All aspects of game development such as Characters, environment and props modeling, texturing, and light setup.
Create realistic character modeling and textures.
Create hand painted stylized textures
Provide character costume and finalize creative game characters.
Make facial expression and unique character poses with V ray Render for posters.
Review outsourcing characters with lead artist and art director.
Title - WWE: Champions ( iOS, Android)
Character Modeler
Electronic Arts
August 2015 - November 2015
Redwood city, CA
• Create hand painted stylized textures from realism.
• model the human form as well as the ability to optimize a mesh
• Working closely with instructional Lead artist to provide creative game characters
• Contributing to all aspects of character development including vertex weighting, and understanding of optimization for game engines.
Title:
Sims 4 - Expansion Pack 2 : Get Together
Sims 4 - Free Holiday Celebration Pack
Senior 3D character artist
Game Machine Studios
April 2010 - July 2015
• Company was formerly Hijinx Studios/ Manifest Games.
• Working closely with instructional Art Director to provide creative game characters
• Contributing to all aspects of character development and help as needed on environment and hard surfaced models
• Company later merged with Hijinx Studios and formed Game Machine Studios.
• Defining game assets and setting milestones
• All aspects of game development such as Characters, environment and props modeling, texturing, and light setup
High poly 3D artist
Gameloft
October 2007 - October 2008
• Developing high poly photo realistic 3D character and environment models
• Working with Artistic Director and 2d artist to enhance and reinforce the visual impact of the 3D images for Packs
• Job responsibilities involve creating and producing lighting, environments, characters and high-resolution 3d objects.
• Texturing and shading including normal and/or displacement maps
Poster title - KO Fighters, New York Nights 2, RadioHitz
3d character artist
Point of View
May 2005 - October 2007
• Character modeling, texturing, rigging, skinning and shading with normal map.
• Exporting, Modeling and textures.
Title-
Blitz: The League (Xbox 360)
TNA Impact (ps2, Wii),