Been in the Industry a number of years, working on AAA games, TV/ Film, teaching, children's book and custom sculptures/ 3D prints. I am passionate about creating art in all forms and take pride in the work I do. Experience has taught me to be professional, be humble, and most of all love what I do.
Work History
3D Art Professor
Seneca College
July 2018 - Present
Toronto, Canada
Freelance 3D Artist and Consultant/ Senior Environment Artist
Lucky VR
August 2017 - October 2017
Toronto, Canada Area
Create Assets and consult on video game production.
Freelance Artist
ryanbaileyart.com
November 1999 - May 2017
Design, sculpt or model commissioned assets. Create 3D models for rapid prototyping companies involved in toy and statue manufacturing. Art Direction, cosultation and teaching of various practical and digtial techniques.
Photographer for the Fraser Valley Real Estate Board and the MLS.
Tools Utilized: Softimage /XSI, ZBrush, Photoshop, Super Sculptey, various sculpting and illustration Tools, Digital Camera
Other skills: Business/ Team management
Model Artist
Ubisoft Toronto
2012 - June 2016
Toronto, Canada Area
Model Artist on Assassin’s Creed Unity
Model Artist on FarCry 4
Character Modeler for CO-OP Multiplayer team on Splinter Cell:Black List
Create levels, model, sculpt and texture assets to populate the environments for the Warriors: Legends of Troy Musou game for the Sony PS3.
Model, Sculpt and Texture Character assets for Dynasty Warriors 7 DLC
Teach brush based modeling and texturing classes, as well as ZBrush integration within a production pipeline for animation and video games.
https://www.artinstitutes.edu/vancouver/#
Tools utilized : ZBrush, Photoshop, Maya, Power Point
Senior Artist
Rainmaker Entertainment
November 2006 - May 2008
Lead Character Modeler on multiple animation and video game cinematic productions. Set standards for quality, efficiency and style of character models created. Oversaw and mentored junior level artists. Took control as the in house Rainmaker ZBrush Instructor/ specialist through classes and created tutorials. In addition to work as a character Modeler, talents were provided to the creation of sets, props and vehicles.
Productions : Grand Theft Auto 4, Ghostbusters video game, Max Steel 5 : Dark Rival, Max Steel: Bio Crisis, Nutty Professor : Facing the Fear, W.E.T. video game trailer, Hot Wheels TV series.
https://rainmaker.com/
Tools utilized : Softimage/ XSI, ZBrush, Photoshop, Maya
Other skills: Team management, Supervising.
Finalizing Character Modeler\Lead Zbrush Artist
Electronic Arts
February 2005 - March 2006
Lead Zbrush artist on FIFA 2006 next gen. Sculpting muscle detail on bodies, pores, wrinkles and facial hair for heads, as well as clothing for player kits. Creating normal maps for next generation video game consoles Xbox 360 and PS3.
Productions: FIFA NG 2006-2007, NBA NG 2006, March Madness NG 2006 and FIFA World Cup NG 2006.