Ken Faiman

Ken Faiman

Senior Technical Animator / 24 yrs

Los Angeles, CA

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Character FX Lead/Developer/Animator

Penguins of Madagascar (2014)

Character FX Lead/Developer/Animator

Puss in Boots (2011)

Character FX Lead/Developer/Animator

Turbo (2009)

Character FX Lead/Developer/Animator

Kung Fu Panda (2008)

Character FX Lead/Developer/Animator

Bee Movie (2007)

Character FX Lead/Developer/Animator

Over The Hedge (2006)

Work History
  • Senior Rigging/Simulation Artist

    Blizzard Entertainment

    April 2015 - Present
    Los Angeles, CA
  • Character FX Lead/Developer/Animator

    DreamWorks Animation

    June 2005 - May 2015

    Home (2015)
    Penguins of Madagascar (2014)
    Kung Fu Panda: Secret of the Scrolls (2014)
    Turbo (2013)
    Me & My Shadow (TBD)
    Puss in Boots (2011)
    How to Train Your Dragon (2010)
    Kung Fu Panda (2008)
    Bee Movie (2007)
    Over the Hedge (2006)

    · Senior cloth developer for hero characters (e.g. Stoick, Puss) using Maya-based solvers.
    · Instituted department's first hair simulation using untested proprietary solver on Bee Movie.
    · Feather grooming of Crow in Houdini and overlap simulation of Mama Goose in Puss in Boots.
    · Pioneered a cloth-based skin solver that res

  • Mocap Technical Director

    Rhythm & Hues Studios

    December 2004 - June 2005

    Chronicles of Narnia: The Lion, the Witch, and the Wardrobe (2005)

    · Human/creature motion-editing in Nuance for Massive crowd sims using Weta-based workflow.
    · Built centaur and gryphon rigs for motion retargeting and scripted GUI tools in Tcl/Tk.

  • Facial Capture/Virtual Backgrounds/FX Technical Director

    ESC Entertainment

    June 2002 - June 2004

    Matrix Reloaded (2003)
    Matrix Revolutions (2003)
    Catwoman (2004)
    Ladykillers (2004)

    · Academy Award & VES award-winning CG recreation of live-facial performances (aka UCap).
    · Workflow involved facial rigging, sculpting, match-moving, texture projection and compositing.
    · Responsible for training of new artists.

    · Virtual background reconstruction through HDR nodal photography, photogrammetry, camera reconstruction, photo stitching, compositing, cityscape layout, lighting and Mental Ray passes.

    · Animated splash and simulated dynamic rain collisions f

  • Game Artist

    Activision

    January 2000 - June 2000

    [Civilization] Call to Power II (2000)

    · Modeling, surfacing, and rendering of objects and landscapes in Maya and Softimage.

Education
  • Gnomon School of Visual Effects

    2000 - 2001
  • UCLA

    1996 - 2000