Obi-Wan Kenobi (2022)
The Book of Boba Fett (2021)
Hawkeye (2021)
Sr. Surfacing - Feature
DreamWorks Animation
July 2020 - December 2020
Glendale, California, United States
Boss Baby 2: Family Buisness (2021)
The Croods 2: A New Age (2020)
- Texture, Groom, Look Development and Environment set dressing through instanced assets. USD pipeline, Houdini, Mari & Substance Painter.
Sr. Texture Artist
Digital Domain
October 2019 - May 2020
Los Angeles, California
Remote work
September 2019 - September 2019
Los Angeles, California, US
St. Noire - An Amazon Alexa AI Game
January 2019 - August 2019
Burbank, CA
Creative Direction
St. Noire - An AI Murder Mystery Game
January 2019 - July 2019
Burbank, California
- Supervised vendors on art feedback and direction
- Worked with the Engineers on improving game-play and voice activated game debugging
- Writing instruction manual based on various play-testing and dev sessions
- Editing scripts for voice-performances
- Amazon Vendor, Advertising and Store Page setup
Other roles include working with the Writer and Designer on various investment pitches, and upcoming game concepts under direction of Nolan Bushnell.
Sr. Surfacing Artist - Cinematics
Blizzard Entertainment
May 2018 - December 2018
Irvine, California
Overwatch 2: Announce Cinematic - Zero Hour (2019)
World of Warcraft Battle for Azeroth: Lost Honor - Cinematic (2018)
Warcraft 3: Reforged - Cinematic Trailer (2018)
Diablo: Immortal - Cinematic Trailer (2018)
And additional upcoming Cinematics
- Texturing and Look Development on characters, environments, weapons and props using Mari, Redshift and RenderMan Reyes
- Worked with Modeling and Lighting Leads to ensure best practices and quality control.
- Collaborating with Technical Directors, testing implementation of new tools and software.
Senior Texture Artist
Industrial Light & Magic
April 2014 - May 2018
San Francisco
Sr. Texture and Lookdev Artist
Industrial Light & Magic
March 2014 - May 2018
San Francisco Bay Area
Aquaman (2018)
Avengers: Infinity War (2018)
A Wrinkle in Time (2018)
Transformers: The Last Knight (2017)
Deepwater Horizon (2016)
Warcraft (2016)
Teenage Mutant Ninja Turtles: Out of the Shadows (2016)
Terminator Genisys (2015)
Avengers: Age of Ultron (2015)
Attractions for Walt Disney Imagineering:
Millennium Falcon: Smugglers Run - Proof of Concept
Soarin' Around the World & Over the Horizon
Pirates of the Caribbean; Battle for the Sunken Treasure
Iron Man Experience
- Texturing and Look Development on characters, environments, weapons, vehicles, props and flora using Mari and Katana (RenderMan RIS)
- Mentoring, testing and supporting Supervisors and artists on:
Star Wars: The Force Awakens (2015)
Warcraft (2016)
Rogue One (2016)
Ready Player One (2018)
Solo: A Star Wars Story (2018)
The Irishman (2019)
- Worked with the Model and Texture Supervisors on managing offsite asset production from vendors.
- Contributing to internal Tech Team projects and writing up documentation.
- Hard Surface modeling, UVs and additional Organic Zbrush work
Lighting Artist
The Mill
January 2014 - March 2014
Los Angeles
Texture, Lookdev & Lighting Artist | 3D Generalist
Freelance
June 2009 - March 2014
Greater Los Angeles Area
2013 -2014
The Mill LA: Lighting on Game Cinematics, Superbowl spots, and Commercials
Framestore LA: Lighting and Lookdev on Commercial Projects
Zai Ortiz Design: Title Sequences and VFX for film
‣ Wish You Were Here (2014)
‣ Iron Man 3 (2013)
‣ Percy Jackson: Sea of Monsters (2013)
Team One Advertising: Internal Print Work for Saatchi & Saatchi LA
Zoic Studios: Leading Lookdev and Lighting for Once Upon A Time & Once Upon A Time in Wonderland (TV Series)
2012
Gentleman Scholar: The Gates Foundation and other Commercial work
Imaginary Forces: Commercial Projects
Otis College of Art and Design: Teaching Associate: 3D for Storytellers with Matt Nava
Wolf & Crow: Avengers: Battle for Earth E3 & Comicon Cinematics
2011
Prologue Films: Title Sequences and Main on End:
‣ Battleship (2012)
‣ Mission Impossible - Ghost Protocol (2011)
‣ Sherlock Holmes: A Game of Shadows (2011)
Superfad: Pitch Work and Commercial Projects
BL:ND: Hard Surface and Creature work for Commercial Projects
2010
Three Legged Legs: Georgia Power: Shed Some Light, and Bullet Art (short film)
Otis College of Art and Design: Teaching Assistant to Chris Eckardt and Raul Moreno for Maya and Nuke
SIGGRAPH 2010: Emerging Technologies Student Volunteer
Rareform Pictures: Wallenda - a short film directed by VW Scheich
2009
Otis College of Art and Design: Teaching Assistant to Beverly Bledsoe and Gary Gareths for Life and Animal Drawing
Mobile Motion: Mocap Cleanup and Texturing
Jirbo: Concept Artist for Gen 1 iPhone games
"Beats by Dre - The Pills":
Best Buy: Poppin' Party
She Survived: HP
Nice Tablet: HP
Window Show: HP
Couch: MTV Video Music Awards
Introducing the Pills
- Look Development, Shading, Lighting and Rendering (Arnold)
"Target": Flowers
- Layout, Modeling Cleanup on Phones and Flowers, Shading and Lighting (Arnold)
3D Generalist & Compositor
Team One
May 2013 - July 2013
Los Angeles
Internal Remote Print Work for Saatchi & Saatchi LA
- Lighting, Rendering and Compositing (Mental Ray, Nuke)
Texturing & Lighting
Zoic Studios
February 2013 - May 2013
Culver City
TV Episodic Work - "Once Upon A Time" and "Once Upon A Time in Wonderland"
- Prop Look Development, Texturing, Shading, Lighting Characters and Environments, UV Layout and Shot Based Rendering (VRay)
"Catch" - Head & Shoulders with Old Spice
- Crowd Look Development, Texturing, Shading, and Lighting, Crowd Simulation with proprietary software and additional stadium modeling (VRay)
3D Generalist
Scholar
December 2012 - March 2013
Culver City, CA
"Toyota: Adventures - Let's Go Places"
- Modeling, UV Layout, Texturing and Shading environments (VRay)
"Teachers at Their Best" - Gates Foundation
- Lighting and Rendering (VRay)
"QF Radio - Billboard Print"
- Adjusting models, Lighting and Rendering (VRay)
Teaching Associate - 3D for Storytellers
Otis College of Art and Design
August 2012 - December 2012
Los Angeles
Assisting Matt Nava in the instruction of Maya.
Texture & Lighting
Imaginary Forces
August 2012 - October 2012
Hollywood, CA
Unannounced Project
- Look Development, Texturing and Shading setups
“Monster DNA Headphones”
- Shading and Lighting
Pitch Work for Features
- Look Development; Modeling, Texturing and Lighting (Mari, VRay/Mental Ray)
3D Generalist
Wolf & Crow
February 2012 - June 2012
Santa Monica, CA
Marvel's "The Avengers: Battle for Earth" E3 & Comicon Cinematics
- Look Development, Character, Environments and Props Texturing, Shading and Lighting (Mari, VRay)
"Watch ESPN: Euro Cup 2012"
-Stadium exterior environment; Modeling, Texturing, Shading and Lighting (VRay)
"Watch ESPN: College Basketball"
-Entertainment center modeling, laptop Texturing, Shading and Lighting (VRay)
3D Artist
Prologue Films
February 2012 - February 2012
Venice, CA
Battleship (2012) - Main on End
- Shading, Lighting, Rendering and Precomp (Mental Ray)
3D Artist
Superfad
November 2011 - January 2012
Culver City, CA
Commercials and Pitch Work
- Look Development; Modeling, Texturing and Lighting (VRay/Mental Ray)
3D Artist
Prologue Films
August 2011 - November 2011
"Mission: Impossible - Ghost Protocol" Main Titles
- Previz, Layout, Final Texturing, Shading and Lighting on opening tunnel sequence
(Mental Ray)
"Battleship" Previz
- Layout and camera animation for in film sequence
Look Development on "Sherlock Holmes: A Game of Shadows"
- Final Texturing, Shading and Lighting (Mental Ray)
"ESPN: Major League Baseball" Look Development
- Modeling, texturing and lighting (VRay)
"DuPont: Brand Film" Commercial
- Modeling, UV and texture projection work
3D Artist
Blind
May 2011 - July 2011
Santa Monica, CA
"Secret Scent Expressions: Lavender & Coco Butter" Commercial
- Product and Creature Modeling, Texturing, Lighting and Precomp
Teaching Assistant - Junior 3D and Visual Effects
Otis College of Art and Design
August 2010 - May 2011
Assisting professors Chris Eckardt and Raul Moreno in the instruction of Maya and Nuke.
3D Artist
Three Legged Legs
June 2010 - September 2010
"Georgia Power: Shed Some Light" Commercial
- Look Development, Hard-surface Modeling, Texturing and Lighting
"Bullet Art" Project
- Hard-surface Modeling, Lighting, Texturing, Animation, Tracking, and Set Extension
Jr. Compositor
RareForm Pictures
July 2010 - August 2010
"Wallenda" a short film directed by VW Scheich
- Compositing; color correction, roto, keying and rig removal
Teaching Assistant - Life Drawing and Animal Drawing
Otis College of Art and Design
August 2008 - December 2009
Assisting in the instruction of Life Drawing as well as Animal Drawing with Gary Geraths and Beverly Bledsoe.
UI Intern
EpicTilt and Jirbo Inc.
May 2009 - August 2009
Worked on the concept, design, graphics and animation for iPhone games. Released games include, "Emblem" and "Snot Rocket the Game".