I led the Layout Department and executed layout work and animation blocking using cutting-edge Mindshow VR technology. I collaborated closely with several departments, including Modeling, Rigging, Animation, and Pipeline, to produce high-quality camera work. Additionally, I worked closely with directors, advising them on bringing their visions to the screen.
Layout TA, Final Camera and Staging, Rough Layout
Blue Sky Studios
October 2006 - April 2021
Greenwich, Conn.
I worked as a full-time employee at Blue Sky Studios between Oct. 2006 until it was closed in April 2021. My first project there was as a Layout TA on Horton Hears a Who, and my last was Nimona.
Rough Layout Artist
Blue Sky Studios
October 2016 - April 2021
Greenwich, Connecticut, United States · On-site
I was instrumental in bringing to life the creative visions of writers, directors, editors, and storyboard artists on various studio motion picture and television projects. Collaborating closely with directors and different departments, I helped shape the vision for shots and sequences as a Camera and Staging Artist. Additionally, I worked alongside the animatics and editing team to translate boards into Maya.
Final Camera and Staging
Blue Sky Studios
May 2010 - October 2015
When sudden story changes arose, I jumped in to create new shots, giving the Animation team what they needed to get started - cameras, characters, and sets. Plus, I made sure that every transition from layout to animation met our tech standards and creative goals.
Flash Animator
Animation Collective
June 2006 - October 2006
New York City Metropolitan Area · On-site
Flash Animator for Kappa Mikey
Mikey animator for the hit Nicktoons show “Kappa Mikey”.