Kyle Gaulin

Kyle Gaulin

Supervisor Cinematic Director / 19 yrs

Aliso Viejo, CA

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Work History
  • Animation Director

    Crystal Dynamics

    March 2018 - Present
    Redwood City, CA
  • Cinematic Supervisor / Principal Animator

    Crystal Dynamics

    January 2019 - Present

    Marvel's Avengers | September 2020

  • Cinematic Lead

    Crystal Dynamics

    March 2018 - Present
  • Lead Previs/Layout Artist

    Naughty Dog

    April 2017 - March 2018
  • Senior Animator

    Insomniac Games

    July 2016 - April 2017

    Spider-Man PS4 | unreleased

  • Cinematic Animator

    Blizzard Entertainment

    November 2015 - June 2016
  • Cinematics Director/ Lead Animator

    The Coalition

    January 2013 - October 2015
    Vancouver, Canada Area

    Gears of War

  • Lead Animator/Animator

    Blur Studio

    July 2009 - December 2012
  • Animator

    Double Helix Games

    September 2008 - July 2009

    Credits include:
    - G.I. JOE: The Rise of Cobra the Game | August 2009
    - Unannounced title

  • Lead Animator - Freelance

    Blue Fish FX

    November 2008 - November 2008

    Credits include:
    - Metallica "All Nightmare Long" | Music Video | Winter 2008

  • Animator

    Treyarch

    March 2008 - September 2008

    Credits include:
    - Call of Duty: World at War | November 2008

  • Lead Animator - Freelance

    Night Agency

    March 2008 - April 2008

    - Creature animations for Spiral Frog website

  • Lead Animator

    House of Moves

    March 2007 - March 2008

    Credits include:
    - Resident Evil 5 | March 2009
    - Fracture | October 2008
    - Silent Hill: Homecoming | September 2008
    - Golden Axe: Beast Rider | October 2008
    - Uncharted: Drake's Fortune | November 2007
    - TimeShift | October 2007
    - Sports Science | Television Series | Winter 2008
    - WWE SmackDown vs. Raw 2008 | November 2007

  • 3D Integration Lead

    Harris Corporation

    July 2006 - March 2007

    - Character/Vehicle animations for real time simulations
    - Model 3D buildings and monuments
    - Create ground and building textures from satellite imagery using Harris proprietary software
    - Integrate multiple 3D assets into Harris proprietary engine and perform initial QA Check
    - Assisted with implementing Maya into the production pipeline

  • 3D Artist Intern

    Two Door Productions

    April 2006 - July 2006

    - Responsible for the creation of 3D assets
    - Character/Creature Animation
    - Character/Creature Setup
    - Shot Composition and Post Editing using Adobe After Effects and Adobe Premiere

Education
  • Full Sail University

    2004 - 2005