Kimberly MacNeil

Kimberly MacNeil

Mid-level 3d environment artist / 8 yrs

Los Angeles, CA

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Work History
  • 3D Artist

    Snail Games USA

    August 2024 - Present
  • 3D Environment Artist

    Velan Studios

    February 2024 - May 2024

    Responsible for modeling, UV mapping, PBR texturing, asset integration into engine, collision, world building / set dressing, R&D, managing / organizing assets, and documentation.

    Software used: Substance Suite, ZBrush, Maya, Blender, Adobe Creative Suite, and proprietary Velan Studios engine.
    Collaboration with: producers, engineering, animators, and 3D artists.

  • Sr. 3D Game Artist

    Ethereal Engine

    November 2023 - February 2024
    Los Angeles, California, United States · Remote

    Responsible for conceptualizing and creating environments and game-ready 3D models in a variety of styles, compiling an asset library, UVing, texturing/ trim sheets, compression / optimization, modular kits, baking, collision, and R&D.

    Software used: Maya, Blender, Substance Suite, ZBrush, Ethereal Engine, and Adobe Creative Suite.
    Collaboration with: technical artists, engineers, and 3D artists.

  • 3D Environment Artist

    Virtuos

    October 2022 - October 2023
    Los Angeles, California (Studio Closure / Layoff)

    Responsible for world building / set dressing, modeling, UV mapping, PBR and tiling textures, shader setup, modular kits, asset integration into engine, decal creation, kitbashing, vertex painting, collision, R&D, managing and organizing data, and documentation.
    Software used: UE5, Substance Suite, ZBrush, Maya, and Adobe Creative Suite.
    Collaboration with: creative directors, producers, design, engineering, animators, lighting & VFX, and rigging / tools team members.

  • 3D Environment / Asset Artist

    Halon Entertainment

    February 2021 - October 2022
    Santa Monica, California, United States

    Responsible for visualization work including creating 3D assets, PBR textures, building digital environments/set dressing, optimization, integrating assets to engine, shaders, R&D, photogrammetry, grooming, documentation, previs, finals, and virtual production.
    Software used: Maya, Substance Suite, ZBrush, Unreal, and Adobe Creative Suite.
    Collaboration with: VAD artists, riggers, lighting & VFX artists, animators, lighting, directors, and coordinators.

  • 3D Artist

    FlickPlay

    December 2020 - February 2021
    Santa Monica, California, United States · On-site

    Responsible for creating and implementing content for 3D augmented reality experiences on mobile devices, using software including but not limited to Maya, ZBrush, Substance Painter, Adobe Creative Suite, and XCode.

  • 3D Generalist

    Boiling Point Media | Your Solution for Advertising, Marketi

    June 2019 - December 2020
    Oklahoma City, Oklahoma Area

    Assembled 3D assets, textures, lighting, renders, and fluid simulations for film production with special attention to matching 2D plates, and implementing depth of field, specific render passes, shadow catchers, reflective objects, and gobos. Utilized physical sun and skies and/or HDRIs, and adjusted subsurface scattering as needed. Obtained experience lighting multiple types of characters, including those with Xgen grooms, hard-surface reflective parts, and scales/feathers with a focus on specular detail.

    Composited shots to harmonize with Universal/sRGB footage, implemented rotoscoping, camera shakes, prop wire removal, and 2D tracking. Worked with blending modes for multiple render passes. Executed tasks using Maya, Arnold, Bifrost fluids, XGen, ZBrush, Substance Suite, UVLayout, PFtrack, Adobe Creative Suite, and Conductor renderfarm.

    Reached milestone goals successfully to deliver three films within an eight-month timespan, including deliveries for LionsGate and Ace Entertainment. Restructured duties of the VFX team to include 3D services for our sales department, expanding our capabilities and bringing in additional clientele.

  • 3D Game Artist & Coordinator

    KeyBridge Technologies, Inc.

    July 2016 - June 2019
    Oklahoma City, Oklahoma Area

    Developed 3D props, textures, environments, lighting, characters, and storyboards for real-time, interactive games, cinematic animations, and still renderings using: Maya/3Ds Max/ZBrush, UVLayout, Substance Suite, Marvelous Designer, Unity/Unreal, WebGL, Adobe Creative Suite, and Arnold/V-Ray/Corona rendering systems.

    Analyzed, tested, and optimized purchased assets to reduce labor. Exceeded expectations of clients with dynamic visuals and met contractual deadlines while handling multiple projects in the same time period. Examined and evaluated interactive components of simulations to identify technical and art-related issues.

    Trained new hires by assigning projects, advised best practices for development and organization, and provided feedback on tasks. Reduced time spent seeking new candidates by reviewing portfolios and meeting with potential candidates to determine strengths in correlation with our pipeline.

    Tracked developments to provide real-time visibility of shared production efforts, including received feedback and objectives needed to meet milestones. Assembled conference calls to consult with our art production partners and subject matter experts to ensure strategic collaboration and obtain accurate information for current regulations.

  • Creative Coordinator

    MOSSA (Microsoft Partner)

    October 2015 - July 2016
    Marietta, Georgia

    Designed branded resources, produced material for XBox Fitness, retouched photos, and increased facility profitability. Products included B2B marketing materials, quarterly campaign assets, social media images and videos, apparel design/layout, and coaching/training deliverables, utilizing Adobe Creative Suite and Microsoft Office.

  • Designer

    BankSouth Mortgage

    July 2014 - October 2015


    Assembled print and digital materials including brochures, sales aids, flyers, event-related collateral, social media posts, e-blasts, and communication graphics using Adobe Creative Suite and Microsoft Office. Created new layout designs consistent with the BankSouth branding, bringing new ideas to life while collaborating with sales team members. Maintained the marketing library and online company store, and restructured the organization of promotional materials.

  • Creative Director

    Chick-fil-A

    August 2007 - June 2014
    Atlanta, Georgia

    Created digital graphics for social media marketing and internal training such as flyers and coupon layouts, coordinated promotional events and store displays, executed warm/cold calls for catering sales, managed photography for events, organized contests/giveaways, budgeted expenses, managed product inventory, and trained team members.

  • Child Care Assistant

    Covenant Presbyterian Church

    January 2005 - January 2006
    Palm Bay, Florida

    Assisted in the supervision of children: providing for their physical needs, supporting child development in implementation of learning experiences, and maintaining the care of the classroom, equipment, and supplies.

Education
  • Digital Sculpting, Modeling, and Animation

    Digital Tutors Online Training

    2015 - 2015
  • Digital Sculpting

    Gnomon Workshop Online Training

    2015 - 2015
  • Bachelor of Fine Arts (BFA) in Animation

    Savannah College of Art and Design, Atlanta

    2011 - 2015
  • Associate's Diploma in Graphic Multimedia and Computer Animation

    Central Georgia Technical College

    2009 - 2011
  • Core Courses in Information Technology

    Middle Georgia Technical College

    2008 - 2009