Hello! I'm a passionate artist with 20+ years of visual effects industry experience in feature film, episodic and commercial projects. My capability, ambition, great communication skills, and love for mentoring others is what I strive to bring to any position I hold, along with a never ending enthusiasm for learning. My main area of expertise is in 3D modeling and texture painting. I have a sharp eye for details, and always maintain a focus on the goal. I have 4 years of experience in department supervision including with remote teams. I like taking the initiative organizing and keeping large tasks manageable. I am also a traditional illustrator and painter with a background in art education.
Work History
Modeling Supervior
Kevin VFX
April 2021 - Present
Los Angeles, California, United States
3D Modeler
Apple Inc.
February 2021 - April 2021
Los Angeles, California
3D Modeler and Texture Artist
Digital Domain
November 2019 - March 2021
Los Angeles, California, United States
3D Modeler and Texture Artist
Method Studios
March 2019 - November 2019
3D Modeler and Texture Artist
Framestore
July 2018 - January 2019
Culver City, California
3D Modeling and Texturing Supervisor
The Mill
November 2016 - June 2018
Greater Chicago Area
3D Modeling Lead and Texture Artist
Digital Domain
March 2016 - May 2016
Playa Vista, CA
Independence Day 2
Texture Artist
Method Studios
January 2016 - February 2016
Greater Los Angeles Area
Modeling and Texturing
Digital Domain
January 2015 - November 2015
3D Modeler and Texure Artist
Digital Domain
September 2014 - November 2015
Lead 3D Modeler and VFX Generalist
Reliance MediaWorks
August 2013 - August 2014
Burbank, CA
Assigning tasks, directing, and relaying feedback to a team of modelers. Teaching proper modeling standards and providing feedback to several interns. Quality control of all models and organization of modeling assets and texture files. Communication and problem solving with all other department leads. Assisted development and organization of the modeling and texturing pipelines. Hard surface and organic modeling in Maya. Digital sculpting in Mudbox. Texture painting in Mudbox and Photoshop. Lighting and rendering in Vray.
3D Modeler and Texture Artist
The Mill
February 2013 - August 2013
Both hard surface and organic modeling in Maya. Digital sculpting in Mudbox. Texture painting in Mudbox, Mari and Photoshop for high end commercial projects.
Modeling TD
Rhythm & Hues Studios
May 2012 - January 2013
El Segundo, CA
Organic character modeling and digital double work for The Seventh Son and Percy Jackson. Retopologizing of Zbrush meshes using Topogun. Hard surface modeling of large environments and props for Into The Storm, including specialty set builds for destruction sequences in Houdini. UV mapping of assets using Maya. Day to day collaboration with texture painters and look development artists to optimize models and UV layouts for specific needs.
Senior 3D Modeler
Whiskytree
March 2011 - March 2011
Hard surface modeling for futuristic city 3D matte paintings. Both conceptualized original architecture and built it out as clean 3D models for rendering in Arnold.
Senior 3D Modeler and Maya Generalist
ImageMovers
July 2007 - November 2010
Hard surface and organic modeling, UV mapping in Maya. Retopologizing body scans and head casts using GSI. Mudbox sculpting and 3D painting. Managed, modeled and texture painted over 50 buildings, streets, and details for City of London flyover sequences in A Christmas Carol. Large scale environment modeling for Mars Needs Moms. 3D generalist for a wide range of disciplines on Yellow Submarine DST.
3D Modeler and Texture Artist
Digital Domain
December 2006 - May 2007
3D modeling, UV layout and texture painting on Transformers. Texture reference photography. 3D character modeling and UV layout for a Budweiser Super Bowl commercial.
3D Modeler and Maya Generalist
Zoic Studios
December 2004 - October 2006
3D modeling and UV layout of hero spacecraft and props for the feature film Serenity. 3D modeling and lead modeling responsibility, texture painting, lighting, and rendering for clients including Microsoft (Xbox360), EA, and Volkswagen as well as for the TV shows Eureka, Prison Break, CSI: Miami, Threshold, et al.
3D Modeler and Maya Generalist
Red Square Studios
May 2006 - August 2006
3D modeling, UV layout and texture painting for clients such as GM (Buick), Pick Up Stix, Mars (Snickers), and T-Mobile.
3D Modeler and Maya Generalist
Sight Effects
January 2006 - April 2006
3D modeling and UV layout, scan data extrapolation using Paraform, texture painting, lighting, and rendering for clients such as Farmer's Insurance, EA and the US Navy.
3D Modeler and Maya Generalist
Big Red Pixel/VFX
July 2003 - October 2004
3D modeling, texture painting, lighting, and rendering for characters and digital sets in the feature films League of Extraordinary Gentlemen, and A Sound of Thunder.