titles: The Amazing Spiderman 2
Smurfs 2
The Amazing Spiderman
Green Lantern
Smurfs
Tim Burton's Alice in Wonderland
Cloudy with a Chance of Meatballs
- Work and maintaining the film pipeline
- Support/Firefighting problems for all other departments
- Customized rigs for animators in Maya
- Tools dev and support
- Rigging of props using Sony's proprietary system
Technical Animator
Rhythm & Hues Studios
July 2007 - November 2008
titles: They Came from Upstairs
The Mummy 3: Tomb of the Dragon Emperor
Alvin & the Chipmunks
- Cloth & fur simulations
- Muscle triggers
- Research & Development per shot basis on cloth and fur simulations
- Character clean up
- Yak rig (Mummy 3)
- Biplane rig (Mummy 3)
Character TD / Animator
Neversoft
January 2006 - July 2007
titles: Guitar Hero 3
Tony Hawk Project 8
- Improve upon existing pipeline, tools, & rigs
- Create more animator friendly rigs and graphic user interfaces
- Working directly with Anim. Director, Leads, Animators, Modelers, & Programmers
- Character TD:
Bipeds
Facial (All Bones, rig & GUI)
Animal (horse, dog, squirrel, rat, pigeon, vulture)
Mechanical (skateboard)
Skinning / painting weights of all pedestrian models
- Create and maintain assets for Havok collision system
- Create cloth & hair assets & simulations using Havok physics system
- In-Game Cinematic animations
- Facial animation
3D Artist - Central Technology
Activison
June 2005 - January 2006
- Research & Design for creation of NextGen pipelines
- Working to develop pipeline with Motion Capture department
- Working directly with Anim. Director, Animators, & Modeling Dept.
- Testing and feedback during the creation of Shaderworks, an Activision proprietary shader & lighting software
- Character TD: Biped (Spiderman, Goblin, Venom)
Facial (Bones & Blendshapes/Morph Targets, rig & GUI)
Mechanical (Goblin’s hovering glider, cars)
Skinning / painting weights of all models
- Hard Surface Modelling: Building Assets
- Working with other Activision studios to help share knew technologies and artistic advancements between Central Technologies & the studios, and also between individual studios: Treyarch, Neversoft, Raven, Infinity Ward
- Rigging support for Raven Studios on Wolfenstein for the animation and mocap department
- Art reviews & critiques, also game play feedback of game progress builds: True Crime 2, Shrek Super Slam, Over the Hedge, Tony Hawk American Wasteland, Gun