Kristoff Johnson

Kristoff Johnson

Passionate and Experienced Character TD / Rigger

Senior Character TD / 18 yrs

Mountlake Terrace, WA

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I am a passionate and experienced Character TD who has developed, rigged, implemented, and managed multiple characters, creatures, and systems for projects and studios successfully over the last 10 years. I pride myself in attention to detail, problem solving, providing robust solutions, thinking outside of the box, working well within a team environment, finding solutions within a defined scope, and delivering assets on time with a high level of quality.
Work History
  • VFX Rigger

    Laika

    January 2022 - Present
  • VFX Rigger

    Laika

    January 2022 - January 2024
  • Principle Technical Animator

    illFonic

    March 2019 - January 2022

    Predator Hunting Grounds
    Arcadegeddon

  • Character TD / Rigger

    Bungie

    February 2017 - January 2019
    Bellevue WA

    Destiny 2

  • Senior Technical Animator / Rigger

    Armature Studio

    September 2014 - December 2016
    Austin TX

    Shipped titles:
    Recore (Xbox One, Windows 10)

  • Character TD / Rigger

    Disney Interactive Studios

    July 2011 - March 2013

    Shipped titles:
    Epic Mickey 2, The Power of Two
    Wii, WiiU, Xbox360, PS3
    • Managed over 150 unique characters across all platforms.
    • Assisted environment and tech art teams with animated props, collisions, and vfx assets.
    • Maintained consistency of characters between Wii and Next Gen console platforms.
    • Supported animation team with scripted tools, batch export of animations assets, and workflows.
    • Worked with modeling team on issues of topology and deformation.

  • Freelance Character TD / Rigger

    Sixense

    January 2013 - February 2013
    San Francisco, CA
  • Character TD / Rigger

    Total Immersion Software

    July 2010 - June 2011

    Shipped Titles:
    - PTSD Medical simulator (PC)
    - HAPE Medical Simulator (PC)
    - DARPA DOGS IED Simulator (PC)
    In charge of character rigging, animation, and technical integration of DARPA simulator projects.
    Scripted Mel based automated rigging system and Maya to Max motion capture pipeline.
    Created motion capture blending rig which allows animators to edit motion capture directly on the character rig.
    Developed robust layered facial control system.
    Create and maintain morpheme animation networks for character motion in engine.
    Direct motion capture actors in shoots for projects.
    Support technical art and animation team with problem solving and robust solutions for character related animation systems.

  • Rigging Instructor

    Academy of Art University

    September 2008 - May 2011

    Instruct undergraduate and graduate level students in character setup and advanced rigging techniques including: working in an efficient production pipeline, organization, thinking outside the box, awareness of anatomy as it applies to deformation and characterization, Maya muscle systems, setup as it applies to animation, and many other aspects important to the creation of easy to use and robust character rigs.

  • Freelance Character TD / Rigger

    Zoo VFX

    June 2010 - June 2010

    Developed 3 unique rigs for David Attenborough's "First Life" in association with Atlantic Productions and ZOOFX in London.
    2 x One-Hour Series for BBC Two, BBC Worldwide and Australian Broadcasting Corporation; Two-Hour Special for Discovery Channel

  • Character Technical Artist

    Sega Studios San Francisco

    October 2006 - April 2010
    San Francisco, CA

    Rigged and maintained over 50 characters and vehicles per project. Rigged facial and full body solutions for motion capture and cinematic assets. Maintained automated rigging system in MEL. Authored destructible assets, collisions, rag-dolls, and interactive menus. Authored Havok behavior state machine networks for runtime characters and assets. Developed FaceFX animation pipeline with multi-language localization. Supported animation, design, and engineering teams with problem solving, robust solutions, and scripted tools.

  • Flash Developer

    Microsoft

    1998 - 2000

    Authored flash based training demos and prototypes for the Tablet PC User Assistance team, Picture It! CD products, Welcome movie and products' preview. Worked with localization issues and teams.

Education
  • BFA - Animation / Rigging

    Academy Of Art San Francisco

    September 2003 - 2006
  • AAA in Computer Animation

    Art Institute of Seattle

    1997 - 2000
  • ~ in Engineering

    United States Merchant Marine Academy

    1994 - 1997