I designed, modeled and (PBR) textured low-poly assets for several VR / AR projects.
Projects include an architectural presentation, a Security Drone for an Oculus / Gear VR demo, as well as a Virtual BMX Bike-Park.
Software used: Maya, Headus UV Layout, Mari, Substance B2M, Photoshop, UE4, Shader Forge (for Unity).
student
Gnomon: School of Visual Effects, Games & Animation
2012 - December 2015
Studies focusing on hard-surface modeling and environment creation using Maya, Mudbox, ZBrush, Mari, Headus UV Layout, Mental Ray, AutoCAD, and Adobe products.
I seek out talented individuals to join our creative staff. Coordinate the creative staff across multiple disciplines and design-projects focused on graphics, architecture, interiors, vehicles, user interface, and robotics. Conduct on-site surveys. Research and specify FF&E (Furniture, Finishes and Equipment) for our architectural projects. Supply and manage the physical and digital resources for the department. Coordinate information between the Design Department, our engineers and our shops. Do presentation and documentation photography for the company.
Working directly under Bran Ferren, I supervise the design process and fabrication of numerous architectural, product and custom automotive projects. I work closely with a large team of designers and engineers from various disciplines.
Animatronics Designer / Supervisor
various companies / freelance
March 2001 - May 2002
Worked as a freelance artist, and animatronics (robotics) designer & supervisor. Companies worked for during this time-period included: "Chiodo Bros. Productions", "Versatile Media One", "The Character Shop", & "Attraction Services/Applied Minds Inc.". Worked on multiple films, tv shows, commercials, and theme park/casino attractions.
Mechanical Technician (Animatronics)
Walt Disney Imagineering
August 1998 - February 2001
Worked as a machinist, and animatronics (robotics) designer on over 50 animated figures for Tokyo Disney Sea, & Disney California Adventures. Helped design & build the most articulated animatronic figure Imagineering has ever produced: "Hopper" for the "Bug's Life" show at DCA, having over 80 pneumatic & hydraulic points of articulation.
Animatronics Designer / Supervisor
various companies / freelance
March 1995 - August 1998
Worked as a freelance artist, and animatronics (robotics) designer & supervisor. Companies worked for during this time-period included: "Animated Engineering", "Chiodo Bros. Productions", "Atlantic West Effects", "Stan Winston Studio", "Todd Master's Co.", "XFX", "The Character Shop", "Warner Bros.", "Miramax", "Cannum Creations", "Cinema Production Services", "The Jim Henson Creature Shop", & "Optic Nerve". Worked on multiple films, tv shows, and commercials.