Kendra Phillips

Kendra Phillips

I'm a 3D modeler with a design & generalist background.

Mid-level 3D Modeler & Design / 11 yrs

Portland, OR

Hire Me
I live in Portland, Oregon with my husband & 2 cats. When I'm not making art for animation & interactive projects, I'm usually outside running or inside cooking.
Work History
  • Adjunct Professor of Character Design

    The College of New Jersey

    October 2020 - December 2020
    Portland, Oregon, United States

    -Remote teaching position via Zoom sessions.
    -Led students through complete character design process in the context of film/game production workflows.
    -Designed an 8-week curriculum to meet the needs of the class in a compressed timeline.
    -Taught students blue sky exploration skills.
    -Taught students to refine ideas & iterate on designs.
    -Demonstrated how to create hero paintings and orthographic turnaround drawings for production.
    -Offered weekly feedback to students on their assignments.
    -Hosted weekly remote figure drawing sessions to hone students' technical drawing skills.

  • 3D Modeler at Nike

    PrO Unlimited

    April 2019 - December 2020
    Beaverton, OR

    -Responsible for digital product modeling.
    -Developed & documented proprietary procedural 3D modeling workflow in Modo.
    -Trained overseas studios on proprietary modeling workflow.

  • 3D Modeler

    HouseSpecial

    December 2016 - December 2017
    Portland, Oregon Area

    Created 3D models for commercial film projects.

  • CG Generalist

    Moonbot Studios

    June 2013 - November 2016
    Shreveport, LA

    Responsible for character design, modeling, shading, lighting, compositing, and storyboarding for animated short films.

  • Pixar Undergraduate Program - Technical Director

    Pixar

    June 2011 - August 2011
    Emeryville, California

    ● Participated in a 10 week classroom-style internship
    ● 1 of 12 students selected out of hundreds in a highly competitive interview process
    ● Produced weekly projects in different technical disciplines in the animation pipeline
    ● Learned a variety of proprietary softwares on a condensed timeline

Education
  • Computer Animation

    Ringling College of Art and Design

    August 2009 - May 2013