"Beats by Dre - The Pills":
Best Buy: Poppin' Party
She Survived: HP
Nice Tablet: HP
Window Show: HP
Couch: MTV Video Music Awards
Introducing the Pills
- Look Development, Shading, Lighting and Rendering (Arnold)
"Target": Flowers
- Layout, Modeling Cleanup on Phones and Flowers, Shading and Lighting (Arnold)
3D Generalist & Compositor
Team One
May 2013 - July 2013
Los Angeles
Internal Remote Print Work for Saatchi & Saatchi LA
- Lighting, Rendering and Compositing (Mental Ray, Nuke)
Texturing & Lighting
Zoic Studios
February 2013 - May 2013
Culver City
TV Episodic Work - "Once Upon A Time" and "Once Upon A Time in Wonderland"
- Prop Look Development, Texturing, Shading, Lighting Characters and Environments, UV Layout and Shot Based Rendering (VRay)
"Catch" - Head & Shoulders with Old Spice
- Crowd Look Development, Texturing, Shading, and Lighting, Crowd Simulation with proprietary software and additional stadium modeling (VRay)
3D Generalist
Scholar
December 2012 - March 2013
Culver City, CA
"Toyota: Adventures - Let's Go Places"
- Modeling, UV Layout, Texturing and Shading environments (VRay)
"Teachers at Their Best" - Gates Foundation
- Lighting and Rendering (VRay)
"QF Radio - Billboard Print"
- Adjusting models, Lighting and Rendering (VRay)
Teaching Associate - 3D for Storytellers
Otis College of Art and Design
August 2012 - December 2012
Los Angeles
Assisting Matt Nava in the instruction of Maya.
Texture & Lighting
Imaginary Forces
August 2012 - October 2012
Hollywood, CA
Unannounced Project
- Look Development, Texturing and Shading setups
“Monster DNA Headphones”
- Shading and Lighting
Pitch Work for Features
- Look Development; Modeling, Texturing and Lighting (Mari, VRay/Mental Ray)
3D Generalist
Wolf & Crow
February 2012 - June 2012
Santa Monica, CA
Marvel's "The Avengers: Battle for Earth" E3 & Comicon Cinematics
- Look Development, Character, Environments and Props Texturing, Shading and Lighting (Mari, VRay)
"Watch ESPN: Euro Cup 2012"
-Stadium exterior environment; Modeling, Texturing, Shading and Lighting (VRay)
"Watch ESPN: College Basketball"
-Entertainment center modeling, laptop Texturing, Shading and Lighting (VRay)
3D Artist
Prologue Films
February 2012 - February 2012
Venice, CA
Battleship (2012) - Main on End
- Shading, Lighting, Rendering and Precomp (Mental Ray)
3D Artist
Superfad
November 2011 - January 2012
Culver City, CA
Commercials and Pitch Work
- Look Development; Modeling, Texturing and Lighting (VRay/Mental Ray)
3D Artist
Prologue Films
August 2011 - November 2011
"Mission: Impossible - Ghost Protocol" Main Titles
- Previz, Layout, Final Texturing, Shading and Lighting on opening tunnel sequence
(Mental Ray)
"Battleship" Previz
- Layout and camera animation for in film sequence
Look Development on "Sherlock Holmes: A Game of Shadows"
- Final Texturing, Shading and Lighting (Mental Ray)
"ESPN: Major League Baseball" Look Development
- Modeling, texturing and lighting (VRay)
"DuPont: Brand Film" Commercial
- Modeling, UV and texture projection work
3D Artist
Blind
May 2011 - July 2011
Santa Monica, CA
"Secret Scent Expressions: Lavender & Coco Butter" Commercial
- Product and Creature Modeling, Texturing, Lighting and Precomp
Teaching Assistant - Junior 3D and Visual Effects
Otis College of Art and Design
August 2010 - May 2011
Assisting professors Chris Eckardt and Raul Moreno in the instruction of Maya and Nuke.
3D Artist
Three Legged Legs
June 2010 - September 2010
"Georgia Power: Shed Some Light" Commercial
- Look Development, Hard-surface Modeling, Texturing and Lighting
"Bullet Art" Project
- Hard-surface Modeling, Lighting, Texturing, Animation, Tracking, and Set Extension
Jr. Compositor
RareForm Pictures
July 2010 - August 2010
"Wallenda" a short film directed by VW Scheich
- Compositing; color correction, roto, keying and rig removal
Teaching Assistant - Life Drawing and Animal Drawing
Otis College of Art and Design
August 2008 - December 2009
Assisting in the instruction of Life Drawing as well as Animal Drawing with Gary Geraths and Beverly Bledsoe.
UI Intern
EpicTilt and Jirbo Inc.
May 2009 - August 2009
Worked on the concept, design, graphics and animation for iPhone games. Released games include, "Emblem" and "Snot Rocket the Game".