I've been working on several lines of statues featuring "Aliens", "The Walking Dead" and Marvel movie characters for Eaglemoss. I've also been contracting work on HBO Game of Thrones ,MTV's the the Shannara Chronicles.
Principal Artist
Niantic, Inc.
July 2018 - February 2022
Los Angeles, California
My projects here are all stylized from a wide range of popular iconic characters.
Principal Character Artist
Seismic Games
October 2017 - July 2018
culver city, california
Working on a upcoming fantasy game title making awesome characters
Senior Character Artist
Deluxe Entertainment
September 2016 - October 2017
burbank
modeling organic creatures, hard surface, robots and digital doubles for the wb supergirl and the flash
Senior Character Artist
Section Studios
April 2014 - July 2015
Greater Los Angeles Area
Senior character artist and td focusing on modeling texturing characters for games and posing and detailing models for hi res print for Disneys Playmation website and packaging art. I worked on 3 games for unreal 4 and unity that were published as well as modeling for other unpublished prototypes in different styles. Tinertia, Dead Realm, and Alone in the Dark Illumination.
zbrush summit presenter
Section Studios
October 2014 - October 2014
Hollywood, California, United States · On-site
I was a presenter for the first Zbrush summit on day one. A great honor to be amongst the pixologic crew that influenced my career from the program's 2nd iteration.
Lead 3D Artist
Baked FX
November 2013 - January 2014
The Cosmos!
contract character modeler
Pixomondo
September 2013 - November 2013
modeled high res characters for a currently nda project.
light and texture
Baked FX
July 2013 - September 2013
culver city
creature texturing, shading, and shot lighting
character modeler
Psyop
April 2013 - May 2013
jack Daniels honey bee, jolly rancher, etc.... pitch prop, and production models at break neck commercial speeds. Its fun@ psyop!
3D Modeler
Proof Inc
January 2013 - February 2013
On-site
Marvels next hero team up Guardians of the Galaxy characters. Its going to be Awesome!
character artist/ generalist
Pixomondo
February 2011 - October 2012
burbank
Terra Nova, Hugo, Snow White and the Huntsmen, Hunger Games, Game of Thrones, Green Lantern, and more.
Responsibilities- modeler, texture artist, vray look dev, and concept artist.
Zbrush Artist
Psyop
July 2010 - March 2011
Zbrush character modeler on a xbox Fable 3 comercial.
I was a texture artist, layout, and environmental modeler on 3 Nissan Juke comercials.
modeler and texture artist
Method Studios
April 2010 - July 2010
post production movie art, formally known as CIS
3D Modeler
Proof Inc
February 2010 - April 2010
On-site
Previs artist on the newest fast and the furious. I modeled environments, and vehicles with various other generalist tasks.
character artist
Pixomondo
January 2010 - February 2010
Chararacter artist modeling post vfx for "nightmare on elm st"
3D Artist
pandemic
July 2006 - November 2009
Greater Los Angeles Area
I was responsible for modeling, texturing and maintaining assets and shaders for 2009 Saboteur. I did some level layout, rigging, animation as well.
character modeler and concept artist
i.e. Effects
June 2008 - 2009
Ive worked on several movie and ride projects with I.E.Effects. Notably I help design and modeled the monster protagonist for the Sam Ramie film “Drag Me Into Hell”.
character modeler
Reality Check Studios
2008 - 2008
I created character models to be used for the 3d batman ride at Six Flags.
Animator and Concept Artist
Walt Disney Imagineering
October 2006 - August 2007
I was contracted to concept animations for a post ride show called “BodyBuilder: at Epcot. Later I was contracted to help concept another post ride attraction called “CityBuilder”. I was responsible for developing the look of the graphics, UI, and Animation.
3d max generalist
full mental jacket
March 2006 - June 2006
virual set modeling, lighing, camera animation, v ray rendering, realtime shaders
Texture and Character Artist
Red Gypsy
June 2005 - January 2006
At Red Gypsy now called (Xpletive) I was
• Sole production artist for final 10 episodes of Monster House, TV series
• Texture Artists for Monster Garage, TV series
• Texture Artists, Matte Painter and Character Modeler for Sahara
I later continued to freelance as a character modeler on several other projects including "Designing Blind and Las Vegas Springs Preserve "Desert Life Cycle Theater".
Supervising Modeler
sol cal production source
2006 - 2006
I worked to integrate 3d Nascar models into prototypes used for laser etchings in glass. I supervised the modeling and created multiple variations that were printed overseas. I also created animations and models for architectural mock ups for a childcare wing in a local hospital. Artist and 3dmax model supervisor
Modeler, Animator, Level designer and Concept Artist
Whispering Tree Studios
2003 - 2005
I worked at this start up game company in Phoenix Arizona when I was still in college on the never released x box title "The legend of the Five Suns" I was able to help develope a lot of the environmental art and world building. I animated characters and implemented them into the game. I even got to make the trailer and audio. I was sad when the funding ran out. I still consider this a even greater learning experience than college and feel blessed to have had the chance.