I am a commercially astute board level CTO / Engineering Manager with extensive product development and strategic capability in video games, mobile and graphics industries. I’ve built and shipped more than 20 games as well as games middleware and a frequent update multiplayer game as a service with teams of up to 200 with 5 - 75 programmers.
I love to work in a collaborative team delivering a product or technology that I can get excited about and use that energy to enthuse and direct a team and engage with partners/customers. As a manager I aim to be a force multiplier and advocate for a team, building clear priorities and removing friction. I frame problems so that people can solve them.
I’m a highly adaptable, creative problem solver with a pragmatic results-oriented attitude focused on achieving best outcome for team members, stakeholders and customers.
Expertise:
● Recruiting, mentoring and developing teams
● Test driven development and agile project management
● Shipping games and middleware for console, PC and mobile
● Game and graphics technology and tools (including Unreal 4)
● Driving change to culture and process within an organisation
● Free to play and games as a service
♦ Multiplayer/social games with a backend service that updates frequently
● Managing company operations and IT
● Pitching and evangelising concepts and products
Accomplishments:
● Fable Legends from concept to CB2 updating every 2 weeks (Xbox One and Windows 10)
● Setting up Geomerics Ltd and creating Enlighten real-time lighting technology
♦ Used in Battlefield 3 & 4, Medal of Honor Warfighter...
♦ Geomerics has since been sold to ARM
● Part of team that floated Kuju on AIM and raised multiple rounds of funding for Geomerics
● Building and shipping more than 20 games including:
♦ Fable Anniversary, Call of Duty (Multiplayer), Train Simulator
♦ Warhammer 40k: Fire Warrior
Work History
Technology Consultant
Tenshi Ventures
June 2015 - Present
Tenshi Ventures is a small investment and management company
CTO
Focal Point VR
June 2015 - June 2017
Engineering Director (CTO)
Lionhead Studios
July 2012 - February 2015
I was recruited as Engineering Director to restructure, scale and manage the engineering team at Lionhead and help drive change in culture: making the shift to agile development and games as a service.
Technical Director / Consultant
Tenshi Ventures (Playfuel)
December 2010 - July 2012
Tenshi Ventures is an investment and management company, I worked with the owners in a variety of roles.
● Acted as non-exec advisor to games and technology start-ups. Recommending business strategy, providing market knowledge, assisting with business development and guidance on development and operational matters
● Reviewed and made proposals for business, marketing and development plans for new ventures and investment opportunities
● Part of executive team setting up of Playfuel and Tenshi Consulting as well as taking on a variety of contracts on consulting team (see projects)
CTO
Geomerics Ltd
December 2005 - November 2010
Helped found Geomerics to develop practical games technology from advanced research supported by strong academic relationships. Established company strategy, built relations with industry partners, recruited team and worked with them to develop cutting edge lighting technology and tools.
● Developed scalable real-time radiosity solution (Enlighten) suitable for use in this generation of consoles and successfully sold/integrated it into AAA games
● Helped direct and build lighting in Frostbite 2 for Battlefield 3 based on Enlighten and now being used across multiple titles with EA
● Updated core lighting capabilities and tools within Unreal 3 to greatly improve artist productivity and visual quality
● Working with Square-Enix in Japan on a new IP requiring unique lighting capabilities within Unreal
● Building a custom version of Geomerics' lighting technology to run on CUDA
● Built world-class technology team combining strong games industry capability with academic excellence
● Positioned Geomerics for partner exit (sold to AMD in 2013)
Technical Director
Kuju Entertainment
December 1995 - December 2005
Part of team that built Kuju from 15 people to 250 staff in 6 studios across 4 locations (Zoe Mode, Headstrong, Chemistry, Godalming). Role required many different hands on and management responsibilities, including:
● Ran core technology team developing shared tools and cross-platform engines. Targeted PS3, Xbox 360, Wii, PS2, Xbox, GameCube, PS1, Windows (from Game SDK to Direct X 10) and PSP. Supported more than 20 games over the life time of one engine
● Managed the Godalming and London studios, driving up game quality and more predictable delivery of milestones in games such as Battalion Wars and Call of Duty (Console multiplayer)
● Directed the building of Kuju's network game technology used in multiple online titles
● Created and rolled-out of company-wide development standards and processes
● Matrix management of senior programmers
● Due diligence on projects to detect problems and find solutions, sometimes joining teams to support lead programmer or solve specific technical problems
● Built console launch demos for both Sony and Microsoft
● Game pitching, sales and purchasing
Development Lead
Intelligent Micro Systems Ltd
October 1989 - December 1995
Lead on real-time multi-tasking operating system development team