Sascha Kremers

Sascha Kremers

Character TD / 17 yrs

Vancouver, Canada

Hire Me
Work History
  • Character Technical Director

    Sony Pictures Imageworks

    December 2014 - Present
  • Rigging Department Lead

    TRIXTER

    May 2014 - December 2014
    Munich Area, Germany
  • Rigger (Freelancer)

    OPTIX Hamburg

    July 2014 - July 2014

    Commercial project: 8x4

  • Animation Technical Director

    TRIXTER

    January 2013 - May 2014
    Munich Area, Germany

    Maintaining and extending the in-house animation pipeline.
    In my time as Animation TD we cleaned up old tools and wrote a big part of the new animation pipeline at trixter using PySide, Python and C++
    Tools included:
    - scene manager (scene-setup, open/publish scene)
    - asset manager (open/publish assets
    - mirror animation
    - poselibrary for storing and applying animation poses
    - character picker for quick selecting certain parts of the character (divided into body/face/extra)
    - ghosting tool
    - batch tool for automising tasks like scene setup, export alembics, creating playblasts
    and many more small tools to help animators in their daily life

  • Rigging Technical Director

    TRIXTER

    July 2012 - January 2013
    Munich Area, Germany

    Implementing animation control rigging systems for complex characters using Maya with strong focus on body and facial rigging
    Close collaboration with CG Supervisor and Rigging Lead
    Developing tools and plug-ins to optimise animation and rigging workflow

  • Technical Animation

    Yager Development

    2011 - July 2012
    Berlin Area, Germany

    - Rigging Quadruped, Biped, Mechanical, Bird characters.
    - Defining a new Rigging Pipeline.
    - Wrote a Modular Rigsystem (Python).
    - Mocap import to Maya pipeline (Python).
    - Writing Python Maya tools to support animators in their daily workflow.
    - Writing Python MotionBuilder scripts.
    - Supporting the Pipeline Dev Team in their tasks.
    - Creation and Implementation of Matinees in Unreal for Cutscene setup.
    - Animation Import, Export Maya to Unreal.

  • Character Technical Director (Freelancer)

    BOX

    2009 - November 2011
    London, United Kingdom

    - Rigging Quadruped, Biped, Mechanical, Bird characters.
    - Writing Python Maya tools to support animators in their daily workflow.
    - Wrote a Modular Rigsystem (Python).
    - Mocap pipeline

  • 3D Artist

    DerDesignPool

    2007 - 2008
    Kreisfreie Stadt Aachen Area, Germany
Education
  • Pater Damian Schule

    ? - 2005