Kim Vongbunyong

Kim Vongbunyong

Senior Texture & Lookdev Artist / 14 yrs

Los Angeles, CA

Hire Me

Texture Supervisor

Skeleton Crew (2024)

Senior Surfacing Artist

Diablo Immortal (2022)

Senior Texture Artist

Obi-Wan Kenobi (2022)

Senior Texture Artist

The Book of Boba Fett (2021)

Senior Texture Artist

Hawkeye (2021)

Senior Texture Artist

Free Guy (2021)

Texture Supervisor

The Mandalorian (2019)

Senior Surfacing Artist

Overwatch: Zero Hour (2019)

Senior Texture Artist

A Wrinkle in Time (2018)

Senior Texture Artist

Aquaman (2016)

Paint & Roto Artist

Wallenda (2013)

Texturing & Lighting Artist

Once Upon a Time in Wonderland (2013)

Texturing and Lighting

Iron Man 3 (2013)

Skills
Skills Clear
Software
Software Clear
Work History
  • Sr. Texture & Lookdev Artist

    Industrial Light & Magic

    January 2021 - Present
    San Francisco, CA
  • Sr. Texture Artist

    Digital Domain

    October 2019 - May 2020
    Los Angeles, CA
  • Remote work

    September 2019 - September 2019
    Los Angeles, California, US
  • St. Noire - An Amazon Alexa AI Game

    January 2019 - August 2019
    Burbank, CA
  • Sr. Surfacing Artist

    Blizzard Entertainment

    May 2018 - December 2018
    Irvine, California, US
  • Senior Texture Artist

    Industrial Light & Magic

    April 2014 - May 2018
    San Francisco
  • Lighting Artist

    The Mill

    January 2014 - March 2014
    Los Angeles
  • Lighter

    Framestore

    August 2013 - November 2013
    Los Angeles

    "Unannounced Project"
    - Shading, Lighting, Rendering and additional HDRI Cleanup (Arnold)

    "Beats by Dre - The Pills":
    Best Buy: Poppin' Party
    She Survived: HP
    Nice Tablet: HP
    Window Show: HP
    Couch: MTV Video Music Awards
    Introducing the Pills
    - Look Development, Shading, Lighting and Rendering (Arnold)

    "Target": Flowers
    - Layout, Modeling Cleanup on Phones and Flowers, Shading and Lighting (Arnold)

  • 3D Generalist & Compositor

    Team One

    May 2013 - July 2013
    Los Angeles

    Internal Remote Print Work for Saatchi & Saatchi LA
    - Lighting, Rendering and Compositing (Mental Ray, Nuke)

  • Texturing & Lighting

    Zoic Studios

    February 2013 - May 2013
    Culver City

    TV Episodic Work - "Once Upon A Time" and "Once Upon A Time in Wonderland"
    - Prop Look Development, Texturing, Shading, Lighting Characters and Environments, UV Layout and Shot Based Rendering (VRay)
    "Catch" - Head & Shoulders with Old Spice
    - Crowd Look Development, Texturing, Shading, and Lighting, Crowd Simulation with proprietary software and additional stadium modeling (VRay)

  • 3D Generalist

    Scholar

    December 2012 - March 2013
    Culver City, CA

    "Toyota: Adventures - Let's Go Places"
    - Modeling, UV Layout, Texturing and Shading environments (VRay)
    "Teachers at Their Best" - Gates Foundation
    - Lighting and Rendering (VRay)
    "QF Radio - Billboard Print"
    - Adjusting models, Lighting and Rendering (VRay)

  • Teaching Associate - 3D for Storytellers

    Otis College of Art and Design

    August 2012 - December 2012
    Los Angeles

    Assisting Matt Nava in the instruction of Maya.

  • Texture & Lighting

    Imaginary Forces

    August 2012 - October 2012
    Hollywood, CA

    Unannounced Project
    - Look Development, Texturing and Shading setups
    “Monster DNA Headphones”
    - Shading and Lighting
    Pitch Work for Features
    - Look Development; Modeling, Texturing and Lighting (Mari, VRay/Mental Ray)

  • 3D Generalist

    Wolf & Crow

    February 2012 - June 2012
    Santa Monica, CA

    Marvel's "The Avengers: Battle for Earth" E3 & Comicon Cinematics
    - Look Development, Character, Environments and Props Texturing, Shading and Lighting (Mari, VRay)
    "Watch ESPN: Euro Cup 2012"
    -Stadium exterior environment; Modeling, Texturing, Shading and Lighting (VRay)
    "Watch ESPN: College Basketball"
    -Entertainment center modeling, laptop Texturing, Shading and Lighting (VRay)

  • 3D Artist

    Prologue Films

    February 2012 - February 2012
    Venice, CA

    Battleship (2012) - Main on End
    - Shading, Lighting, Rendering and Precomp (Mental Ray)

  • 3D Artist

    Superfad

    November 2011 - January 2012
    Culver City, CA

    Commercials and Pitch Work
    - Look Development; Modeling, Texturing and Lighting (VRay/Mental Ray)

  • 3D Artist

    Prologue Films

    August 2011 - November 2011

    "Mission: Impossible - Ghost Protocol" Main Titles
    - Previz, Layout, Final Texturing, Shading and Lighting on opening tunnel sequence
    (Mental Ray)

    "Battleship" Previz
    - Layout and camera animation for in film sequence

    Look Development on "Sherlock Holmes: A Game of Shadows"
    - Final Texturing, Shading and Lighting (Mental Ray)

    "ESPN: Major League Baseball" Look Development
    - Modeling, texturing and lighting (VRay)

    "DuPont: Brand Film" Commercial
    - Modeling, UV and texture projection work

  • 3D Artist

    Blind

    May 2011 - July 2011
    Santa Monica, CA

    "Secret Scent Expressions: Lavender & Coco Butter" Commercial
    - Product and Creature Modeling, Texturing, Lighting and Precomp

  • Teaching Assistant - Junior 3D and Visual Effects

    Otis College of Art and Design

    August 2010 - May 2011

    Assisting professors Chris Eckardt and Raul Moreno in the instruction of Maya and Nuke.

  • 3D Artist

    Three Legged Legs

    June 2010 - September 2010

    "Georgia Power: Shed Some Light" Commercial
    - Look Development, Hard-surface Modeling, Texturing and Lighting
    "Bullet Art" Project
    - Hard-surface Modeling, Lighting, Texturing, Animation, Tracking, and Set Extension

  • Jr. Compositor

    RareForm Pictures

    July 2010 - August 2010

    "Wallenda" a short film directed by VW Scheich
    - Compositing; color correction, roto, keying and rig removal

  • Teaching Assistant - Life Drawing and Animal Drawing

    Otis College of Art and Design

    August 2008 - December 2009

    Assisting in the instruction of Life Drawing as well as Animal Drawing with Gary Geraths and Beverly Bledsoe.

  • UI Intern

    EpicTilt and Jirbo Inc.

    May 2009 - August 2009

    Worked on the concept, design, graphics and animation for iPhone games. Released games include, "Emblem" and "Snot Rocket the Game".

Education
  • CGWorkshops

    2012 - 2012
  • Otis College of Art and Design

    2007 - 2011
  • Chiang Mai International School

    1999 - 2007