Jacob Telleen

Jacob Telleen

Supervisor Pipeline TD

London, United Kingdom

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Work History
  • Pipeline Technical Director

    Double Negative

    July 2015 - Present
    Vancouver
  • Pipeline Technical director - Core Tools/2D/Environments

    Framestore

    February 2012 - May 2015

    Avengers: Age of Ultron
    Everest
    Jupiter Ascending
    Paddington
    Dracula Untold
    Guardians of the Galaxy
    Edge of Tomorrow

  • Core Pipeline Technical Director

    Framestore

    September 2010 - May 2015

    Develop and maintain asset management and disk space management systems and UI's. Design core pipeline API's.

    Gravity
    War Horse
    Captain America
    Johnny English: Reborn
    Sherlock Holmes: A Game of Shadows
    Tinker Tailor Soldier Spy
    Wrath of the Titans
    The Dictator
    Hansel and Gretel: Witch Hunters

  • Pipeline Technical Assistant

    Tippett Studio

    May 2009 - August 2010

    Perform Shot fixes and render CG elements as needed. Develop new pipeline technology. Work with CG Supervisors and R&D to incorporate new technology into production pipelines. Trouble shoot broken assets. Mentor junior personnel.

    Cats & Dogs 2
    Twilight Saga: Eclipse
    Priest
    Piranha 3D
    Smurfs
    Immortals

  • Render Technical Assistant

    Tippett Studio

    October 2007 - May 2009

    Manage resource allocations and load balances render farm based on production needs. Troubleshoot and fix problem render jobs or identify the problem and pass information along to the appropriate personnel. Design and implement tools to improve render farm efficiency and functionality.

    Twilight Saga: New Moon
    Drag Me to Hell
    Bedtime Stories
    X-Men Origins: Wolverine
    Beverley Hills Chihuahua
    Red Cliff
    Cloverfield

  • Researcher

    Graphics and Visualization Research Group, Univers

    September 2005 - September 2007

    Research in Computational Photography, Computer Vision, Computer Graphics, Visualization, Image Processing, and Multimedia

  • Teaching Assistant

    University of California, Santa Cruz

    January 2006 - June 2007

    Introduction to Computer Graphics
    Game Engine Design
    Foundations of Interactive Game design
    Introduction to Programming
    Introduction to Data Structures

  • Intern Engineer

    Micron Technology

    June 2006 - September 2006

    Micron Imaging - Maintained and enhanced device simulators and build environment for image sensors and image processing pipelines.

  • Research Assistant

    University of California, Davis

    June 2004 - August 2005

    Developed and maintained tools and pipelines for sequence alignment and genome assembly.

Education
  • University of California, Santa Cruz

    2005 - 2007
  • University of California, Davis

    2002 - 2005