Currently guiding experimental augmented reality products from conception through final execution at Facebook’s consumer hardware group. Supporting 12 employees across multiple
Content Producer
Oculus VR
June 2016 - February 2017
Production Manager
Industrial Light & Magic
May 2010 - January 2016
San Francisco, CA
Associate Production Manager
Sony Pictures Imageworks
January 2007 - May 2010
[Alice in Wonderland, G-Force, Jonas Brothers 3D, and Beowulf]
• Helped to refine and upgrade pipeline for stereoscopic projects at visual effects house.
• Assisted Senior Producer in project bidding and budgeting; monitored artist and hardware costs during production.
• Allocated facility hardware resources to keep element and shot renders on schedule.
• Responsible for trailer/final shot deliveries; worked with clients and vendors to meet all format and media requests.
VFX Coordinator
Sony Pictures Imageworks
September 2002 - December 2006
[Open Season Imax, Monster House, The Aviator, Haunted Mansion, and Anger Management]
• Oversaw production Software Department; helped plan and implement renderer development with designers.
• Handled all filmouts and shot/element deliveries to clients.
• Worked with third-party vendors to deliver additional elements. Responsible for sending/receiving media; correspondence and instructions to vendors; etc.
• Monitored render cue and processor jobs.
• Coordinated 3D Camera department for Open Season Imax; also managed one of three 3D Lighting departments.
Section Eight/Warner Bros.
January 2000 - July 2001
Greater Los Angeles Area
Served as VP of Development for George Clooney and Steven Soderbergh's film production company at Warner Bros. Studios.
Maysville Pictures/Warner Bros.
January 1998 - December 1999
Greater Los Angeles Area
• Wrote creative notes on scripts in development to improve for production.
• Generated lists of available writers and directors for potential feature projects; met with those writers and directors to pitch projects and discuss their work.