Joel Pennington

Joel Pennington

Product Manager / 24 yrs

Los Angeles, CA

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Lead Motion Capture Technical Director

Mars Needs Moms (2011)

Motion Capture Technical Director

A Christmas Carol (2009)

Work History
  • Product Manager

    Autodesk

    April 2014 - Present
  • Principal User Experience Designer

    Autodesk

    September 2010 - April 2014

    The sole Product Design Architect in Singapore with a focus on developing Autodesk's portfolio of emerging virtual production film technologies.

    Currently oversees multiple development teams. Oversight functions include: design, direction, and review and approval of work completed to my specifications. In each of these teams I define the work needed to be done by team managers, computer science engineers, other designers, and quality assurance staff.

    Lead designer in Autodesk's partnership with several Virtual Production innovators to develop the nex

  • Lead Motion Capture Technical Director

    ImageMovers

    February 2010 - August 2010

    Defined a leadership role and managed a team of Technical Directors to refine and grow the motion capture, performance and editorial
    pipelines.

    Designed and built a metadata application for onset information in order to allow automatic processing after capture.

    Implemented programming best practices for team; from comprehensive unit tests to code reviews to usage of a software development system for project management and tracking.

    Worked with ImageMovers Digital to provide C++ university courses, and advanced Autodesk API training to my team.

  • Motion Capture Technical Director

    ImageMovers

    October 2007 - January 2010

    Designed motion capture production pipeline.

    Created tools for automatic processing of large amounts of data for Motion Capture, Animation, and Editorial Departments.

    Researched and developed new motion capture technologies and processing techniques.

    Trained motion capture staff in pre-production, acquisition, and post
    production pipeline use.

  • Instructor

    Vancouver Film School

    October 2006 - August 2007

    Taught motion capture pre-production, production, and post-production.
    Students shot, tracked, solved, and cut a final reel.

  • Motion Capture Specialist

    Electronic Arts

    June 2006 - August 2007

    Wrote Python tools to automate Motion Builder tasks and perform quality assurance tests.

    Designed user interface, workflow. Worked with a team to write an application to control iQ, Diva, and Motion Builder simultaneously.
    Application automated processing from raw to delivered data, and acted as a user and shot management tool.

    Lead Motion Builder support user for Motion Capture Department. Troubleshot and fixed issues, communicated directly with Autodesk.

    Key geometry scanning pipeline development and post-production user.

  • Associate Motion Capture Specialist

    Electronic Arts

    June 2004 - June 2006

    Used Motion Builder to solve, edit, and animate motion capture data onto 3D skeletons.
    Lead a team which delivered data in a timely, professional manner to clients.
    Constantly delivered above target data in terms of speed and craftsmanship.
    Took on extra initiatives including, pipeline refinement, suit development, and geometry scanning post-production.

  • Lead Assistant Motion Capture Specialist

    Electronic Arts

    October 2003 - June 2004

    Built tracking pipeline, managed team of operators under constant deadlines.
    Hired and trained staff on use of motion capture software for tracking data.
    Developed new tools and techniques to create benchmark quality work.

  • Assistant Motion Capture Specialist

    Electronic Arts

    April 2001 - October 2003

    Edited, cleaned, and approved motion capture data.
    Developed new motion capture suits for better data capture.

Education
  • Vancouver Film School

    2000 - 2001