--Writing workflow scripts and tools in Python
--Asset sim parameter setup and rigging
--Cloth, hair, volume, rigid body shot simulation
CG Summer Research Intern
University of Pennsylvania
May 2010 - December 2010
Conducted a graphics research project investigating the simulation of fruit decay, including patterns of mold formation and volume change due to fluid loss. Coded in C++ using the Maya API. See the paper "Fruit Senescence and Decay Simulation" below.
Technical Director Intern
Palma VFX
June 2009 - August 2009
● Wrote MEL scripts and Maya expressions to automate various tasks
● Set up shaders and lighting for scenes, and created cloth effects for character clothing using Maya
● Assisted in modeling, texturing, and animating characters and environment elements