Kris Kaufman

Kris Kaufman

Senior Generalist / 17 yrs

Los Angeles, CA

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CG Generalist

Man of Steel (2013)

CG Generalist

Thor: The Dark World (2013)

CG Generalist

Lost Planet 3 (2013)

Lead CG Generalist

Halo 4 (2012)

Lead CG Generalist / Environment Modeler

Dishonored (2012)

CG Generalist / Environment & Prop Modeler

Far Cry 3 (2012)

CG Supervisor / Environment Lead

Sleeping Dogs (2012)

CG Generalist

Star Wars: The Old Republic (2011)

CG Generalist

Brink (2011)

Lead CG Generalist / Environment Lead

DC Universe Online (2011)

Lead CG Generalist

Dante's Inferno (2010)

CG Generalist / Environment Modeler

Dragon Age: Origins (2009)

Lead CG Generalist / Environment Lead

Halo Wars (2009)

Lead CG Generalist

Warhammer Online: Age of Reckoning (2008)

CG Generalist

Frontlines: Fuel of War (2008)

CG Generalist

The Simpsons Movie (2007)

CG Generalist

Empire Earth III (2007)

CG Generalist / Environment Modeler

Transformers: The Game (2007)

CG Generalist / Environment Modeler

Hellgate: London (2007)

CG Generalist

Rise of Nations: Rise of Legends (2006)

CG Generalist / Environment Modeler

Rocky Balboa (2006)

CG Generalist / Environment Modeler

Marvel Ultimate Alliance (2006)

Character Modeler

The Matrix: Path of Neo (2005)

CG Generalist / Environment Modeler

WWE SmackDown! vs. RAW 2006 (2005)

Lead CG Generalist / Environment Modeling Lead

Halo 2 remastered

CG Generalist

League of Legends - A New Dawn

CG Generalist

Elder Scrolls Online - The Arrival

Lead CG Generalist / Environment Modeler

The Elder Scrolls Online - The Alliances

CG Generalist / Environment Modeler

Resident Evil - Operation Raccoon City

Lead CG Generalist / Environment Lead

TABULA RASA

Lead CG Generalist

A gentleman's Duel

I am a 17 year veteran of the games, film, and TV industry. I have helped create, as well as lead teams in the creation of content for AAA games, feature films, television commercials, ride films, medical animation, experiential design, augmented reality and virtual reality. I have extensive experience and insight into production pipelines and processes for creating assets for games across various platforms, as well as high end film production.
Work History
  • July 2018 - November 2018

    senior unreal lighter, asset builder

    Happy Mushroom LLC

  • June 2018 - July 2018

    Senior Unreal Engine Lighter & Modeler

    Happy Mushroom LLC

  • June 2018 - June 2018

    Texture Artist

    AdamVision

  • May 2018 - May 2018

    AR Environment Artist

    The Future Group

    Modeled and Textured an environment of a destroyed house for an AR project
  • February 2017 - April 2018

    Whitemoon Dreams

  • December 2016 - January 2017

    Freelance CG Generalist

    SwihartStudios

    Specializing in environment creation for VR and games, and other real-time applications.
  • December 2016 - December 2016

    Modeler

    SwihartStudios

  • 2006 - July 2016

    Lead CG Generalist / Scene Assembly Lead

    Blur Studio

    A Lead 3D Generalist (specifically titled 'Scene Assembly Lead' at Blur Studio) utilizes the skills of a 3D Generalist; modeling, texturing, lighting, rendering, and compositing to create 3D environments to fit any productions needs regarding degree of realism and/or style. In charge of look development of the directors vision of palette and mood, character integration, and all technical handling of render states and compositing flow set up. Typically work with multiple departments simultaneously under tight deadlines.
  • 2006 - July 2016

    Blur Studio

    A Lead 3D Generalist (specifically titled 'Scene Assembly Lead' at Blur Studio) utilizes the skills of a 3D Generalist; modeling, texturing, lighting, rendering, and compositing to create 3D environments to fit any productions needs regarding degree of realism and/or style. In charge of look development of the directors vision of palette and mood, character integration, and all technical handling of render states and compositing flow set up. Typically work with multiple departments simultaneously under tight deadlines.
  • January 2002 - March 2005

    Senior 3D Artist

    Eyemaginations Inc

    In charge of creating custom 3D video content for proprietary educational software, and medical clients educational and business needs. A wide range of creative skills are utilized, including story boarding, modeling, texturing, lighting, camera work, rigging, animation, rendering and compositing.
Education
  • Bachelor of Fine Arts (B.F.A.) in Oil Painting, Computer GraphicsBache

    Maryland Institute College of Art (MICA)

    Nov - Nov