Software Engineer for emerging startup in cloud computing. Technology stack includes Python, Flask, Google App Engine, Google Compute Engine, HTML5, Javascript/JQuery, Git, Docker.
Crowd Supervisor
DreamWorks Animation
June 2014 - March 2015
Manage a team of 10 animators and technical directors, evaluating creative work, bidding development tasks, and delivering top tier animated films. Collaborate with department heads to negotiate solutions for production issues.
FX Artist
DreamWorks Animation
June 2009 - July 2014
* Shader writing in C++ to handle nonlinear geometric deformation and transparency based on local velocity.
* Python and PyQt plugin development.
* Simulate natural phenomena through particles, volumes, fluids, and other procedural techniques.
Global Supervisor - Crowds
DreamWorks Animation
October 2008 - June 2009
Oversee crowd production and development across multiple sites across the globe. Unify work flows and train new talent on our in-house crowd system.
Crowd Supervisor
DreamWorks Animation
November 2007 - October 2008
Supervisor for the crowd department on Madagascar 2.
Crowd Lead
DreamWorks Animation
April 2007 - November 2007
Lead for the crowd department on Madagascar 2.
Technical Director
DreamWorks Animation
July 2002 - April 2007
Shrek 3:
Wrote and optimized the crowd pipeline for all phases of production.
Reduced cycle animation processing time by 7x and storage requirements by half.
Received two separate spot bonuses for superior performance.
Madagascar & Shrek 2:
Pipeline development, compositing, 2D effects, and element integration for the Matte Painting department.
Shrek 3D:
Disk space management, projection system engineer, and deliverable specialist.