Kenny Carmody

Kenny Carmody

Creature Designer - Concept Sculptor - Senior Character Arti

Senior Character Artist / 14 yrs

Nuremberg, Germany

Hire Me

Senior 3D Character Artist

Valorant (2020)

Set Modeling (Virgin Lands Animated Pictures);texturing & Shading (Vir

The Seventh Dwarf (2015)

Senior 3D Character Artist

Valorant

Senior 3D Character Artist

Mindshow

Senior 3D Character Artist

Star Citizen

Software
Software Clear
Over 10 years of professional experience in 3D Modeling, Texturing, Look and Pipeline Development. Production for Film, VFX and Games aswell as the 3D Printing Industry, Toys and Collectibles.
Work History
  • 3D Character Artist - Various Projects

    Virgin Lands GmbH

    March 2012 - April 2014
    Würzburg, Bavaria, Germany

    Responsible for 3D Character Modelling, Texturing, UVs, Baking, Lighting and Rendering.
    Worked on several Gaming, Trailer Productions and Movie Projects such as:
    - "The 7th Dwarf 3D" (https://www.der7btezwerg.de/)
    - "Der kleine Medicus" (https://www.der-kleine-medicus.de/)
    - "Goodame Empire" by GoodGame Studios
    - "Goodgame BigFarm" by Goodgame Studios
    - "Asterix & Obelix" by Telekom AG
    - "Fantasyrama" by BigPoint
    - "Kartuga" by InnoGames
    - "Risen 2: Dark Waters" by Deep Silver
    - Emergency 5 by Quadriga Games

  • Key Artist - Concept Sculptor - Modelling TD - Various Project

    MPC

    September 2016 - August 2018
    London, United Kingdom

    X-Men: Dark Phoenix (2018) - https://m.imdb.com/title/tt6565702/
    Concept Sculpting of Main Hero
    Concept Variations, High-Frequence Detailing
    Close collaboration with Client, Director and Supervisors
    Daily presentations for reviews

    Godzilla 2 - King of the Monsters | (2019) - https://www.imdb.com/title/tt3741700/
    Concept Sculpting, High-Detailed Sculpting
    Close collaboration with Leads and Supervisors
    Daily presentations for reviews

    Detective Pikachu Pokémon | (2019)
    Concept Sculpting, High-Detailed Sculpting, BlendShapes, modeling

    Underwater | (2018) - https://m.imdb.com/title/tt5774060/
    Concept Sculpting, High-Detailed Sculpting, BlendShapes, modeling

    Disney The Lion King | (2019) - https://www.imdb.com/title/tt6105098/
    Main Topology for the Lions
    Concept Sculpting & Modeling, High-Detailed Sculpting, BlendShape Sculpting, Mesh Optimization, UV optimization
    Close collaboration with Leads and Supervisors
    Daily presentations for reviews

    The Mummy | (2017) - https://www.imdb.com/title/tt2345759/
    Concept Sculpt of Hero Asset
    Concept Sculpting, High-Detailed Sculpting, BlendShape Sculpting, Creature & Character Sculpting
    Close collaboration with Leads and Supervisors
    Daily presentations for reviews

  • Senior 3D Character Artist - Call of Duty Cold War

    Treyarch

    July 2020 - October 2021
    Los Angeles, California, United States

    worked in Los Angeles as a Senior 3D Character Artist with the team of Activision Treyarch in Los Angeles to create stunning visuals for their franchise "Call of Duty". Creation of High detailed Character and Hardsurface work, LowPoly Modeling, Texturing and Shader Setup inside the Radiant Engine. Close collaboration with the Art Director, Lead Artist and Tech Team to push the quality of the product. https://www.treyarch.com/ https://www.activision.com/home

  • Senior 3D Character Artist - Various Project

    TRIXTER

    March 2023 - Present
    Munich, Bavaria, Germany · Remote

    As a remote Freelance Senior 3D Character Artist based in Germany, I collaborated with the Munich-based team at Trixter to deliver visually breathtaking assets for unannounced VFX Projects, encompassed the creation of high-detail modeling work, Facial Blend shapes and Finaling Shots, intricate character and hardsurface modeling, low-poly modeling and preparing for other departments. Working closely with the Supervisors, Art Director, Lead Artist, Rigging and Animation and the Tech Team, I actively contributed to pushing the boundaries of quality and excellence in the final product.

    https://www.trixter.de/

  • Senior 3D Character Artist - Creature Modeler - Concept Sculptor - Key

    The Art of Kenny Carmody

    July 2010 - Present
    Los Angeles, California, United States

    Working as a Senior 3D Character Artist for the Gaming, Movie and 3D Print Industry. email me for any inquirer.
    Services:

    GAMES INDUSTRY

    - High Resolution Zbrush models
    - Low Resolution ingame models
    - Texturing featuring all maps requirend for current and next generation technology
    - 2D /3D concept art

    VFX/CINEMATIC ART

    - High Resolution Zbrush models
    - Low Resolution models
    - 2D / 3D concept art

    3D PRINTS & COLLECTIBLES

    - High resolution 3D models ready for rapid prototyping
    - 2D / 3D concept art

  • Creature Designer - 3D Character Artist - Concept Sculptor

    The Art of Kenny Carmody

    February 2012 - Present

    Working as a Freelance 3D Character Artist for the Gaming, Movie and 3D Print Industry. Please email me for any inquirer.
    Services:

    GAMES INDUSTRY

    - High Resolution Zbrush models
    - Low Resolution ingame models
    - Texturing featuring all maps requirend for current and next generation technology
    - 2D /3D concept art

    VFX/CINEMATIC ART

    - High Resolution Zbrush models
    - Low Resolution models
    - 2D / 3D concept art

    3D PRINTS & COLLECTIBLES

    - High resolution 3D models ready for rapid prototyping
    - 2D / 3D concept art

  • Senior 3D Character Artist

    Survios

    November 2021 - April 2022
    Los Angeles, California, United States

    working remotely in Germany as a Freelance Senior 3D Character Artist with the team of Survios in Los Angeles to create stunning visuals for unannounced VR projects. Creation of Concept Artwork following to High detailed Character and Hardsurface work, LowPoly Modeling, Texturing and Shader Setup inside the Radiant Engine. Close collaboration with the Art Director, Lead Artist and Tech Team to push the quality of the product.

    https://survios.com/studio/

  • Senior 3D Character Artist

    Treyarch

    August 2020 - October 2021
    Los Angeles, CA

    working in Los Angeles as a Senior 3D Character & Creature Artist with the team of Activision TreyArch in Los Angeles to create stunning visuals for "Call of Duty". Creation of High detailed Character and Hardsurface work, LowPoly Modeling, Texturing and Shader Setup inside the Radiant Engine. Close collaboration with the Art Director, Lead Artist and Tech Team to push the quality of the product.
    https://www.treyarch.com/

  • Senior 3D Character Artist

    Activision

    August 2020 - October 2021
    Los Angeles

    Call of Duty Blacks Ops Cold War

  • Senior 3D Character Artist

    Riot Games

    July 2020 - August 2020
    Los Angeles, CA

    worked in Los Angeles as a Senior 3D Character & Creature Artist with the team of Riot Games in Los Angeles to create stunning visuals for their new Tactical FPS "Valorant". Creation of High detailed Character and Hardsurface work, LowPoly Modeling, Texturing and Shader Setup inside the Unreal Engine. Close collaboration with the Art Director, Lead Artist and Tech Team to push the quality of the product.
    https://www.riotgames.com/en
    https://playvalorant.com/en-us/

  • Senior 3D Character Artist

    Method Studios

    November 2019 - February 2020
    Santa Monica, California

    working as a freelance Senior 3D Character Modeler with the team of Method Studios in Santa Monica to create stunning visuals for an unannounced project. Creation of High detailed Character and Creature work, LowPoly Modeling, Efficient UVs, Texturing. Close collaboration with the Art Director, Lead Artist, LookDev and Tech Team to raise the quality & bar. https://www.methodstudios.com

  • Senior 3D Character Artist

    Counterplay Games

    May 2019 - November 2019
    San Francisco, California

    Working as a Senior 3D Character & Creature Artist with the team of Counterplay Games to create stunning visuals for their new IP called Godfall. Creation of High detailed Character and Creature work, LowPoly Modeling, Texturing and Shader Setup inside the Unreal Engine. Close collaboration with the Art Director, Lead Artist and Tech Team to push the quality of the product.

  • Senior 3D Character Artist

    Mindshow, Inc

    April 2019 - May 2019
    Los Angeles, California, US

    Working closely with the Team of Mindshow as a Contractor Senior 3D Character Artist in Downtown Los Angeles to help develop the character pipeline but also working closely with the art director to create new styles for their VR project.
    https://www.mindshow.com

  • Senior 3D Character Artist - Star Citizen

    Cloud Imperium Games

    September 2018 - February 2019
    Santa Monica, California

    Worked as a Senior Sculptor and Senior 3D Character Artist on "Star Citizen" at Cloud Imperium Games Headquarter Office in Los Angeles, California. Responsible for Concept, Concept Sculpt, HighPoly and LowPoly Model, Texturing, Materials and Implementing into the Lumberyard Engine (CryEngine)! Close collaboration with Art Direction, Concept Department, Tech Art Team and Dev Team to push quality standards! (https://robertsspaceindustries.com/)

  • Key Artist - Concept Sculptor

    MPC

    November 2016 - April 2018
    London, Großbritannien

    X-Men: Dark Phoenix (2018) - https://m.imdb.com/title/tt6565702/
    Concept Sculpting of Main Hero
    Concept Variations, High-Frequence Detailing
    Close collaboration with Client, Director and Supervisors
    Daily presentations for reviews

    Godzilla 2 - King of the Monsters | (2019) - https://www.imdb.com/title/tt3741700/
    Concept Sculpting, High-Detailed Sculpting
    Close collaboration with Leads and Supervisors
    Daily presentations for reviews

    Detective Pikachu Pokémon | (2019)
    Concept Sculpting, High-Detailed Sculpting, BlendShapes, modeling

    Underwater | (2018) - https://m.imdb.com/title/tt5774060/
    Concept Sculpting, High-Detailed Sculpting, BlendShapes, modeling

    Disney The Lion King | (2019) - https://www.imdb.com/title/tt6105098/
    Main Topology for the Lions
    Concept Sculpting & Modeling, High-Detailed Sculpting, BlendShape Sculpting, Mesh Optimization, UV optimization
    Close collaboration with Leads and Supervisors
    Daily presentations for reviews

    The Mummy | (2017) - https://www.imdb.com/title/tt2345759/
    Concept Sculpt of Hero Asset
    Concept Sculpting, High-Detailed Sculpting, BlendShape Sculpting, Creature & Character Sculpting
    Close collaboration with Leads and Supervisors
    Daily presentations for reviews

  • 3D Character Artist - Various Project

    Goodgame Studios

    September 2014 - October 2016
    Hamburg Area, Germany

    As a mid/senior 3D Character and Creature Artist based in Hamburg, Germany, I had the privilege of working on unannounced AAA and Next-Gen Mobile projects with Goodgame Studios. In the initial stages, I was placed in the Artpool, where I contributed a diverse range of 3D models for various projects. This included creating 3D models for the marketing department and sculpting 3D concept designs for early prototype games, presenting them to the CEO and Product Management. Throughout my time at Goodgame Studios, I collaborated closely with the concept department, art director, and the entire production team, fostering a seamless creative workflow.

    In my most recent role, I took on the responsibility of leading the character art team for a game that unfortunately got canceled. However, during my tenure, I was instrumental in setting up a complex modular character pipeline and systems for both the Unreal Engine and Unity Engine. This involved working closely with the Tech Art Team to ensure the specific requirements for mobile devices and console games were met. Together, we strived to achieve optimal performance and visual quality, considering the unique constraints of each platform. Despite the cancellation, the experience honed my skills in team management and technical expertise, preparing me for future projects and challenges in the industry.

  • 3D Character Artist - 3D Printing

    Staramba SE

    April 2014 - September 2014
    Berlin Area, Germany

    Worked as a Freelance 3D Character Artist to prepare 3D Printed Models for Berlin based company „Staramba SE“ using Agisoft Software Package. Sculpting and Texturing work and preparing for print was my main responsibility

  • 3D Character Artist

    Virgin Lands

    July 2012 - March 2014
    Nuremberg, Germany
Education
  • Digital Media Engineer - Games and Animation in Level Editing, 3D Engi

    Macromedia Hochschule für Medien & Kommunikation

    2010 - 2012
  • Digital Media Engineer - Games and Animation, Level Editing, 3D Engine

    Hochschule Macromedia | Macromedia University of Applied Sciences

    2009 - 2012
  • Gnomon Workshop Masterclass 2011

    2011 - 2011
  • Zbrushworkshops

    2010 - 2010