artist
Telltale Games
January 2017 - September 2018
San Rafael, CA
Game development position authoring cameras, building character performances, and tuning pace to create engaging visual storytelling.
Instructional Design Assistant
CSU, Chico Research Foundation
June 2016 - January 2017
Assisting in Analyzing, Designing, and Developing instructional material for the California Department of Corrections and Rehabilitation.
Apprentice Cinematic Artist
Telltale Games
October 2016 - November 2016
San Rafael, CA
Four week apprenticeship authoring cameras, building character performances, and tuning pace to create engaging visual storytelling.