Ki Woong Lee

Ki Woong Lee

Senior 3D Artist / 19 yrs

Irvne

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Senior 3D character artist

Monster High: 13 Wishes (2013)

3d character artist

Blitz: The League (2005)

Work History
  • Senior 3D Character Artist

    Kung Fu Factory

    November 2015 - August 2021
    Los Angeles, CA

    All aspects of game development such as Characters, environment and props modeling, texturing, and light setup.
    Create realistic character modeling and textures.
    Create hand painted stylized textures
    Provide character costume and finalize creative game characters.
    Make facial expression and unique character poses with V ray Render for posters.
    Review outsourcing characters with lead artist and art director.

    Title - WWE: Champions ( iOS, Android)

  • Character Modeler

    Electronic Arts

    August 2015 - November 2015
    Redwood city, CA

    • Create hand painted stylized textures from realism.
    • model the human form as well as the ability to optimize a mesh
    • Working closely with instructional Lead artist to provide creative game characters
    • Contributing to all aspects of character development including vertex weighting, and understanding of optimization for game engines.

    Title:
    Sims 4 - Expansion Pack 2 : Get Together
    Sims 4 - Free Holiday Celebration Pack


  • Senior 3D character artist

    Game Machine Studios

    April 2010 - July 2015

    • Company was formerly Hijinx Studios/ Manifest Games.
    • Working closely with instructional Art Director to provide creative game characters
    • Contributing to all aspects of character development and help as needed on environment and hard surfaced models

    Title:
    Planes:Fire & Rescue (Wii U, Wii, 3DS)
    Monster High: 13 Wishes (WiiU, Wii, 3DS),
    Monster High: Skultimate Roller Maze (Wii, 3DS, DS),
    Barbie: Groom and Glam Pup (Wii, DS),
    Barbie: Jet, Set &Style (Wii, DS)
    Busy Scissors (Wii, 3DS)

  • Senior 3D Artist

    Manifest Games

    November 2008 - April 2010

    • Company later merged with Hijinx Studios and formed Game Machine Studios.
    • Defining game assets and setting milestones
    • All aspects of game development such as Characters, environment and props modeling, texturing, and light setup

  • High poly 3D artist

    Gameloft

    October 2007 - October 2008

    • Developing high poly photo realistic 3D character and environment models
    • Working with Artistic Director and 2d artist to enhance and reinforce the visual impact of the 3D images for Packs
    • Job responsibilities involve creating and producing lighting, environments, characters and high-resolution 3d objects.
    • Texturing and shading including normal and/or displacement maps

    Poster title - KO Fighters, New York Nights 2, RadioHitz

  • 3d character artist

    Point of View

    May 2005 - October 2007

    • Character modeling, texturing, rigging, skinning and shading with normal map.
    • Exporting, Modeling and textures.

    Title-
    Blitz: The League (Xbox 360)
    TNA Impact (ps2, Wii),

Education
  • Savannah College of Art and Design

    2001 - 2004