Being a veteran designer and filmmaker with an emphasis on narratives, I’ve worked under the mantra that consistency is the key to high quality. By testing the limits of the toolsets, I push for the most emotionally resonant experiences on the projects I’m involved with. I’m dedicated to my work and focused in the vision of the pursuit at hand. My well rounded skill sets in multiple disciplines have been an influential part of the teams I have been involved with, reaching our common goals with mutual success. Whether it be managing a small team, or being part of a small team, I ensure the highest quality of standards for any project I am involved with.
Work History
Cinematic Director
NetEase Games
November 2022 - Present
Advancing the forefront of AAA real-time Cinematics with NetEase
Head of Cinematics
Interior Night
May 2020 - October 2022
Led a talented Cinematics team and directed actor performances to deliver the award winning Xbox Exclusive debut title, As Dusk Falls
Senior Cinematic Artist
CD PROJEKT RED
2015 - 2017
Warsaw, Masovian District, Poland
Crafting drama in the cinematic world of Witcher III and Cyberpunk 2077.
Lead Cinematic Artist
Creative Assembly
July 2019 - May 2020
Leading cinematics for Creative Assembly's Historical IPs. Accumulated over 6 million hits to date on cinematic content I supervised on the official Youtube channel alone. Additionally, supervising support for industry standard pipeline development and next generation cinematic tools design.
Designer
Design Force International
2004 - 2009
Shanghai, China
Responsible for graphic design and webpage development.
Cinematic Designer
BioWare
2009 - 2012
Austin, Texas Area
Responsible for ingame cinematics for Star Wars: The Old Republic. Strike team lead of junior cinematic designers to deliver quality content on time.
Lead Cinematic Artist
Interior Night
May 2020 - October 2023
Leading a talented team of cinematic artists to deliver an exciting debut title, and directing live action performances for As Dusk Falls
Lead Cinematic Artist
Creative Assembly
February 2017 - May 2020
Horsham
Leading cinematics for Creative Assembly's Historical IPs. Accumulated over 6 million hits to date on cinematic content I supervised on the official Youtube channel alone. Additionally, supervising support for industry standard pipeline development and next generation cinematic tools design.
Senior Cinematic Artist
CD PROJEKT RED
November 2015 - January 2019
Crafting drama in the cinematic world of Witcher III and Cyberpunk 2077.
Cinematic Designer
BioWare
March 2015 - November 2015
Austin, TX
Responsible for ingame cinematics for Bioware's Frostbite projects and established the cinematic pipeline for the Austin studio.
Media Author
Microsoft
January 2015 - March 2015
Responsible for the creation of multimedia (including screenshots, videos, and b-roll) for Xbox's Forza racing game franchise.
Media Manager
Design Force International
2013 - December 2014
Shanghai City, China
Responsible for media marketing materials for Design Force Intl. Architectural firm.
Cinematic Designer
Trion Worlds, Inc.
September 2012 - December 2012
Responsible for developing content of ingame cinematics for Defiance.
Cinematic Designer
BioWare
2009 - 2012
Responsible for ingame cinematics for Star Wars: The Old Republic; and lead a small team of junior cinematic designers within a Strike Team to deliver quality content on time.
Designer
Design Force International
2004 - 2009
Responsible for graphic design and webpage development.
EPK Producer
Ato Ato Integrated Media
August 2006 - December 2006
Provided EPK as a Behind the Scenes videographer and editor for the reality television show: Fashion Star.