Rigging, Deformations, Character Setup, Pipeline, Character FX, Simulation
- Destiny2 (Bungie/Activision) - "New Legends Will Rise" (2017)
- Blue Bunny Ice Cream - "Hoppy Holidays" (2016), "By a Hare" (2017), "In the House" (2017)
- CarFax CarFox - "Pick a Car", "Price is Wrong" (2017)
- Cox Communications - "Bird Brainer", "Freedom Rings" (2017)
- NDA project, Disney/Marvel (2017)
- Nissan Rogue - "Battle Tested" VR (2017)
- Arconic - "Jetsons Reimagined" (2017)
Renowned for its post-production and visual effects work on blockbusters such as Gravity, Fantastic Beasts and Where to Find Them, and movies in the Marvel franchise, Framestore is also behind the advertising campaigns for brands such as Intel Corp., Stella Artois, BMW, and Samsung Electronics Co., Ltd.
Character Rigger / Character Setup
Amazon Game Studios
January 2016 - January 2017
- "Crucible" AAA Game project
Rigging, Technical Animation, Character Pipeline.
Character Rigger / Character Setup
Insomniac Games
January 2016 - April 2016
"Feral Rites" VR Game (Oculus) - Creating Character Animation Rigs & Deformations for Body, Face, Cloth, Hair
Senior Technical Animator
Epic Games
November 2011 - July 2014
Cary, North Carolina
Character Setup / Rigging / Deformations
- Character Facial Rigging and Deformations R&D
- "Elemental" GDC 2012 Unreal 4 Tech Demo, Character Setup & Simulations
- "Infiltrator" & "Elemental +" GDC 2013 Unreal 4 Tech Demo, Character & Robot Setup
- "Fortnite" Game, Character Rigging and Deformations
Character Setup Lead / FX TD
Sony Pictures Imageworks
September 2003 - September 2011
Culver City, CA
Character and Creature Setup.
Body and Facial Rigging, Deformations, Rigging, Character Pipeline, Animation Tools, FX
>> Filmography :
- "Green Lantern", Character Face and Body Setup, FX TD
- "The Zookeeper", Character Face and Body Setup
- "Cats & Dogs: The Revenge of Kitty Galore", Character Setup
- "2012 - Farewell Atlantis", Character Setup Lead, + Massive Pipeline
- "Valkyrie", Character Setup, WarHawk Plane Rigging
- "Body Of Lies", Character Setup, Crowd Characters
- "Watchmen", Character Setup and Pipeline
- "G-Force", Character Facial Setup, Character Transformations
- "I Am Legend", Body Setup Lead, Char. Pipeline, Char. Finaling
- "Surf's Up", Body Setup Lead, Facial Setup, Character Pipeline
- "Open Season", Body Setup, Character Pipeline, Line and Shape Tools
Character Setup TD
Electronic Arts
September 2002 - September 2003
Redwood City, CA
Character Rigging, Deformations, and Animation Tool programming for the "Return of the King" LOTR video game based on the Film.
Lead Artist / Character Setup TD
Laika
August 1999 - August 2002
Portland, Oregon Area
Responsible for the Final rendered look for many commercials and short films. Specialized in Character Modeling, Texturing, Rigging, Deformations, Camera, Simulation, Tools. Created innovative work flows and tools for Character Facial setups, animation, and camera tracking.
Technical Director / Lead Artist
Behaviour Interactive
August 1996 - August 1999
Quebec City, Quebec, Canada
Working with a small talented team of designers, artists and programmers, brought these games from initial concept to completion : "Jersey Devil", "Bugs Bunny, Lost in Time".
Responsible for Character and Environment Modeling, UV Layout, Level Integration, Environment animation and destruction, Hi-res Game Promo Artwork, Artist Training and documentation.
(formerly Megatoon Studios)
Process Control Engineer
ABB (formerly Bailey Controls)
1987 - 1996
Montreal, Quebec, Canada
Programmed, Designed, Installed, Serviced, Trained for this International Process Control Automation company. Included doing many plant startups in French-speaking countries for large industries (Pulp & Paper, Mining, Petrol, Food, Automotive, Steam,....)