Justin Maynard

Justin Maynard

Senior FX TD / 19 yrs

Morocco

Hire Me
Work History
  • VFX Consultant - EffectsTD|3dLead|MatchmoveTD,

    Self-employed

    2007 - Present
    New York, United States

    Freelancing in the NYC circuit doing high end graphics for commercials and films over the past 15 years has been an amazing journey working with many talented folks to produce exciting spots that are compelling. Some of the top studios and clients MPC, MethodStudios, TheMill, ImaginaryForces, Ataboy, Stardust, Potion, RedCar, Resident to name a few. Some projects include (Microsoft, Verizon, GodofWar, Lego, Assasin'Creed, Wolf of Wall Street, Tower Heist, Robot Frank)

  • Lead 3d Artist - Freelance

    Ataboy Studios

    September 2014 - 2015
  • Lead Particle TD - Freelance

    Imaginary Forces

    May 2012 - July 2012
    Ithaca, New York Area
  • Lead 3d Generalist - Freelance

    Tronic

    April 2012 - May 2012

    - Created and Optimized 3d assets for rendering pipeline
    Spot: Oil and Natural Gass

  • Lead Matchmove TD - Freelance

    The Mill

    February 2012 - April 2012

    -Create matchmove and layout assets for commercial pipeline under the direction of CG Supervisors.
    - Create Photogrammetry setups and Model elements with precision to match plates.
    - Matchmove for 3d interactive lighting and cg integration.
    - Lead and supervise matchmove teams both onsite and offsite.
    - Spots: Hennessy Manny & Chase, Directv.

  • Lead Matchmove TD - Freelance

    Method Studios

    November 2010 - February 2012

    -Created matchmove and layout assets for countless shots for feature and commercial pipeline under the direction of CG Supervisors.
    - Created Photogrammetry setups and Modeled elements with precision to match plates.

  • Lead VFX Realflow Artist

    Quiet Man

    December 2011 - December 2011

    - Responsible for quality fluid simulations, motion, style and feel.

  • Lead Particle TD - Freelance

    The Wilderness

    November 2010 - December 2010

    -Simulated ambient particle snow elements.

  • Lead VFX Realflow Artist - Freelance

    Suspect

    September 2010 - September 2010

    Generated fluid simulation to match storyboards.
    End Client-- Almay

  • Lead VFX Artist - Freelance

    The Molecule

    August 2010 - August 2010

    - Vapour VFX Particle Dynamics integration with film

  • Lead VFX Artist - Freelance

    1st Ave Machine

    July 2010 - August 2010

    -3d Pipeline: Modeling/Rigging/Animation/Lighting/Texturing/Mental Ray Rendering
    -Nuke Compositing: Roto/Color Correction/Grade/ Grain seamless integration of 3d assets with background plates.
    -Matchmove: Tracking Cleanup

    End client Evology.com

  • Lead VFX Real Flow Artist - Freelance

    Semerad

    June 2010 - June 2010

    CG Liquid integration for Gillette razor commercial.

  • Lead VFX Realflow Artist - Freelance

    nailgun

    April 2010 - June 2010

    "ABC" Upfronts- fluid transitions and backgrounds.

  • VFX - Matchmove Artist - Freelance

    Method Studios

    November 2009 - January 2010

    Spike Jones' short film - "I'm Here"
    On a team of three that responsible for over 250 shots, including lead, cameras and extras.
    Constructed a facial rig to spec for a secondary character.

  • 3d Generalist - Freelance

    Mass Ideation

    June 2009 - September 2009
  • VFX Real Flow Artist - Freelance

    Semerad

    June 2009 - June 2009

    "Clear Eyes" liquid effects.

  • 3d Particles TD/ Generalist - Freelance

    LifeLong Friendship Society

    January 2009 - March 2009

    Particle TD - Grammy spot "William"
    Generalist on Comcast Spot.

  • Lead Character TD/ Nuke Compositor - Freelance

    Method Studios

    September 2008 - January 2009

    Lead Character TD on Xbox Lips "Take on Me", Rigging work on ESPN spots and Compositing and Effects on spots such as Boniva and Ladders "Chairs".

  • VFX Real Flow Artist - Freelance

    Edit One

    January 2008 - February 2008

    Created liquid fuel engine simulations
    Created fire effects rig, dust and fuel simulations for broadcast spot "Mcoupe"

  • Maya / RealFlow Artist - Freelance

    Red Car

    August 2007 - January 2008

    Spearheaded simulations of realistic fluids and collisions for broadcast.
    Used tracking data to make align the simulation with the moving camera shot.
    Lit and rendered simulations in Maya using Mental Ray with a photoreal look to enable a seamless integration with video.

  • Character TD - Freelance

    Riot NY

    2008 - 2008
  • 3d Effects Artist - Freelance

    Stardust Studios

    September 2007 - September 2007

    Ran motion dynamic 3d particle text simulations in Maya to produce quality broadcast graphics.

  • 3d Animator -Freelance

    Visual Goodness

    April 2007 - May 2007

    Collaborate with CG lead to create 3d visualizations for web banners.
    Design 3d models, rigs, textures, effects and animation to meet the art directors vision.
    Communicate with producers to ensure that projects deadlines are met.

  • 3d Animator -Freelance

    Resident

    July 2006 - January 2007

    Create 3d Character Models and Rigs for Broadcast Graphics
    Collaborate with Cg Lead, Art Director and Motion Graphic Artist to ensure quality work.

  • Visiting Instructor

    Pratt Institute

    May 2006 - September 2006

    Taught "Advanced Facial Rigging" class for character setup and animation techniques.
    The course included both intensive rigging as well as insights to lip synchronization techniques.

Education
  • M.F.A. in Computer Graphics

    Pratt Institute

    2002 - 2007
  • B.A. in Communications and Philosophy

    Boston College

    1996 - 2000