I am a PMP certified senior level creative manager of complex entertainment and creative projects.
Currently I am managing feature film story teams in the Pacific Rim.
I have an international feature animation, games and technology background.
The first years of my career were spent working on feature films and TV series as a layout artist, animator and supervisor in the USA, Europe and Taiwan - then as a producer of multiplayer games.
Work History
Head of Story
Studio Climb
April 2016 - April 2017
Kuala Lumpur, Malaysia
EP
Parallax Media Ventures
August 2015 - March 2016
PM for Product Re-Branding initiative
COPLAN SRL
May 2020 - June 2020
Province of Milan, Italy
Product Manager
Crover
February 2021 - August 2021
Edinburgh, Scotland, United Kingdom
Guiding the robotics team to build a robust grain monitoring solution to reduce the waste of one-third of the world's grains to moisture and pest infestation.
Product Manager
Tomes GmbH
August 2021 - Present
Freiburg, Baden-Württemberg, Germany
Mehr Zeit für Medizin! Helping make idana the go-to partner and platform for best-in-class patient-doctor communications, streamlining operations, freeing up time, cost-saving, and improving medical outcomes.
Executive Producer
Parallax Media Ventures
May 2015 - Present
Parallax is a developer of feature film content with AAA story and production artists.
Executive Producer/Publisher
GAMESPIN
December 2011 - October 2014
Gamespin is a boutique publisher of hidden object games for desktop and iPad, and a promoter of select, award-winning films through gamified versions. The games can be found on 220 portals including bigfishgames, iwin, amazon, aol, msn, gamehouse, wildtangent, verizon on demand, and others. Gamespin produces games in partnership with Hungama Digital Entertainment.
Executive Producer
Parallax Media Ventures
May 2015 - April 2020
Developing early stage feature films. Parallax works with, and develops projects with Claus Dzalakowski and Druid Studios.
Feature Story Manager, Story Artist
Ants Animation Studio
October 2014 - April 2015
Shenzhen, Guangdong, China
Story manager and storyboard artist for a feature animated film using PMP and Agile/Scum methodologies.
Senior Producer
Nickelodeon
July 2008 - December 2011
San Francisco Bay Area
Produced, designed, outsourced, prospected and acquired, managed, ingested (published) a portfolio of single, multiplayer games and one fb social game - working with the game studio, legal, marketing, finance, engineering, and my fellow producers.
Producer
iWin
September 2004 - April 2007
San Francisco, California, United States
Produced multiplayer subscription based Family Feud Online Party, Risk, Boggle, Trivial Pursuit, Battleship, and others. Managed a live team and content pipeline for a massively successful subscription based game (Feud).
Executive Producer/Game Studio
Mattel Interactive
April 1994 - January 2001
Fremont, CA
Built the Reader Rabbit and Cluefinders game portfolio with my producers, learning specialists, art and animation leads, software engineers and marketing partners, factoring in qualitative and quantitative research, national curriculum objectives, pedagogy, consumer and user testing - while inspiring and challenging a group of 25 employees and 50 contractors.
Executive Producer
GAMESPIN
May 2015 - July 2015
Creative Director
Self
April 2007 - January 2008
Provided creative, production management, and design services for clients.
Produced and published Ghost Town Mysteries game IP with Hungama Digital Media.
Developed games, creative pitches, and motion picture pitches.
Professor - CG and animation projects
Cogswell Polytechnical College
September 2001 - June 2005
Taught the capstone CG animation class where I guided students and facilitated critiques as they designed and completed a senior level project.
Founder/CEO - Executive Producer
Living Colours, Munich
January 1990 - January 1994
Munich Area, Germany
Directed and/or produced animated commercials for Procter and Gamble, Ferrerro Chocolates, BeeDees Underwear, Zamek Soup, and other various European products often as a resource for Dowsing and Leonard. Localized animated productions for German TV. Developed animated pilot for an EU TV series with my partners TVC London, Estudio Moro Madrid, and my French partners Jean Pierre Gibrat and Didier Brunner. Was a member of Cartoon, the EU's MEDIA initiative. Worked with the talented producers Didier Brunner, Santiago Moro and John Coates.
Motion Picture Animation and FX work
Lucasfilm, Disney, MS FIlms, Dowsing & Leonard
January 1986 - January 1989
Disney/Hyperion Kushner Locke - The Brave Little Toaster (layout)
ILM/LucasFilms Ltd. - rotoscope and animation on Willow (FX animation and roto), Who Framed Roger Rabbit (roto)
MS FIlms - Layout and Animation direction
Dowsing and Leonard - Animator
Duck Soup - Animator, various commercials
Wang Films - Pound Puppies, Flintstone Kids (Layout Supervision, Layout)
Motion Picture Animation and FX work
Lucasfilm, Disney, MS FIlms, Dowsing & Leonard
January 1986 - January 1989
Disney/Hyperion Kushner Locke - The Brave Little Toaster (layout)
ILM/LucasFilms Ltd. - rotoscope and animation on Willow (FX animation and roto), Who Framed Roger Rabbit (roto)
MS FIlms - Layout and Animation direction
Dowsing and Leonard - Animator
Duck Soup - Animator, various commercials
Wang Films - Pound Puppies, Flintstone Kids (Layout Supervision, Layout)