The Adventures of Tintin: The Secret of The Unicorn (2011)
Animator
Green Lantern (2011)
I love bringing characters to life by connecting visual appeal with great stories. I'm particularly intrigued with creatively connecting on a broad scale, while maintaining a high creative standard, a sense of personal meaning, and a unique voice.
I'm a multi-skilled Animator with production experience in feature film, mobile game development and design. With 14 years experience in CG and technical and team-leading experience, I'm knowledgeable and enjoy actively growing and contributing in multiple areas, and being an integral member of a team.
Prior to 3D Animation, I was Senior Graphic Designer for a large Silicon Valley software company. I have degrees in Film Production and 3D Animation.
Work History
Freelance 3D Artist / Animator / Designer
Freelance
September 2012 - Present
With clients in the US & Europe, I provide 3D Animation-related production services for Games, Film, & Advertising, with a focus on character animation and rigging.
Projects have included:
- Collaborating with Jeremy Vickery, Master Lighter at Pixar, I completed all 3D Animation for a nation-wide (U.S.) broadcast and internet television commercial.
- Worked with Berlin-based Mimic Productions in a bid for facial animation services on the latest “Call of Duty” videogame for Activision.
- Troubleshooting and repair of the 3D facial rig for the upcoming "Superman" videogame title for GameOn Audio.
- Worked with DC Media Networks, Berlin, on a 3D and motion graphics broadcast commercial.
Tresensa
May 2016 - May 2016
3D Animator, Art Director
MTV Networks / Nickelodeon Games Group
May 2011 - August 2012
- Collaborated on core launch team to produce the "Addicting Games for iPhone" compilation app, which reached #1 free download within 2 days of release, passing the 1 million download mark in less than a week.
- Designed "The Adventures of TinTin" casual game for Paramount Pictures and the 'Summer Stickathlon' Olympics series.
- 3D Animator on a prototype Unity game conceived as a crossover-to-television game. Working closely with art directors in Los Angeles and San Francisco, I developed unique, fun character personalities that had the appeal & quality to transition to TV.
Animator
Sony Pictures Imageworks
January 2011 - May 2011
Seamlessly animated 3D characters and models to blend with live action footage using keyframe and mocap animation and body, face and neck tracking
Freelance Graphic Designer
Freelance
September 2002 - January 2011
Managed creative projects across multiple media formats including print, 3D, presentations and film/video production.
Senior Graphic Designer
Phoenix Technologies
June 2007 - August 2008
- Key creative for a major global software company. Supported critical sales and marketing efforts, including high-visibility events such as the Consumer Electronics Show and Intel Developers Forum.
- Redesigned and upgraded branding across collateral and software products to reflect new company vision.
- Coordinated outside vendors and provided support to our global branches.
Team Leader, Hardsurface 3D Modeling & Digital Sets
Pixelcorps
2002 - 2004
Supervised and trained team of 3D Artists in the creation of virtual sets and the integration of 3D elements in Visual Effects production.
Tasks included hardsurface modeling based on schematics, Digital Matte Painting, Texturing, Rendering, Compositing, and basic Fluids Simulation.
Working under John Knoll, Senior Visual Effects Supervisor at Industrial Light & Magic (ILM), produced a Visual Effects sequence recreating the launch of the Apollo 11 rocket in 3D.
Special Operations Command, PSYOP - Airborne
US Army
September 1996 - September 1999
Special Operations Paratrooper and Information Warfare specialist for the U.S. Army Special Operations Pacific Command (PSYOP).
Honor Graduate of John F. Kennedy Special Warfare Training Center (SWCS), which trains personnel throughout all military branches for both the Army's Special Operations Command (USASOC) as well as joint-forces Special Operations Command (SOCOM) - including Special Forces, Civil Affairs, and Military Information Support Operations personnel.
Collaborated with foreign militaries on large scale training exercises.
Platoon Leader and Squad Leader.
Summer Reseach Fellow
Harvard University
June 1994 - August 1994
As part of my interest in pursuing medical school at the time, I received a fellowship at Harvard University, where I performed genetic sequencing in a post-doc lab for several scientific research projects.
Published in "Young Scientists Journal." (Research paper available on request)