Home (2015)
Penguins of Madagascar (2014)
Kung Fu Panda: Secret of the Scrolls (2014)
Turbo (2013)
Me & My Shadow (TBD)
Puss in Boots (2011)
How to Train Your Dragon (2010)
Kung Fu Panda (2008)
Bee Movie (2007)
Over the Hedge (2006)
· Senior cloth developer for hero characters (e.g. Stoick, Puss) using Maya-based solvers.
· Instituted department's first hair simulation using untested proprietary solver on Bee Movie.
· Feather grooming of Crow in Houdini and overlap simulation of Mama Goose in Puss in Boots.
· Pioneered a cloth-based skin solver that res
Mocap Technical Director
Rhythm & Hues Studios
December 2004 - June 2005
Chronicles of Narnia: The Lion, the Witch, and the Wardrobe (2005)
· Human/creature motion-editing in Nuance for Massive crowd sims using Weta-based workflow.
· Built centaur and gryphon rigs for motion retargeting and scripted GUI tools in Tcl/Tk.
Facial Capture/Virtual Backgrounds/FX Technical Director
· Academy Award & VES award-winning CG recreation of live-facial performances (aka UCap).
· Workflow involved facial rigging, sculpting, match-moving, texture projection and compositing.
· Responsible for training of new artists.
· Virtual background reconstruction through HDR nodal photography, photogrammetry, camera reconstruction, photo stitching, compositing, cityscape layout, lighting and Mental Ray passes.
· Animated splash and simulated dynamic rain collisions f
Game Artist
Activision
January 2000 - June 2000
[Civilization] Call to Power II (2000)
· Modeling, surfacing, and rendering of objects and landscapes in Maya and Softimage.