Keridan Elliott

Keridan Elliott

Senior Technical Animator / 25 yrs

Zebulon, NC

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Sr. Technical Animator

Fortnite (2017)

Character Setup and FX

Green Lantern (2011)

Zookeeper (2011)

Character Setup

Cats & Dogs: The Revenge of Kitty Galore (2010)

Character Setup Artist

2012 (2009)

Character Set-Up TD

G-Force (2009)

Character Setup

Watchmen (2009)

Character Setup

Valkyrie (2008)

Character Setup

Body of Lies (2008)

Character Rigger

I Am Legend (2007)

Character Setup Lead

Surf's Up (2007)

Character Setup TD

Open Season (2006)

Character Setup Technical Director

The Lord of the Rings: The Return of the King (2003)

Work History
  • Senior Character TD / Rigger

    Framestore

    September 2016 - Present
    Los Angeles CA, and Raleigh NC

    Rigging, Deformations, Character Setup, Pipeline, Character FX, Simulation
    - Destiny2 (Bungie/Activision) - "New Legends Will Rise" (2017)
    - Blue Bunny Ice Cream - "Hoppy Holidays"​ (2016), "By a Hare" (2017), "In the House" (2017)
    - CarFax CarFox - "Pick a Car", "Price is Wrong" (2017)
    - Cox Communications - "Bird Brainer", "Freedom Rings" (2017)
    - NDA project, Disney/Marvel (2017)
    - Nissan Rogue - "Battle Tested"​ VR (2017)
    - Arconic - "Jetsons Reimagined"​ (2017)

    Renowned for its post-production and visual effects work on blockbusters such as Gravity, Fantastic Beasts and Where to Find Them, and movies in the Marvel franchise, Framestore is also behind the advertising campaigns for brands such as Intel Corp., Stella Artois, BMW, and Samsung Electronics Co., Ltd.

  • Character Rigger / Character Setup

    Amazon Game Studios

    January 2016 - January 2017

    - "Crucible" AAA Game project
    Rigging, Technical Animation, Character Pipeline.

  • Character Rigger / Character Setup

    Insomniac Games

    January 2016 - April 2016

    "Feral Rites" VR Game (Oculus) - Creating Character Animation Rigs & Deformations for Body, Face, Cloth, Hair

  • Senior Technical Animator

    Epic Games

    November 2011 - July 2014
    Cary, North Carolina

    Character Setup / Rigging / Deformations
    - Character Facial Rigging and Deformations R&D
    - "Elemental" GDC 2012 Unreal 4 Tech Demo, Character Setup & Simulations
    - "Infiltrator" & "Elemental +" GDC 2013 Unreal 4 Tech Demo, Character & Robot Setup
    - "Fortnite" Game, Character Rigging and Deformations

  • Character Setup Lead / FX TD

    Sony Pictures Imageworks

    September 2003 - September 2011
    Culver City, CA


    Character and Creature Setup.
    Body and Facial Rigging, Deformations, Rigging, Character Pipeline, Animation Tools, FX

    >> Filmography :
    - "Green Lantern", Character Face and Body Setup, FX TD
    - "The Zookeeper", Character Face and Body Setup
    - "Cats & Dogs: The Revenge of Kitty Galore", Character Setup
    - "2012 - Farewell Atlantis", Character Setup Lead, + Massive Pipeline
    - "Valkyrie", Character Setup, WarHawk Plane Rigging
    - "Body Of Lies", Character Setup, Crowd Characters
    - "Watchmen", Character Setup and Pipeline
    - "G-Force", Character Facial Setup, Character Transformations
    - "I Am Legend", Body Setup Lead, Char. Pipeline, Char. Finaling
    - "Surf's Up", Body Setup Lead, Facial Setup, Character Pipeline
    - "Open Season", Body Setup, Character Pipeline, Line and Shape Tools

  • Character Setup TD

    Electronic Arts

    September 2002 - September 2003
    Redwood City, CA


    Character Rigging, Deformations, and Animation Tool programming for the "Return of the King" LOTR video game based on the Film.

  • Lead Artist / Character Setup TD

    Laika

    August 1999 - August 2002
    Portland, Oregon Area


    Responsible for the Final rendered look for many commercials and short films. Specialized in Character Modeling, Texturing, Rigging, Deformations, Camera, Simulation, Tools. Created innovative work flows and tools for Character Facial setups, animation, and camera tracking.

  • Technical Director / Lead Artist

    Behaviour Interactive

    August 1996 - August 1999
    Quebec City, Quebec, Canada


    Working with a small talented team of designers, artists and programmers, brought these games from initial concept to completion : "Jersey Devil", "Bugs Bunny, Lost in Time".
    Responsible for Character and Environment Modeling, UV Layout, Level Integration, Environment animation and destruction, Hi-res Game Promo Artwork, Artist Training and documentation.
    (formerly Megatoon Studios)

  • Process Control Engineer

    ABB (formerly Bailey Controls)

    1987 - 1996
    Montreal, Quebec, Canada


    Programmed, Designed, Installed, Serviced, Trained for this International Process Control Automation company. Included doing many plant startups in French-speaking countries for large industries (Pulp & Paper, Mining, Petrol, Food, Automotive, Steam,....)

Education
  • Vanier College

    1984 - 1987