* Bringing cloth and dynamic props to life using simulations and knocking out shot work
* Working in a proprietary pipeline with Maya and Houdini and implementing dynamic simulations solvers (cloth, particle, or fluid)
* Working directly with developers to problem-solve, design tools, and influence workflow efficiencies
Multimedia Specialist
Solutions By Design, Inc.
October 2017 - April 2018
Clovis, CA
Created 3D animations with Autodesk Maya and Adobe After Effects and Premiere Pro to illustrate how orthodontic devices are used for informational videos and advertising.
Built, Configured, and Installed artist workstations
CFX
Atomic Fiction
March 2015 - March 2017
Oakland, CA
Project: Game of Thrones
Developed and Simulated horsetails and banners for crowds and hero characters
Cloth Developer/Character Effects Artist
DreamWorks Animation
December 2007 - January 2015
Projects: Kung Fu Panda 3, Penguins of Madagascar, How to train your Dragons 2, Home, Peabody and Sherman, Rise of the Guardians, Madagascar 3,Dragons: Gift of the Night Fury, Megamind: Button of Doom, Megamind, Shrek Forever After, Monsters vs. Aliens, Madagascar: Escape 2 Africa
Designs and creates character effects such as cloth and fur simulations
Develop generalized tools to help enhance the pipeline.
Creates cloth simulation, animation and finaling animation for shot work in production.
Creatively solve problems and ach
Animation Technical Director
Fathom Studios
July 2005 - December 2007
July 2005 December 2007
Responsible for dynamic simulations as well as finished numerous shots which required various
technical direction related techniques.
Project: Delgo
Provided main shot technical support for a team of 15.
Responsible for 75% of all cloth in the film ranging from banners, curtains, flags and character
clothing through the use of Maya Cloth, nCloth and Syflex.
Ran dynamic simulations for fluids such as saliva and goo through the use of Maya Hair, Syflex
Hair in combination with deformers, rigging related