I want to keep on making cool stuff. 日本語でもSランク任務でもオッケイーです。
July 2018 - July 2019
May 2017 - June 2018
Senior Technical Director / Crowds Supervisor
Wrote Python 3 add-one for multiple parts of the pipeline, including a pose library, an animation library, a cache sculpting tool, Python-only Blender binary file introspection, and tools for crowd exports.
I also added features to Blender in C and C++, including extended material and randomization options for the Array modifier, a live blendshape modifier for cache blending, a compiled plugin API for procedural geometry generation in the modifier stack, and a few bug fixes.
I took over as Crowd Supervisor in March to help with the Blender and Golaem setups.
September 2016 - May 2017
February 2015 - January 2016
Senior Technical Director
November 2011 - February 2015
Senior Character TD
Responsible for rigging for film and television. Created custom nodes and API plugins in Python and C++ to solve difficult rigging problems. Worked in Houdini for some character effects and finaling. Contributed to pitch projects. Created a modular rigging system using PyMEL for rapid prototyping of new setups, used in all shows in 2014 and many in 2015.