Kelvin Yee

Kelvin Yee

Supervisor Digital Compositor / 17 yrs

Vancouver, Canada

Hire Me

Compositing Supervisor

The Marvels (2023)

Compositing Supervisor

Spider-Man: No Way Home (2021)

Compositing Supervisor

The New Mutants (2020)

Compositing Supervisor

Jumanji: The Next Level (2019)

Senior Compositor

Meg (2018)

Digital Compositor

The Apparition (2018)

Lead Compositor

Goosebumps (2015)

Senior Compositor

Godzilla (2014)

Digital Compositor

Man of Steel (2013)

Visual Effects Production Assistant

Sucker Punch (2011)

Digital Compositor

Burlesque (2010)

2-D Comp Artist

Devil (2010)

Lead Compositor

Flicka 2 (2010)

Stereoscopic Compositor

The Hole (2010)

Digital Compositor

Harper's Island (2009)

Digital Effects Artist

Smallville (2001)

Work History
  • Compositing Supervisor

    Method Studios

    September 2017 - November 2018
    Vancouver, Canada
  • Lead Compositor

    Sony Pictures Imageworks

    April 2015 - September 2017
  • Lead Compositor

    MPC

    July 2014 - April 2015

    •Show Setup
    •Comp Look Dev
    •Scheduling / Assigning Tasks
    •Interviewing Potential Compositors.
    •General Wide Facility Comp Pipeline/Show Tasks.

  • Senior Compositor

    MPC

    January 2014 - June 2014

    •Compositing Creatures / Environments
    •Comp Look Dev

  • Compositor

    Wētā FX

    May 2012 - January 2014

    •Compositing Creatures / Environments
    •Comp Look Dev
    •Stereo 48fps work
    •Deep Compositing

  • Senior Compositor

    MPC

    October 2011 - April 2012

    •Compositing Environments
    •Look Dev
    •Stereo work
    •Sequence Lead

  • Compositing Instructor

    The Art Institutes

    January 2012 - March 2012

    •Compositing II class.
    •Roto Workshop

  • Senior Compositor

    MPC

    July 2011 - August 2011

    •Compositing Environments.

  • Compositor

    Wētā FX

    May 2011 - July 2011

    •Compositing Creatures.

  • Compositor

    Image Engine

    September 2010 - May 2011

    •Compositing Full CG Environments, Set Extensions, Creature, CG Aircraft.

    •Environment changes using elements such as: snow, fire, and explosions.

    •Mattepainting - used for several shots

  • Compositor

    Zoic Studios

    April 2010 - August 2010

    • Compositing, Set Extensions, Paint fixes, Matte Paintings, Greenscreens, Retimes, Tracking

  • Compositor

    Image Engine

    August 2009 - April 2010

    •Compositing CG, Set Extensions, Paint fixes, Matte Paintings, Greenscreens, Retimes

    •Environment changes using elements such as: snow, fire, and explosions.

    •Sequence look development for snow fall.

  • Compositor

    CIS Vancouver

    October 2009 - November 2009

    • Came in at the end of the project (Invictus) to track and composite post blood and dirt on player uniforms and skin.

  • Lead Compositor

    GVFX

    July 2009 - July 2009

    Compositing, Set Extensions, Paint fixes, Matte Paintings, Greenscreens, Retimes

  • VFX Production Assistant

    Lennox House Films

    July 2009 - July 2009

    Sucker Punch (2011)

  • Compositor

    Bold Films

    April 2009 - July 2009

    The Hole (2009)

    Film recieved - [Persol 3-D Award for the Best 3-D Stereoscopic Film of the Year at the 66th Venice International Film Festival]

    • Sequence look‐developer for 20+ shots
    • Greenscreen, BG Prep

  • Compositor

    Entity FX

    September 2008 - May 2009

    • Creating and look developing new 2D effects; Re‐creating and improving past effects
    • Creating previz with 3D team for client approals
    • Compositing CG, BG Prep, Retimes, Various 2D‐effects.

  • Lead Artist

    In-House VFX

    August 2008 - September 2008

    Music Video: Rise Against - Re-Education

    - Designed and created multiple pre-visual to final compositions.

  • Compositor

    SS3

    July 2008 - August 2008

    Slap Shot 3 : The Junior League (2008)

    - Created 3D elements for multiple shots.
    - Handled various 2D tasks

  • Digital Artist

    Theater Crossing

    February 2008 - March 2008

    P.O.E - Last days of the Raven (2008)
    credited as CG artist.

    - Assisted in the pre-development design of a CG character. Created and provided textures in post-production stages.
    - Established and coordinated timetable to CG leads. Organized routine meetings to ensure tasks were on schedule.
    - Personal tasks included compositing, paint fixing, texturing, lighting, morphing and 2D tracking

  • Sony Pictures Imageworks

    ? - Present
Education
  • The Art Institute Of Vancouver-Burnaby

    2006 - 2008
  • MacEwan University

    2005 - 2006