Percy Jackson & the Sea of Monsters
- Lighting hero character shots and light-compositing shots for finals
- Lighting/Rendering: cg characters, ocean surfaces, fx splashes, foam, churn, mist, smoke
- Testing water shaders/ fx simulations for rendering capabilities
- Assisting in integrating a lighting pipeline for production
- Collaborating with Lighting, FX, Look Development to solve Mantra lighting issues
- Scripting Houdini expressions for attribute creation and water shader control
Character Lighting TD
Rhythm & Hues Studios
July 2010 - May 2013
Alvin and the Chipmunks: Chipwrecked (Oct 2011)
Mr. Popper's Penguins (June 2011)
Hop (July 2010 - March 2011)
- Retrieving assets from animation and look development for lighting setup
- Creating, positioning, modifying light rigs
- Modifying render scripts and rendering elements with R+H's 'in-house' renderer
- Composite rendered sequences
- Pass lighting assets to compositors
- Present work for dailies critiques to make adjustments/changes upon request
- Performing tests to correct sizzle, jittering, and rendered artifacts
Houdini FX Lighting TD
Rhythm & Hues Studios
November 2011 - April 2012
Life of Pie
- Use FX tools for water simulation and wave generation
- Importing FX elements (whitecaps, foam) for color correction and lighting
- Lighting and adjusting water fx elements
- Compositing FX renders
3D Modeler
Digital Roar Studios Inc.
December 2008 - December 2008
-Freelance 3D modeler
3D Generalist
IDV, Inc., the creators of SpeedTree
January 2005 - May 2006
- Modeler: created 3D trees models for multiple top platform game titles
- Lookdev Artist: created multiple leaf map and tree trunk textures for trees
- Game engine environment creation ('Tree of Pangaea' demo)