Ryan Bailey

Ryan Bailey

Practice and learning every day, striving to always improve.

Senior 3D Artist / 20 yrs

Toronto, Canada

Hire Me
Been in the Industry a number of years, working on AAA games, TV/ Film, teaching, children's book and custom sculptures/ 3D prints. I am passionate about creating art in all forms and take pride in the work I do. Experience has taught me to be professional, be humble, and most of all love what I do.
Work History
  • 3D Art Professor

    Seneca College

    July 2018 - Present
    Toronto, Canada
  • Freelance 3D Artist and Consultant/ Senior Environment Artist

    Lucky VR

    August 2017 - October 2017
    Toronto, Canada Area

    Create Assets and consult on video game production.

  • Freelance Artist

    ryanbaileyart.com

    November 1999 - May 2017

    Design, sculpt or model commissioned assets. Create 3D models for rapid prototyping companies involved in toy and statue manufacturing. Art Direction, cosultation and teaching of various practical and digtial techniques.
    Photographer for the Fraser Valley Real Estate Board and the MLS.

    Tools Utilized: Softimage /XSI, ZBrush, Photoshop, Super Sculptey, various sculpting and illustration Tools, Digital Camera
    Other skills: Business/ Team management

  • Model Artist

    Ubisoft Toronto

    2012 - June 2016
    Toronto, Canada Area

    Model Artist on Assassin’s Creed Unity

    Model Artist on FarCry 4

    Character Modeler for CO-OP Multiplayer team on Splinter Cell:Black List


    Tools: Softimage XSI, Substance Painter, 3DSMax, Photoshop CS5 , Zbrush

  • CG Artist - Environment/ Level/ Characters

    TECMO KOEI GAMES Co., Ltd.

    2009 - September 2011
    Toronto, Canada

    Create levels, model, sculpt and texture assets to populate the environments for the Warriors: Legends of Troy Musou game for the Sony PS3.
    Model, Sculpt and Texture Character assets for Dynasty Warriors 7 DLC

    https://www.tecmokoeiamerica.com/troy/

    Tools utilized : XSI, ZBrush, Photoshop, In-house level creation tool, Speedtree

  • Zbrush Instructor

    Art Institute of Vancouver

    February 2009 - August 2009

    Teach brush based modeling and texturing classes, as well as ZBrush integration within a production pipeline for animation and video games.

    https://www.artinstitutes.edu/vancouver/#

    Tools utilized : ZBrush, Photoshop, Maya, Power Point

  • Senior Artist

    Rainmaker Entertainment

    November 2006 - May 2008

    Lead Character Modeler on multiple animation and video game cinematic productions. Set standards for quality, efficiency and style of character models created. Oversaw and mentored junior level artists. Took control as the in house Rainmaker ZBrush Instructor/ specialist through classes and created tutorials. In addition to work as a character Modeler, talents were provided to the creation of sets, props and vehicles.

    Productions : Grand Theft Auto 4, Ghostbusters video game, Max Steel 5 : Dark Rival, Max Steel: Bio Crisis, Nutty Professor : Facing the Fear, W.E.T. video game trailer, Hot Wheels TV series.

    https://rainmaker.com/

    Tools utilized : Softimage/ XSI, ZBrush, Photoshop, Maya
    Other skills: Team management, Supervising.

  • Finalizing Character Modeler\Lead Zbrush Artist

    Electronic Arts

    February 2005 - March 2006

    Lead Zbrush artist on FIFA 2006 next gen. Sculpting muscle detail on bodies, pores, wrinkles and facial hair for heads, as well as clothing for player kits. Creating normal maps for next generation video game consoles Xbox 360 and PS3.

    Productions: FIFA NG 2006-2007, NBA NG 2006, March Madness NG 2006 and FIFA World Cup NG 2006.

    https://www.ea.com/

    Tools Utilized: ZBrush, Photoshop, Maya

Education
  • Zbrush Workshops

    2013 - 2014
  • Vancouver Film School

    2003 - 2004
  • University of the Fraser Valley

    1999 - 2000
  • University College of the Fraser Valley

    1996 - 1999