Build from scratch CG department in animation studio including finding and hiring key stuff.
Define architecture and develop python code of a very reliable pipeline for production of animation feature which allow to produce shots fast within limited amount of employee (35 CG artists).
Some statistics:
- Render artist could produce up to 15 shots a day
- Compositing artist could complete up to 10 shots a day
Pipeline developing involved:
— Define 3D, compositing software, render engine and project management system (Ftrack)
— Define, formalise and structure all basics objects and actions in CG area and develop representation of this structure in Ftrack
— Develop asset modeling and texturing conditions as well as structure of assets for different cases
— Develop and deliver to a rigging department detailed brief of rigging system to provide easy and reliable transfer of animation data to a lighting-rendering stage.
— Provide general look development for the whole film by creating material library and lighting templates
— Develop and write python tools for each stage of production as well as link Ftrack and studio software to a common system
— Develop standards for all possible process in studio.
— Write full pipeline documentation with tutorials.
Lead and inspire the CG team. Solve production problems if appears.
Light and render shots.
IMDB https://www.imdb.com/title/tt5954304/
Head of 3D department
Wizard Post
September 2013 - November 2014
- organize pipeline for efficient team collaboration and distribute tasks for each member of the team.
- art directing and look development (finding proper references, drawing storyboards, making previsualization, setup lights, cameras, create materials, submit scenes for rendering and doing basic compositing).
- writing simple tools using Python to automate repetitive actions.
ECCG Animation
November 2012 - February 2013
Fix and render most complex and broken shots for 3D animation feature "Save the 365th day"
Lighting and Rendering artist
Cubone s.r.o.
May 2011 - September 2011
Fur rendering artist for "Saxana" feature film. Adopt lighting and setup shading for more than 300 shots with fury characters.
3D generalist
Wizard Post
September 2008 - June 2011
computer graphics artist
Freelance
October 2005 - September 2008
Kiev, Ukraine
Motion Designer
STB TV channel
September 2002 - September 2005
Kiev, Ukraine
computer graphics artist
Freelance
September 1996 - September 2002
Start working in different small company`s as designer and 3D artist. Majority of tasks were connected with print, architectural visualisation and outdoor advertising.