crossbones series: smoke and fire elements. Canon and weapon muzzle blast constantine series: destruction, dust, smoke sims many commercials
gi joe: retaliation smoke, sparks. helicopter's engine ender's game: pipeline tools and support for layout.
working on the pipeline for "one per person" short animation movie
DREDD created rigs for other artists. Did a noise deformer with maya python api and an asset manager only for FX. maya, houdini, python, pyQt, sqlite.
serie "the little prince" concepting and making almost all the FXs for the serie. maya, fusion, nuke mel, python, lua, SL
commercial "wedel penguins" all realflow shots, and some FXs
intern commercial for SNCF setting up FXs => simulations and rendering maya, mel
commercial "KREDYT_BANK" setting up all FXs, tracking maya, mel script matchmover
alioscopy maya plugin development maya, maya python api, mel
institutional "biotherm" all realflow shots realflow, maya, 3dsmax
film enter the void work's methods development, camaping, modeling, rendering, compositing
tracking, particles simulations, scripting
modeling, tracking, scripting, rendering, particle simulations
fx / scripting using unreal engine, scripting maya