justin Lewers

justin Lewers

Senior Senior Character Artist / 18 yrs

Los Angeles, CA

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Work History
  • Digital Sculptor

    Lewers Studio Inc

    July 2015 - Present
    Greater Los Angeles Area

    I've been working on several lines of statues featuring "Aliens", "The Walking Dead" and Marvel movie characters for Eaglemoss. I've also been contracting work on HBO Game of Thrones ,MTV's the the Shannara Chronicles.

  • Principal Artist

    Niantic, Inc.

    July 2018 - February 2022
    Los Angeles, California

    My projects here are all stylized from a wide range of popular iconic characters.

  • Principal Character Artist

    Seismic Games

    October 2017 - July 2018
    culver city, california

    Working on a upcoming fantasy game title making awesome characters

  • Senior Character Artist

    Deluxe Entertainment

    September 2016 - October 2017
    burbank

    modeling organic creatures, hard surface, robots and digital doubles for the wb supergirl and the flash

  • Senior Character Artist

    Section Studios

    April 2014 - July 2015
    Greater Los Angeles Area

    Senior character artist and td focusing on modeling texturing characters for games and posing and detailing models for hi res print for Disneys Playmation website and packaging art. I worked on 3 games for unreal 4 and unity that were published as well as modeling for other unpublished prototypes in different styles. Tinertia, Dead Realm, and Alone in the Dark Illumination.

  • zbrush summit presenter

    Section Studios

    October 2014 - October 2014
    Hollywood, California, United States · On-site

    I was a presenter for the first Zbrush summit on day one. A great honor to be amongst the pixologic crew that influenced my career from the program's 2nd iteration.

  • Lead 3D Artist

    Baked FX

    November 2013 - January 2014

    The Cosmos!

  • contract character modeler

    Pixomondo

    September 2013 - November 2013

    modeled high res characters for a currently nda project.

  • light and texture

    Baked FX

    July 2013 - September 2013
    culver city

    creature texturing, shading, and shot lighting

  • character modeler

    Psyop

    April 2013 - May 2013

    jack Daniels honey bee, jolly rancher, etc.... pitch prop, and production models at break neck commercial speeds. Its fun@ psyop!

  • 3D Modeler

    Proof Inc

    January 2013 - February 2013
    On-site

    Marvels next hero team up Guardians of the Galaxy characters. Its going to be Awesome!

  • character artist/ generalist

    Pixomondo

    February 2011 - October 2012
    burbank

    Terra Nova, Hugo, Snow White and the Huntsmen, Hunger Games, Game of Thrones, Green Lantern, and more.
    Responsibilities- modeler, texture artist, vray look dev, and concept artist.

  • Zbrush Artist

    Psyop

    July 2010 - March 2011

    Zbrush character modeler on a xbox Fable 3 comercial.
    I was a texture artist, layout, and environmental modeler on 3 Nissan Juke comercials.

  • modeler and texture artist

    Method Studios

    April 2010 - July 2010

    post production movie art, formally known as CIS

  • 3D Modeler

    Proof Inc

    February 2010 - April 2010
    On-site

    Previs artist on the newest fast and the furious. I modeled environments, and vehicles with various other generalist tasks.

  • character artist

    Pixomondo

    January 2010 - February 2010

    Chararacter artist modeling post vfx for "nightmare on elm st"

  • 3D Artist

    pandemic

    July 2006 - November 2009
    Greater Los Angeles Area

    I was responsible for modeling, texturing and maintaining assets and shaders for 2009 Saboteur. I did some level layout, rigging, animation as well.

  • character modeler and concept artist

    i.e. Effects

    June 2008 - 2009

    Ive worked on several movie and ride projects with I.E.Effects. Notably I help design and modeled the monster protagonist for the Sam Ramie film “Drag Me Into Hell”.

  • character modeler

    Reality Check Studios

    2008 - 2008

    I created character models to be used for the 3d batman ride at Six Flags.

  • Animator and Concept Artist

    Walt Disney Imagineering

    October 2006 - August 2007

    I was contracted to concept animations for a post ride show called “BodyBuilder: at Epcot. Later I was contracted to help concept another post ride attraction called “CityBuilder”. I was responsible for developing the look of the graphics, UI, and Animation.

  • 3d max generalist

    full mental jacket

    March 2006 - June 2006

    virual set modeling, lighing, camera animation, v ray rendering, realtime shaders

  • Texture and Character Artist

    Red Gypsy

    June 2005 - January 2006

    At Red Gypsy now called (Xpletive) I was
    • Sole production artist for final 10 episodes of Monster House, TV series
    • Texture Artists for Monster Garage, TV series
    • Texture Artists, Matte Painter and Character Modeler for Sahara
    I later continued to freelance as a character modeler on several other projects including "Designing Blind and Las Vegas Springs Preserve "Desert Life Cycle Theater".

  • Supervising Modeler

    sol cal production source

    2006 - 2006

    I worked to integrate 3d Nascar models into prototypes used for laser etchings in glass. I supervised the modeling and created multiple variations that were printed overseas. I also created animations and models for architectural mock ups for a childcare wing in a local hospital. Artist and 3dmax model supervisor

  • Modeler, Animator, Level designer and Concept Artist

    Whispering Tree Studios

    2003 - 2005

    I worked at this start up game company in Phoenix Arizona when I was still in college on the never released x box title "The legend of the Five Suns" I was able to help develope a lot of the environmental art and world building. I animated characters and implemented them into the game. I even got to make the trailer and audio. I was sad when the funding ran out. I still consider this a even greater learning experience than college and feel blessed to have had the chance.

Education
  • Sculpting

    Jordu Shell master class

    2011 - 2011
  • Bachelor of Arts in Animation in animation

    The Art Institutes

    2002 - 2005
  • Associate of Arts (AA) in Animation, Interactive Technology, Video Gra

    Collins College

    1999 - 2000