Lighting, Lookdev, and Style frame design work for a product advertisement.
-Lookdev (Arnold)
-Lighting (Arnold)
CHRLX
November 2018 - Present
Greater New York City Area
Lighting and Nuke Compositing on a project created for previz. Collaborated with Launch and Charlex.
Scholar
April 2018 - Present
Greater New York City Area
Helped out on the last 5 days of a few month long project providing lighting revision and renderlayer creation support.
Taylor James
December 2017 - Present
Greater New York City Area
Lead Lighting and Lookdev artist for three 15 second full cg product ads and one 6 second ad with a 2 week deadline
Brand New School
April 2018 - October 2018
Greater New York City Area
Lighting, rendering, lookdev, asset management for several 30 second and 60 second spots and product turntables for the 2018 Google Product Launch.
Spontaneous
February 2018 - March 2018
Greater New York City Area
Lead lighting and lookdev artist on 1 huge full cg job and 3 smaller full cg jobs.
Client: Maybeline
VaynerMedia
January 2018 - February 2018
Greater New York City Area
Lead lighting and lookdev artist on a vfx project involving live action asset replacement.
Client: Johnson and Johnson's Petite Planet
Brand New School
May 2017 - October 2017
Greater New York City Area
Lead lighting, rendering, lookdev, asset management for several 30 second and 60 second spots and product turntables for the 2017 Google Product Launch.
Eight VFX
April 2017 - May 2017
Greater New York City Area
Helped out with Lighting/Rendering on the live action feature film I Tonya for a couple of weeks.
Feature Film: I Tonya (2018)
CVLT
March 2017 - April 2017
New York, New York
Mostly developed various fabric shaders with some lighting for high end photoreal products. 3-6k product still renders. Helped with final compositing of full CG product shots.
Lighter/Nuke CG Compositor (Freelance)
Imaginary Forces
March 2017 - March 2017
Greater New York City Area
3d Lighting and compositing on a full cg spot.
-Lighting (Vray)
-Compositing (Nuke) Full CG Project
Lighter/Modeler/Lookdev Artist (Freelance)
Hornet Inc.
February 2017 - February 2017
Greater New York City Area
Working on 3 ads fullfilling various tasks.
Clients: Frooti Fizz, Mcdonalds
-Worked on two 2 minute long pre-rendered 4k VR spots
-Worked on an Ad for toothpaste commercial
-Lighting (vray)
-Texturing (mudbox)
-Rendering
-lookdev
-scene assembly
-asset modeling
Lighter (Freelance)
The STUDIO NYC
September 2016 - September 2016
Greater New York City Area
Worked on a 2 min commercial for the Hinge dating app rebrand.
Clients: Hinge Dating App
-Lighting (vray)
-Rendering
Lighter/Lookdev artist ( Freelance)
The Mill
August 2016 - August 2016
Greater New York City Area
Workied on CG/VFX Advertising for a 30 second commercial
-Lighting (arnold)
-Shading
-Scene Optimization
-Hardsurface Modeling
-Precomp
-Modeling
Lighter/Lookdev Artist (Freelance)
Brand New School
July 2016 - August 2016
Greater New York City Area
Worked on CG/VFX Advertising
Clients: Ford Fusion Fall 2017, Ford Fusion endtags
-Lighting (arnold)
-Lighting/Rendering revision
-Scene Assembly
-Look-dev
Lighter/Texture Artist (Freelance)
The Colony
June 2016 - June 2016
Greater New York City Area
Worked on A VFX short film
-Nuke Projections
-Mudbox Painting
-Shaders
-Lighting (vray)
-Rendering
Lighting/Modeling (Freelance)
The Mill
June 2016 - June 2016
Greater New York City Area
Worked on CG/VFX Advertising
Client: Ford Doors
-Lighting (arnold)
-Scene Optimization
-Hardsurface Modeling
-Precomp
Lighter/Lookdev Artist (Freelance)
Brand New School
May 2016 - June 2016
Greater New York City Area
Worked on CG/VFX Advertising
Clients: Lays Jalapeno, Lays Chives, Lays BBQ, Lego Dimensions
-Lighting (arnold)
-Scene Optimization
-Lookdev
-Assist with model fixes
-I worked on 3d commercials for Xfinity, Nike, Shoe Carnival, Aleve and Fox College Football
-Assisted as an extra for various commercials and advertisements.
-Lighting in Mental Ray and Vray
-Rendering/ Rendersetup in Mental Ray and Vray
-Created Camera Nulls for Motion Tracking
-Extensive Uving
-Prop Modeling
-Prop Texturing
Partook in creating an IVLE (Immersive Virtual Learning Environment) for off-shore oil Rig Workers. IVLE rendered in Unreal Game Engine
-Story-boarding
-Concept Development for a Realtime IVLE Training Cinematic
-Character design
-3d low poly modeling for real-time rendering