Warcraft, creature fx TD. Cloth, rigid bodies, shot sculpt, fur.
Lead tech anim artist
MPC
September 2014 - December 2014
Vancouver, British Columbia, Canada
Tech anim artist
MPC
March 2014 - August 2014
London, United Kingdom
Guardians of the Galaxy:
Cloth, fur simulation and technical animation skin fixing.
Tech anim artist
MPC
March 2013 - July 2013
Vancouver, Canada Area
Using nCloth to simulate cloth for a cyclops creature. Using technical animation tools to animate and clean up simulations and other anatomical, cloth and hair imperfections.
Creature FX TD
Image Engine
April 2012 - February 2013
Vancouver, Canada Area
Organic modelling (zbrush & maya deformers) to create blend shapes for creatures. Shot based cloth simulation using nCloth. Tech anim/shotsculpt with a focus on shot fixing anatomical form for an obese and emaciated humanoid character.
Technical Director
Double Negative
November 2011 - April 2012
London, United Kingdom
Concept and design hard surface modelling on Total Recall (2012). Uving and UV layout.
Creature FX TD
Double Negative
September 2010 - November 2011
London, United Kingdom
Sequence lead creature FX TD and artist on John Carter. Ensuring my team of artists produced quality creature work on time. Meeting with department heads to resolve issues. Working closely with production to ensure deadlines were met.
Matchmove Supervisor
Double Negative
July 2008 - September 2010
London, United Kingdom
Matchmove artist and supervisor on Scott Pilgrim Vs The World. Working closely with CG Supervisor to make sure the matchmove pipeline was run efficiently. Working with my team of artists in London and remotely in Singapore to make sure shots were delivered on time and to a high standard.
Matchmove filmography: Scott Pilgrim Vs The World, Prince of Persia: The Sands of Time, Green Zone, Fast & Furious, The Boat that Rocked