The sole Product Design Architect in Singapore with a focus on developing Autodesk's portfolio of emerging virtual production film technologies.
Currently oversees multiple development teams. Oversight functions include: design, direction, and review and approval of work completed to my specifications. In each of these teams I define the work needed to be done by team managers, computer science engineers, other designers, and quality assurance staff.
Lead designer in Autodesk's partnership with several Virtual Production innovators to develop the nex
Lead Motion Capture Technical Director
ImageMovers
February 2010 - August 2010
Defined a leadership role and managed a team of Technical Directors to refine and grow the motion capture, performance and editorial
pipelines.
Designed and built a metadata application for onset information in order to allow automatic processing after capture.
Implemented programming best practices for team; from comprehensive unit tests to code reviews to usage of a software development system for project management and tracking.
Worked with ImageMovers Digital to provide C++ university courses, and advanced Autodesk API training to my team.
Motion Capture Technical Director
ImageMovers
October 2007 - January 2010
Designed motion capture production pipeline.
Created tools for automatic processing of large amounts of data for Motion Capture, Animation, and Editorial Departments.
Researched and developed new motion capture technologies and processing techniques.
Trained motion capture staff in pre-production, acquisition, and post
production pipeline use.
Instructor
Vancouver Film School
October 2006 - August 2007
Taught motion capture pre-production, production, and post-production.
Students shot, tracked, solved, and cut a final reel.
Motion Capture Specialist
Electronic Arts
June 2006 - August 2007
Wrote Python tools to automate Motion Builder tasks and perform quality assurance tests.
Designed user interface, workflow. Worked with a team to write an application to control iQ, Diva, and Motion Builder simultaneously.
Application automated processing from raw to delivered data, and acted as a user and shot management tool.
Lead Motion Builder support user for Motion Capture Department. Troubleshot and fixed issues, communicated directly with Autodesk.
Key geometry scanning pipeline development and post-production user.
Associate Motion Capture Specialist
Electronic Arts
June 2004 - June 2006
Used Motion Builder to solve, edit, and animate motion capture data onto 3D skeletons.
Lead a team which delivered data in a timely, professional manner to clients.
Constantly delivered above target data in terms of speed and craftsmanship.
Took on extra initiatives including, pipeline refinement, suit development, and geometry scanning post-production.
Lead Assistant Motion Capture Specialist
Electronic Arts
October 2003 - June 2004
Built tracking pipeline, managed team of operators under constant deadlines.
Hired and trained staff on use of motion capture software for tracking data.
Developed new tools and techniques to create benchmark quality work.
Assistant Motion Capture Specialist
Electronic Arts
April 2001 - October 2003
Edited, cleaned, and approved motion capture data.
Developed new motion capture suits for better data capture.