Sébastien Muller

Sébastien Muller

Animation Supervisor on Prince of Persia: The Lost Crown

Supervisor Animation Supervisor / Senior Senior Animator / 4 yrs

Cannes

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Based in Cannes, France, I’ve devoted the past 8 years to Ubisoft Montpellier, advancing from the role of Junior Gameplay Animator on projects like Assassin’s Creed Syndicate: Jack the Ripper (DLC) to the position of Animation Supervisor on Rider’s Republic, Assassin’s Creed Valhalla: Dawn of Ragnarök, and more recently Prince of Persia: The Lost Crown.
In addition to my work at Ubisoft, I have seized opportunities as a freelancer, creating animations for TV commercials and short films.

Throughout my career, I’ve fine-tuned my abilities to meet production needs, ensuring projects are completed with precision and creativity. Proficient in both motion capture and keyframe animation, I bring characters and scenes to life, captivating audiences and enhancing storytelling. My expertise extends to facial animation using the FACS system, adding depth and authenticity to character performances.

As an Animation Supervisor, I’ve successfully led teams and collaborated with directors, translating creative visions into reality. This role has cultivated strong leadership skills, enabling me to smoothly guide projects from inception to completion. With a wealth of experience in cinematography, I bring a keen eye for visual storytelling, understanding the impact of cameras, composition, and framing on the narrative. This knowledge complements my animation skills, allowing me to craft visually appealing sequences that resonate emotionally with viewers.

Beyond technical expertise, I am a collaborative team player who values open communication and thrives in a dynamic, creative environment. Recognizing the importance of effective teamwork, I believe that a strong and cohesive team is essential for delivering exceptional animations. Now, I am eager for new challenges, seeking to integrate an animation team where I can leverage my skills as an Animation Supervisor or Senior Animator on feature films, VFX, or CGI projects.
Work History
  • Freelance 3D Character Animator on "Are you smarter than a 5th grader

    Imperia Media Ent.

    2008 - 2009
    Vancouver, Canada Area

    - Freelance Character Animator on "Are you smarter than a 5th grader" for XBox 360
    - I animated about 130 animations (Maya)
    - Main characters animations
    - Crowd animations

  • Senior In-Game Cinematic 3D Animator on "Assassin's Creed Odyssey"

    Ubisoft Montpellier

    July 2017 - July 2018
  • Senior In-Game Cinematic 3D Animator

    Ubisoft Montpellier

    July 2018 - January 2019
    Montpellier Area, France

    Projects:
    ■ Assassin's Creed Odyssey: Legacy of the First Blade DLC
    ■ Assassin's Creed Odyssey: The Fate of Atlantis DLC

    - Animation on cinematic cutscenes.
    - Mocap data retargeting and keyframe cleaning on body
    - keyframed/mocap facial animation based on FACS
    - Props and Cameras animation
    - Integration of animations in the 3D engine

  • Senior In-Game Cinematic 3D Animator

    Ubisoft Montpellier

    February 2019 - June 2019
    Montpellier, Occitanie, France

    Projects:
    ■ Prince of Persia Sand of Time remake
    ■ The Division 2
    ■ Ghost Recon Breakpoint

    - Animation on cinematic cutscenes.
    - Mocap data retargeting and keyframe cleaning on body
    - keyframed/mocap facial animation based on FACS
    - Props and Cameras animation
    - Integration of animations in the 3D engine

  • Senior In-Game Cinematic 3D Animator

    Ubisoft Montpellier

    July 2019 - November 2019
    Montpellier Area, France

    Projects:
    ■ Beyond Good and Evil 2
    ■ Gods and Monsters

    - Animation on cinematic cutscenes.
    - Mocap data retargeting and keyframe cleaning on body
    - keyframed/mocap facial animation based on FACS
    - Props and Cameras animation
    - Integration of animations in the 3D engine

  • Senior In-Game Cinematic 3D Animator on "Immortals Fenyx Rising" world

    Ubisoft Montpellier

    June 2020 - July 2020
    Montpellier, Occitanie, France
  • In-Game Cinematic 3D Animator on "For Honor"

    Ubisoft Montpellier

    July 2016 - October 2016

    Project: AAA game For Honor
    Animation Supervisor: James Benett
    Mocap data retargeting and keyframe cleaning on both body and facial
    Props and Cameras animation
    Integration of animations in the 3D engine

  • In-Game Cinematic Animation Supervisor

    Ubisoft Montpellier

    July 2020 - Present
    Castelnau-le-Lez, Occitanie, France

    Projects:
    - Prince of Persia: The Lost Crown
    - Assassin's Creed Valhalla: Dawn of Ragnarök
    - Assassin’s Creed Crossover Stories
    - Riders Republic

    Tasks:
    - Supervision of in-game cinematics.
    - Manage a team of animators, assigning tasks, reviewing work, and providing feeback through dailies & reviews.
    - Work with directors, art & design leads to determine a direction and vision for the Narrative Cutscenes.
    - Reviews with directors.
    - Recruitment.

  • In-Game Cinematic Senior Animator

    Ubisoft Montpellier

    February 2020 - July 2020
    Montpellier

    Projects:
    - Assassin's Creed Valhalla
    - Immortals Fenyx Rising

    Tasks:
    - Animation on cinematic cutscenes.
    - Mocap data retargeting and keyframe cleaning on body
    - keyframed/mocap facial animation based on FACS
    - Props and Cameras animation
    - Integration of animations in the 3D engine

  • In-Game Cinematic Animation Supervisor

    Ubisoft Montpellier

    November 2019 - January 2020
    Montpellier

    Project: Ghost Recon Breakpoint: The Terminator

    Tasks:
    - Supervision of in-game cinematics.
    - Manage a team of animators, assigning tasks, reviewing work, and providing feedback through reviews.
    - Reviews with directors.

  • Senior In-Game Cinematic Animator

    Ubisoft Montpellier

    February 2017 - November 2019
    Montpellier

    Projects:
    - Assassin's Creed Origins
    - Assassin's Creed Odyssey
    - Assassin's Creed Odyssey: Legacy of the First Blade DLC
    - Assassin's Creed Odyssey: The Fate of Atlantis DLC
    - Prince of Persia Sand of Time remake
    - The Division 2
    - Ghost Recon Breakpoint

    Animation Supervisor: Jamie Beard

    Tasks:
    - Mocap data retargeting and keyframe cleaning on body
    - Keyframed facial animation
    - Props and Cameras animation
    - Integration of animations in the 3D engine

  • Freelance 3D Character Animator

    Neko Productions

    November 2016 - December 2016
    Greater Los Angeles Area

    Project: Harry Potter: Hogwarts Mystery (iOS, Android)

  • In-Game Cinematic Animator

    Ubisoft Montpellier

    January 2016 - October 2016
    Montpellier

    Projects:
    - For Honor
    - Ghost Recon Wildlands

    Animation Supervisor:
    - James Benett (For Honor)
    - Jamie Beard (Ghost Recon Wildlands)

    Tasks:
    - Mocap data retargeting and keyframe cleaning on both body and facial
    - Props and Cameras animation
    - Integration of animations in the 3D engine

  • Freelance 3D Character Animator

    Neko Productions

    April 2016 - May 2016

    Project: MARVEL Avengers Academy - Civil War Event (iOS, Android)

  • Freelance 3D Character Animator

    Neko Productions

    July 2015 - December 2015
    Greater Los Angeles Area

    - Project: MARVEL Avengers Academy (iOS, Android)

    Tasks:
    - Cycles or full animation sequences of different types: idles, fights, character behaviour, dance, etc...

  • 3D Character Animator

    Ubisoft Montpellier

    May 2015 - August 2015
    Montpellier

    Project: Assassin's Creed Syndicate: Jack the Ripper DLC (PS4, Xbox One, PC)

    Animation Supervisor: Michel Fesquet

    - Animated Evie Frye and Jack the Ripper "Spike" attack based on motion capture data + keyframe animation
    - Animated NPCs new "fear" behaviour also based on motion capture data + keyframe animation

  • 3D Character Animator

    Dwarf Labs

    March 2015 - April 2015
    Perols

    Project: ‘Les Retrouvailles’, the new film created for SNCF Réseau with Babel !

    Tasks:
    - Hand Key animations based on given storyboards

  • 3D Artist

    Axiome | Concept

    October 2011 - March 2015
    Mouans-Sartoux

    - Architectural Modeling of buildings and parkings (3DS Max)
    - UV unwrapping
    - Texture creation (Photoshop)
    - Optimization of the in-house real time engine “Skeletal”.
    - UI design of the in-house software "Orion" (photoshop)

  • 2D Artist

    Nis photoffset

    May 2010 - August 2010
    Saint Laurent du Var

    Photo editing duties for hundreds of pictures on the magazine "house & Apartments (Photoshop):
    - Color correction
    - Cable removing
    - Sky, water replacement

    Page layout (QuarkXpress)

  • 3D Character Animator & Rigger

    Ubisoft

    August 2009 - February 2010
    Montpellier Area, France

    Worked on an unreleased Xbox360/PS3 project. (Motionbuilder, Maya, LYN)

    Animation Supervisor: Michel Fesquet

    Tasks:
    - Animations of main human characters
    - Quadruped Robot animations
    - Test of new movements (jumps, somersault, gun firing, etc...)
    - Stylization of animations
    - Rigging of humans and quadruped robot (Maya)
    - Constant relationship with the game play programmers.
    - Test of animations in the 3D engine "LYN"

  • Freelance 3D Character Animator

    Imperia Media Ent.

    2008 - July 2009

    - Freelance Character Animator on "Are you smarter than a 5th grader" for XBox 360
    - I animated about 130 animations (Maya)
    - Main characters animations
    - Crowd animations

  • Freelance 2D Artist

    Pathé cinéma

    September 2005 - August 2006
    Nice Area, France

    Designs of billboards ads, internal publicity & insert ads. (Photoshop)
    I was given flexibility to create ads with my ideas, respecting the company chart.

  • 2D Artist

    Dava Media

    January 2005 - May 2005
    Nice Area, France

    - Design of ads appearing in the newspaper «Tendance Foot» (Photoshop)
    - Page setting of the newspaper (QuarkXpress)
    - Website design and coding (Photoshop, Dreamweaver)

  • Analyst Programmer

    Computacenter

    September 2001 - September 2002
    Sophia-Antipolis

    RETIF Project :
    - Creation of an automatic distribution of installation of servers and cash registers having to be deployed on a hundred stores.(VBScript, Windows 2000)
    - Configuration of routing tools (Cisco, Bewan)

  • Programmer

    IBM

    September 1999 - September 2001

    Automation of the packaging process. I was in charge of automating many different processes from different computers, into only one script in one machine.

Education
  • Advanced Acting Animation

    CG Spectrum Training Ltd.

    2012 - 2012
  • Animation Certificate in 3D Animation

    Think Tank Training Centre

    2007 - 2008
  • CG modeling

    ESRA (Ecole Superieure de Realisation Audiovisuelle)

    2002 - 2004
  • 3 years University diploma in Computer science & network adminiatratio

    Université Côte d'Azur

    1999 - 2002
  • 3 years University diploma in Computer science & network adminiatratio

    Université Nice Sophia Antipolis

    1999 - 2002