As a consultant I assist clients in all areas of 3D computer graphic animation and imagery which include VR, feature film animation, VFX, digital humans, and marketing images. My experience at the world's top studios has forged my ability to create outstanding imagery. My strengths are in the diversity of roles I have held, the super-hero ability to learn new processes on the job, and my expertise in delivering outstanding imagery to leading Directors-- all within deadline.
Sr. Lighter and Compositor ( Sr. Shot TD )
Pulse Evolution Corporation
May 2016 - October 2017
My role is to light hyper photo-realistic digital humans and to integrate them into live footage back plates with a traditional vfx approach. These images are rendered in both real-time, with a game engine for VR, and farm rendered frame by frame with Renderman for 2D a display .
Lead Lighter
Oculus Story Studio
May 2015 - July 2015
San Francisco, CA
I was honored to work along side a world-class team of film and game makers, at Oculus Story Studio, to break ground into a new medium of immersive story telling for virtual reality. As the Lead Lighter I was responsible for lighting the environment and overseeing character lighting
Lead Lighting Artist
DreamWorks Animation
October 2005 - January 2015
Sequence lighting setup as a Lead Lighter on the following films:
-Madagascar 3: Europe’s Most Wanted
-Puss in Boots
-Monsters vs Aliens: Night of the Living Carrots
-Megamind
-Monsters vs Aliens: Mutant Pumpkins From Outer Space
Pixar
March 1997 - March 2005
As a Technical Director (TD) I worked as a generalist in many feature and short film departments as well as leading Pixar University's TD Training. I hold film credits for these roles on the following films: