I am highly organized and self-driven person, ambitious to learn and improve. I am capable of working in a complex environment and always try to keep everything clean and tidy, so others can understand and follow. My duties include look development, scene assembly, lighting, rendering, slap comp and troubleshooting. I am responsible for delivering quality final results and also help other colleagues if/when required.
I've been in the industry for over 11 years and if you add the overtime, feels way longer.
Work History
Senior Lighting Artist
Pixomondo
September 2024 - Present
Stuttgart, Baden-Württemberg, Germany · Remote
Lighting Lead
Pixomondo
February 2024 - June 2024
Stuttgart, Baden-Württemberg, Germany · Remote
- Led lighting teams for multiple sequences on ”House of the Dragon” Season 2, ensuring consistent quality and meeting tight deadlines
- Mentored and guided artists, improving team efficiency
- Collaborated closely with the head of lighting to establish and maintain visual standards across the project
- Optimized lighting setups and render times, reducing overall render farm usage
- Troubleshot complex technical issues, minimizing production delays
- Utilized: Maya, Arnold, Nuke
- Key Achievement: Successfully delivered many shots for the epic battle scene in episode 4, contributing to the show's visual acclaim.
Senior Lighting/Lookdev TD
Untold Studios
September 2023 - November 2023
London, England, United Kingdom · Remote
Senior Lighting TD
Jellyfish Pictures
May 2023 - September 2023
London, England, United Kingdom · Remote
Software used : Houdini: Solaris/Karma, Nuke.
Lighting and Lookdev lead
TRIXTER
May 2021 - June 2023
Munich, Bavaria, Germany
Senior Lighting TD
TRIXTER
August 2020 - May 2021
Software used : Katana, Arnold, Nuke, Maya.
Loki - Worked on some heavy env shots - Loki and Sylvie in front of the citadel. Shot lighting plus custom lookdev in shot context.
The Falcon and the Winter Soldier - worked on a a few sequences where we were integrating his CG arm.
Shot lighting.
The Suicide Squad - Primarily worked on the yellow canary bird as well as some ocean and dust renderings. Seq lighting and houdini to katana cfx rnd.
Lighting Lead
Sehsucht
January 2020 - June 2020
Munich Area, Germany · Hybrid
Responsible for the lighting/rendering on the Sky show "Hausen". Guiding a small team of young and talented artists, assisting with technical solutions and giving feedback. Communicating with Comp Sup to ensure that everything works and resolving any issues that might arise as well as providing them with the required data in order to make their lives easier and the final product as good as possible.
Coordinating the lighting team and making sure that delivery deadlines are met - render wrangling and quick fixing when necessary at midnight ;)
Software used : Maya, Arnold, Nuke.
Senior Lighting TD
Worldwide FX
February 2019 - January 2020
Sofia
Software used : Katana, Renderman, Nuke, Maya, Houdini/Mantra.
Senior Lighting TD
TRIXTER
September 2018 - February 2019
Munich
Software used : Katana, Arnold, Nuke, Maya.
Lead Lighting TD
Worldwide FX
January 2018 - August 2018
Sofia
- Worked on integrating a new approach for shot lighting into the studio pipeline.
- Making custom tools.
- Seq lighting setup.
Software used : Katana, Renderman, Nuke, Maya, Houdini/Mantra.
Senior Lighting TD
Worldwide FX
November 2017 - August 2018
Sofia, Bulgaria
Senior Lighting TD
TRIXTER
August 2017 - November 2017
Berlin Area, Germany
Software used : Katana, Arnold, Nuke, Maya.
Senior Lighting TD
TRIXTER
January 2017 - October 2017
Munich Area, Germany
Software used : Katana, Arnold, Nuke, Maya.
Senior Lighting TD
Worldwide FX
July 2017 - July 2017
Sofia, Bulgaria
Look development for few of the key assets and fx elements in the movie - icebergs, water surfaces, plankton, fog.
Software used : Katana, Renderman, Nuke, Maya.
Senior Lighting TD
Worldwide FX
September 2015 - January 2017
Sofia
- responsible for the general look and feel of different elements, from look development to lighting setup and render outputs.
- creating various lighting effects to be used in an entire sequence.
- creating template scenes and modules, for others to use.
- making sure that the final images output can be used in compositing without technical problems.
- render time optimization.
- working in tight collaboration and under the direct supervision of the Lighting Lead and Sequence Supervisors.