Based in Cannes, France, I’ve devoted the past 8 years to Ubisoft Montpellier, advancing from the role of Junior Gameplay Animator on projects like Assassin’s Creed Syndicate: Jack the Ripper (DLC) to the position of Animation Supervisor on Rider’s Republic, Assassin’s Creed Valhalla: Dawn of Ragnarök, and more recently Prince of Persia: The Lost Crown.
In addition to my work at Ubisoft, I have seized opportunities as a freelancer, creating animations for TV commercials and short films.
Throughout my career, I’ve fine-tuned my abilities to meet production needs, ensuring projects are completed with precision and creativity. Proficient in both motion capture and keyframe animation, I bring characters and scenes to life, captivating audiences and enhancing storytelling. My expertise extends to facial animation using the FACS system, adding depth and authenticity to character performances.
As an Animation Supervisor, I’ve successfully led teams and collaborated with directors, translating creative visions into reality. This role has cultivated strong leadership skills, enabling me to smoothly guide projects from inception to completion. With a wealth of experience in cinematography, I bring a keen eye for visual storytelling, understanding the impact of cameras, composition, and framing on the narrative. This knowledge complements my animation skills, allowing me to craft visually appealing sequences that resonate emotionally with viewers.
Beyond technical expertise, I am a collaborative team player who values open communication and thrives in a dynamic, creative environment. Recognizing the importance of effective teamwork, I believe that a strong and cohesive team is essential for delivering exceptional animations. Now, I am eager for new challenges, seeking to integrate an animation team where I can leverage my skills as an Animation Supervisor or Senior Animator on feature films, VFX, or CGI projects.
Work History
Freelance 3D Character Animator on "Are you smarter than a 5th grader
Imperia Media Ent.
2008 - 2009
Vancouver, Canada Area
- Freelance Character Animator on "Are you smarter than a 5th grader" for XBox 360
- I animated about 130 animations (Maya)
- Main characters animations
- Crowd animations
Senior In-Game Cinematic 3D Animator on "Assassin's Creed Odyssey"
Ubisoft Montpellier
July 2017 - July 2018
Senior In-Game Cinematic 3D Animator
Ubisoft Montpellier
July 2018 - January 2019
Montpellier Area, France
Projects:
■ Assassin's Creed Odyssey: Legacy of the First Blade DLC
■ Assassin's Creed Odyssey: The Fate of Atlantis DLC
- Animation on cinematic cutscenes.
- Mocap data retargeting and keyframe cleaning on body
- keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
Senior In-Game Cinematic 3D Animator
Ubisoft Montpellier
February 2019 - June 2019
Montpellier, Occitanie, France
Projects:
■ Prince of Persia Sand of Time remake
■ The Division 2
■ Ghost Recon Breakpoint
- Animation on cinematic cutscenes.
- Mocap data retargeting and keyframe cleaning on body
- keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
Senior In-Game Cinematic 3D Animator
Ubisoft Montpellier
July 2019 - November 2019
Montpellier Area, France
Projects:
■ Beyond Good and Evil 2
■ Gods and Monsters
- Animation on cinematic cutscenes.
- Mocap data retargeting and keyframe cleaning on body
- keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
Senior In-Game Cinematic 3D Animator on "Immortals Fenyx Rising" world
Ubisoft Montpellier
June 2020 - July 2020
Montpellier, Occitanie, France
In-Game Cinematic 3D Animator on "For Honor"
Ubisoft Montpellier
July 2016 - October 2016
Project: AAA game For Honor
Animation Supervisor: James Benett
Mocap data retargeting and keyframe cleaning on both body and facial
Props and Cameras animation
Integration of animations in the 3D engine
In-Game Cinematic Animation Supervisor
Ubisoft Montpellier
July 2020 - Present
Castelnau-le-Lez, Occitanie, France
Projects:
- Prince of Persia: The Lost Crown
- Assassin's Creed Valhalla: Dawn of Ragnarök
- Assassin’s Creed Crossover Stories
- Riders Republic
Tasks:
- Supervision of in-game cinematics.
- Manage a team of animators, assigning tasks, reviewing work, and providing feeback through dailies & reviews.
- Work with directors, art & design leads to determine a direction and vision for the Narrative Cutscenes.
- Reviews with directors.
- Recruitment.
Tasks:
- Animation on cinematic cutscenes.
- Mocap data retargeting and keyframe cleaning on body
- keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
In-Game Cinematic Animation Supervisor
Ubisoft Montpellier
November 2019 - January 2020
Montpellier
Project: Ghost Recon Breakpoint: The Terminator
Tasks:
- Supervision of in-game cinematics.
- Manage a team of animators, assigning tasks, reviewing work, and providing feedback through reviews.
- Reviews with directors.
Senior In-Game Cinematic Animator
Ubisoft Montpellier
February 2017 - November 2019
Montpellier
Projects:
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Assassin's Creed Odyssey: Legacy of the First Blade DLC
- Assassin's Creed Odyssey: The Fate of Atlantis DLC
- Prince of Persia Sand of Time remake
- The Division 2
- Ghost Recon Breakpoint
Animation Supervisor: Jamie Beard
Tasks:
- Mocap data retargeting and keyframe cleaning on body
- Keyframed facial animation
- Props and Cameras animation
- Integration of animations in the 3D engine
Freelance 3D Character Animator
Neko Productions
November 2016 - December 2016
Greater Los Angeles Area
Project: Harry Potter: Hogwarts Mystery (iOS, Android)
Tasks:
- Mocap data retargeting and keyframe cleaning on both body and facial
- Props and Cameras animation
- Integration of animations in the 3D engine
Freelance 3D Character Animator
Neko Productions
April 2016 - May 2016
Project: MARVEL Avengers Academy - Civil War Event (iOS, Android)
Freelance 3D Character Animator
Neko Productions
July 2015 - December 2015
Greater Los Angeles Area
- Project: MARVEL Avengers Academy (iOS, Android)
Tasks:
- Cycles or full animation sequences of different types: idles, fights, character behaviour, dance, etc...
3D Character Animator
Ubisoft Montpellier
May 2015 - August 2015
Montpellier
Project: Assassin's Creed Syndicate: Jack the Ripper DLC (PS4, Xbox One, PC)
Animation Supervisor: Michel Fesquet
- Animated Evie Frye and Jack the Ripper "Spike" attack based on motion capture data + keyframe animation
- Animated NPCs new "fear" behaviour also based on motion capture data + keyframe animation
3D Character Animator
Dwarf Labs
March 2015 - April 2015
Perols
Project: ‘Les Retrouvailles’, the new film created for SNCF Réseau with Babel !
Tasks:
- Hand Key animations based on given storyboards
3D Artist
Axiome | Concept
October 2011 - March 2015
Mouans-Sartoux
- Architectural Modeling of buildings and parkings (3DS Max)
- UV unwrapping
- Texture creation (Photoshop)
- Optimization of the in-house real time engine “Skeletal”.
- UI design of the in-house software "Orion" (photoshop)
2D Artist
Nis photoffset
May 2010 - August 2010
Saint Laurent du Var
Photo editing duties for hundreds of pictures on the magazine "house & Apartments (Photoshop):
- Color correction
- Cable removing
- Sky, water replacement
Page layout (QuarkXpress)
3D Character Animator & Rigger
Ubisoft
August 2009 - February 2010
Montpellier Area, France
Worked on an unreleased Xbox360/PS3 project. (Motionbuilder, Maya, LYN)
Animation Supervisor: Michel Fesquet
Tasks:
- Animations of main human characters
- Quadruped Robot animations
- Test of new movements (jumps, somersault, gun firing, etc...)
- Stylization of animations
- Rigging of humans and quadruped robot (Maya)
- Constant relationship with the game play programmers.
- Test of animations in the 3D engine "LYN"
Freelance 3D Character Animator
Imperia Media Ent.
2008 - July 2009
- Freelance Character Animator on "Are you smarter than a 5th grader" for XBox 360
- I animated about 130 animations (Maya)
- Main characters animations
- Crowd animations
Freelance 2D Artist
Pathé cinéma
September 2005 - August 2006
Nice Area, France
Designs of billboards ads, internal publicity & insert ads. (Photoshop)
I was given flexibility to create ads with my ideas, respecting the company chart.
2D Artist
Dava Media
January 2005 - May 2005
Nice Area, France
- Design of ads appearing in the newspaper «Tendance Foot» (Photoshop)
- Page setting of the newspaper (QuarkXpress)
- Website design and coding (Photoshop, Dreamweaver)
Analyst Programmer
Computacenter
September 2001 - September 2002
Sophia-Antipolis
RETIF Project :
- Creation of an automatic distribution of installation of servers and cash registers having to be deployed on a hundred stores.(VBScript, Windows 2000)
- Configuration of routing tools (Cisco, Bewan)
Programmer
IBM
September 1999 - September 2001
Automation of the packaging process. I was in charge of automating many different processes from different computers, into only one script in one machine.