I’m a 3D Artist based in Canada and have been working in the Visual Effects and Film Industry for 10+ years. I specialize in Hard Surface, Organic Modeling, Sculpting and Texturing.
The scope of my 3D Model work includes the Digi doubles for Scarlet Witch / Wanda Maximoff in both the Dr Strange in the Multiverse of Madness and WandaVision films. Vehicles such as the Ferrari P3 330 in Ford Vs Ferrari. Illyana Rasputin’s Soulsword in The New Mutants and collaborative work alongside a talented team for massive environment builds for Thor Ragnarok and Free Guy.
I’ve been very fortunate to work at renowned Visual Effects Houses such as Method Studios, Digital Domain and now, Industrial Light and Magic.
The incredible opportunity that i’m provided with having a job that of an Artist is the ability to imagine, design and to take the steps needed to bring ideas into reality. To create art is an opportunity I would like to continuously explore in life.
Modeling
- Hard Surface
- Organic
- Hero to Lo Res Models
- From concept
- From real life reference
- From scan/lidar
- Digi Doubles
- Stylized
- Shot Match
- FX Ready
- Damage
Retopology
Digital Sculpting
UV Mapping
Texturing
Rendering
Animation
Lighting
Rendering
PROJECTS
- Doctor Strange in the Multiverse of Madness (2022)
- Shang-Chi and the Legend of the Ten Rings (2021)
- Loki (2021)
- WandaVision (2021)
- Free Guy (2021)
3D Modeler and Texture Artist
Method Studios
July 2015 - July 2019
Vancouver, British Columbia, Canada
PROJECTS
- For All Mankind (2019)
- See (2019)
- Ford VS Ferrari (2019)
- New Mutants (2020)
- Triple Frontier (2019)
- Christmas Chronicles (2018)
- Thor : Ragnarok (2017)
- Power Rangers (2017)
- King Arthur : Legend of the Sword (2017)
- Doctor Strange (2016)
- Call of Duty: Black Ops III (Cinematics) (2015)
Render Technician
Method Studios
April 2014 - June 2015
- Avengers: Age of Ultron (2015)
- Night at the Museum: Secret of the Tomb (2014)