Kim Vongbunyong

Kim Vongbunyong

Texture Supervisor / 15 yrs

Western MA

Senior Surfacing Artist

Diablo Immortal (2022)

Senior Texture Artist

Obi-Wan Kenobi (2022)

Senior Texture Artist

The Book of Boba Fett (2021)

Senior Texture Artist

Hawkeye (2021)

Senior Texture Artist

Free Guy (2021)

Texture Supervisor

The Mandalorian (2019)

Senior Surfacing Artist

Overwatch: Zero Hour (2019)

Senior Texture Artist

Aquaman (2018)

Senior Texture Artist

A Wrinkle in Time (2018)

Paint & Roto Artist

Wallenda (2013)

Texturing & Lighting Artist

Once Upon a Time in Wonderland (2013)

Texturing and Lighting

Iron Man 3 (2013)

Work History
  • Texture Supervisor

    Industrial Light & Magic

    November 2022 - Present

    Skeleton Crew (2024)
    Deadpool & Wolverine (2024)

  • Sr. Texture & Lookdev Artist

    Industrial Light & Magic

    January 2021 - Present
    San Francisco, CA
  • Texture Supervisor and Lead

    Industrial Light & Magic

    August 2021 - November 2022

    The Mandalorian Season 3 (2023)

  • Sr. Texture Artist

    Industrial Light & Magic

    December 2020 - August 2021

    Obi-Wan Kenobi (2022)
    The Book of Boba Fett (2021)
    Hawkeye (2021)

  • Sr. Surfacing - Feature

    DreamWorks Animation

    July 2020 - December 2020
    Glendale, California, United States

    Boss Baby 2: Family Buisness (2021)
    The Croods 2: A New Age (2020)

    - Texture, Groom, Look Development and Environment set dressing through instanced assets. USD pipeline, Houdini, Mari & Substance Painter.

  • Sr. Texture Artist

    Digital Domain

    October 2019 - May 2020
    Los Angeles, California
  • Remote work

    September 2019 - September 2019
    Los Angeles, California, US
  • St. Noire - An Amazon Alexa AI Game

    January 2019 - August 2019
    Burbank, CA
  • Creative Direction

    St. Noire - An AI Murder Mystery Game

    January 2019 - July 2019
    Burbank, California

    - Supervised vendors on art feedback and direction
    - Worked with the Engineers on improving game-play and voice activated game debugging
    - Writing instruction manual based on various play-testing and dev sessions
    - Editing scripts for voice-performances
    - Amazon Vendor, Advertising and Store Page setup

    Other roles include working with the Writer and Designer on various investment pitches, and upcoming game concepts under direction of Nolan Bushnell.

  • Sr. Surfacing Artist - Cinematics

    Blizzard Entertainment

    May 2018 - December 2018
    Irvine, California

    Overwatch 2: Announce Cinematic - Zero Hour (2019)
    World of Warcraft Battle for Azeroth: Lost Honor - Cinematic (2018)
    Warcraft 3: Reforged - Cinematic Trailer (2018)
    Diablo: Immortal - Cinematic Trailer (2018)

    And additional upcoming Cinematics

    - Texturing and Look Development on characters, environments, weapons and props using Mari, Redshift and RenderMan Reyes
    - Worked with Modeling and Lighting Leads to ensure best practices and quality control.
    - Collaborating with Technical Directors, testing implementation of new tools and software.

  • Senior Texture Artist

    Industrial Light & Magic

    April 2014 - May 2018
    San Francisco
  • Sr. Texture and Lookdev Artist

    Industrial Light & Magic

    March 2014 - May 2018
    San Francisco Bay Area

    Aquaman (2018)
    Avengers: Infinity War (2018)
    A Wrinkle in Time (2018)
    Transformers: The Last Knight (2017)
    Deepwater Horizon (2016)
    Warcraft (2016)
    Teenage Mutant Ninja Turtles: Out of the Shadows (2016)
    Terminator Genisys (2015)
    Avengers: Age of Ultron (2015)

    Attractions for Walt Disney Imagineering:
    Millennium Falcon: Smugglers Run - Proof of Concept
    Soarin' Around the World & Over the Horizon
    Pirates of the Caribbean; Battle for the Sunken Treasure
    Iron Man Experience

    - Texturing and Look Development on characters, environments, weapons, vehicles, props and flora using Mari and Katana (RenderMan RIS)
    - Mentoring, testing and supporting Supervisors and artists on:
    Star Wars: The Force Awakens (2015)
    Warcraft (2016)
    Rogue One (2016)
    Ready Player One (2018)
    Solo: A Star Wars Story (2018)
    The Irishman (2019)
    - Worked with the Model and Texture Supervisors on managing offsite asset production from vendors.
    - Contributing to internal Tech Team projects and writing up documentation.
    - Hard Surface modeling, UVs and additional Organic Zbrush work

  • Lighting Artist

    The Mill

    January 2014 - March 2014
    Los Angeles
  • Texture, Lookdev & Lighting Artist | 3D Generalist

    Freelance

    June 2009 - March 2014
    Greater Los Angeles Area

    2013 -2014
    The Mill LA: Lighting on Game Cinematics, Superbowl spots, and Commercials
    Framestore LA: Lighting and Lookdev on Commercial Projects
    Zai Ortiz Design: Title Sequences and VFX for film
    ‣ Wish You Were Here (2014)
    ‣ Iron Man 3 (2013)
    ‣ Percy Jackson: Sea of Monsters (2013)
    Team One Advertising: Internal Print Work for Saatchi & Saatchi LA
    Zoic Studios: Leading Lookdev and Lighting for Once Upon A Time & Once Upon A Time in Wonderland (TV Series)

    2012
    Gentleman Scholar: The Gates Foundation and other Commercial work
    Imaginary Forces: Commercial Projects
    Otis College of Art and Design: Teaching Associate: 3D for Storytellers with Matt Nava
    Wolf & Crow: Avengers: Battle for Earth E3 & Comicon Cinematics

    2011
    Prologue Films: Title Sequences and Main on End:
    ‣ Battleship (2012)
    ‣ Mission Impossible - Ghost Protocol (2011)
    ‣ Sherlock Holmes: A Game of Shadows (2011)
    Superfad: Pitch Work and Commercial Projects
    BL:ND: Hard Surface and Creature work for Commercial Projects

    2010
    Three Legged Legs: Georgia Power: Shed Some Light, and Bullet Art (short film)
    Otis College of Art and Design: Teaching Assistant to Chris Eckardt and Raul Moreno for Maya and Nuke
    SIGGRAPH 2010: Emerging Technologies Student Volunteer
    Rareform Pictures: Wallenda - a short film directed by VW Scheich

    2009
    Otis College of Art and Design: Teaching Assistant to Beverly Bledsoe and Gary Gareths for Life and Animal Drawing
    Mobile Motion: Mocap Cleanup and Texturing
    Jirbo: Concept Artist for Gen 1 iPhone games

  • Lighter

    Framestore

    August 2013 - November 2013
    Los Angeles

    "Unannounced Project"
    - Shading, Lighting, Rendering and additional HDRI Cleanup (Arnold)

    "Beats by Dre - The Pills":
    Best Buy: Poppin' Party
    She Survived: HP
    Nice Tablet: HP
    Window Show: HP
    Couch: MTV Video Music Awards
    Introducing the Pills
    - Look Development, Shading, Lighting and Rendering (Arnold)

    "Target": Flowers
    - Layout, Modeling Cleanup on Phones and Flowers, Shading and Lighting (Arnold)

  • 3D Generalist & Compositor

    Team One

    May 2013 - July 2013
    Los Angeles

    Internal Remote Print Work for Saatchi & Saatchi LA
    - Lighting, Rendering and Compositing (Mental Ray, Nuke)

  • Texturing & Lighting

    Zoic Studios

    February 2013 - May 2013
    Culver City

    TV Episodic Work - "Once Upon A Time" and "Once Upon A Time in Wonderland"
    - Prop Look Development, Texturing, Shading, Lighting Characters and Environments, UV Layout and Shot Based Rendering (VRay)
    "Catch" - Head & Shoulders with Old Spice
    - Crowd Look Development, Texturing, Shading, and Lighting, Crowd Simulation with proprietary software and additional stadium modeling (VRay)

  • 3D Generalist

    Scholar

    December 2012 - March 2013
    Culver City, CA

    "Toyota: Adventures - Let's Go Places"
    - Modeling, UV Layout, Texturing and Shading environments (VRay)
    "Teachers at Their Best" - Gates Foundation
    - Lighting and Rendering (VRay)
    "QF Radio - Billboard Print"
    - Adjusting models, Lighting and Rendering (VRay)

  • Teaching Associate - 3D for Storytellers

    Otis College of Art and Design

    August 2012 - December 2012
    Los Angeles

    Assisting Matt Nava in the instruction of Maya.

  • Texture & Lighting

    Imaginary Forces

    August 2012 - October 2012
    Hollywood, CA

    Unannounced Project
    - Look Development, Texturing and Shading setups
    “Monster DNA Headphones”
    - Shading and Lighting
    Pitch Work for Features
    - Look Development; Modeling, Texturing and Lighting (Mari, VRay/Mental Ray)

  • 3D Generalist

    Wolf & Crow

    February 2012 - June 2012
    Santa Monica, CA

    Marvel's "The Avengers: Battle for Earth" E3 & Comicon Cinematics
    - Look Development, Character, Environments and Props Texturing, Shading and Lighting (Mari, VRay)
    "Watch ESPN: Euro Cup 2012"
    -Stadium exterior environment; Modeling, Texturing, Shading and Lighting (VRay)
    "Watch ESPN: College Basketball"
    -Entertainment center modeling, laptop Texturing, Shading and Lighting (VRay)

  • 3D Artist

    Prologue Films

    February 2012 - February 2012
    Venice, CA

    Battleship (2012) - Main on End
    - Shading, Lighting, Rendering and Precomp (Mental Ray)

  • 3D Artist

    Superfad

    November 2011 - January 2012
    Culver City, CA

    Commercials and Pitch Work
    - Look Development; Modeling, Texturing and Lighting (VRay/Mental Ray)

  • 3D Artist

    Prologue Films

    August 2011 - November 2011

    "Mission: Impossible - Ghost Protocol" Main Titles
    - Previz, Layout, Final Texturing, Shading and Lighting on opening tunnel sequence
    (Mental Ray)

    "Battleship" Previz
    - Layout and camera animation for in film sequence

    Look Development on "Sherlock Holmes: A Game of Shadows"
    - Final Texturing, Shading and Lighting (Mental Ray)

    "ESPN: Major League Baseball" Look Development
    - Modeling, texturing and lighting (VRay)

    "DuPont: Brand Film" Commercial
    - Modeling, UV and texture projection work

  • 3D Artist

    Blind

    May 2011 - July 2011
    Santa Monica, CA

    "Secret Scent Expressions: Lavender & Coco Butter" Commercial
    - Product and Creature Modeling, Texturing, Lighting and Precomp

  • Teaching Assistant - Junior 3D and Visual Effects

    Otis College of Art and Design

    August 2010 - May 2011

    Assisting professors Chris Eckardt and Raul Moreno in the instruction of Maya and Nuke.

  • 3D Artist

    Three Legged Legs

    June 2010 - September 2010

    "Georgia Power: Shed Some Light" Commercial
    - Look Development, Hard-surface Modeling, Texturing and Lighting
    "Bullet Art" Project
    - Hard-surface Modeling, Lighting, Texturing, Animation, Tracking, and Set Extension

  • Jr. Compositor

    RareForm Pictures

    July 2010 - August 2010

    "Wallenda" a short film directed by VW Scheich
    - Compositing; color correction, roto, keying and rig removal

  • Teaching Assistant - Life Drawing and Animal Drawing

    Otis College of Art and Design

    August 2008 - December 2009

    Assisting in the instruction of Life Drawing as well as Animal Drawing with Gary Geraths and Beverly Bledsoe.

  • UI Intern

    EpicTilt and Jirbo Inc.

    May 2009 - August 2009

    Worked on the concept, design, graphics and animation for iPhone games. Released games include, "Emblem" and "Snot Rocket the Game".

Education
  • CGWorkshops

    2012 - 2012
  • Otis College of Art and Design

    2007 - 2011
  • Chiang Mai International School

    1999 - 2007