I want to keep on making cool stuff. 日本語でもSランク任務でもオッケイーです。
Work History
Senior Software Engineer
NVIDIA
August 2022 - Present
Remote
Software Engineer
Sony Pictures Imageworks
June 2021 - July 2022
Remote
Senior Developer
Tangent Animation
November 2020 - May 2021
Toronto, Canada
Developer
Tangent Animation
June 2019 - November 2020
Toronto, Canada
Software Architect
Intelligent Creatures
July 2018 - July 2019
Toronto, Canada Area
Worked on pipeline code (DCC/command line interfaces, Shotgun automation) as well as custom nodes in Maya and Nuke. Some interface work in Houdini. Worked on rigs for Watchmen for HBO. Consulted on using Unreal Engine 4 technology to produce realtime-rendered high quality shots from Alembic exports.
Senior Technical Director / Crowds Supervisor
Tangent Animation
May 2017 - June 2018
Toronto, Canada
Wrote Python 3 add-one for multiple parts of the pipeline, including a pose library, an animation library, a cache sculpting tool, Python-only Blender binary file introspection, and tools for crowd exports.
I also added features to Blender in C and C++, including extended material and randomization options for the Array modifier, a live blendshape modifier for cache blending, a compiled plugin API for procedural geometry generation in the modifier stack, and a few bug fixes.
I took over as Crowd Supervisor in March to help with the Blender and Golaem setups.
CG Supervisor
Industrial Brothers
September 2016 - May 2017
Senior Technical Director
Nelvana
February 2015 - January 2016
Toronto, ON
Senior Character TD
Mr. X
November 2011 - February 2015
Toronto, ON
Responsible for rigging for film and television. Created custom nodes and API plugins in Python and C++ to solve difficult rigging problems. Worked in Houdini for some character effects and finaling. Contributed to pitch projects. Created a modular rigging system using PyMEL for rapid prototyping of new setups, used in all shows in 2014 and many in 2015.