Josselin Authelet

Josselin Authelet

Animation Art Director, at Ubisoft

Senior Animator / Mid-level Art Director / 22 yrs

Annecy, France

Hire Me

3D Animator

Highlander

Animatio Art Director - Lead

Tom Clancy's The Division (2016)

Animation Department Manager

Heavy Rain (2010)

Animation Art Director

Assassin's Creed Unity (2014)

Animation Art Director

Assassin's Creed III (2012)

3D Animator - Senior

Assassin's Creed II (2009)

Animation Dpt Manager

Indigo Prophecy (2005)

I started in Animation with TV show. Then, Video Games called me in 2003. I contribute on cool productions like Indigo Prophecy (PS2), HeavyRain, Assassin's Creed (from II to Unity)...
Work History
  • Lead Artist - Lead Animation

    Old Skull Games

    February 2023 - Present
    Lyon, Auvergne-Rhône-Alpes, France · Hybrid

    Projects:
    -

  • 3D Animation Teacher

    Ecole Emile Cohl

    October 2018 - Present
    Lyon, Auvergne-Rhône-Alpes, France
  • Animation Director

    ALBYON

    January 2020 - January 2023
    Lyon, Auvergne-Rhône-Alpes, France

    Projects :
    - Owlle : Mirage (virtual concert)
    - Hidden World (Projection 360)
    - Glimpse (VR) Annecy award 2022
    - Madrid noir (VR) Emmy award 2023
    - Bioluminescence (VR)
    - Bleriot, l'impossible traversée (Documentary)

  • Animation Director @fauns

    ALBYON

    July 2017 - December 2019
    Lyon 02, Rhône-Alpes, France

    Projects :
    - BattleScar VR
    - Living Universe (Documentary)
    - Le Mystere des Geants Disparus (Documentary)

  • Partner @fauns

    ALBYON

    June 2015 - December 2019
    Lyon, Auvergne-Rhône-Alpes, France
  • Senior 3D Animator

    Ubisoft

    July 2016 - June 2017

    Project :
    South Park : The Fractured But Whole

    Keyframe Animation
    Cinematics

  • Animation Art Director - Lead

    Ubisoft

    September 2014 - July 2016
    Annecy
  • Art Director

    Ubisoft Annecy

    June 2010 - March 2016
  • 3D Animation Teacher

    BELLECOUR ECOLES D'ART

    November 2013 - June 2014
    Lyon Area, France

    Animation's Introduction and Basic principles
    Projects monitoring : Studients choose 2D cartoon movie and adapt 10 seconds in 3D retranscription.
    Projects monitoring : Studients produce a individual 3D shortcut on the subject "The Dual".

  • 3D Animator - Senior

    Widescreen Games

    January 2007 - May 2009

    Projects :
    - IdentiFiction
    - Highlander

    KeyFrame Animation
    Motion Capture Post-animation
    Gameplay Animation System
    Mocap Actors Direction
    Skinning
    Facial Rig

  • 3D Animator - Senior

    Highlander

    June 2006 - June 2007
  • Animation Dpt Manager

    Quantic Dream

    March 2003 - December 2006

    Projects :
    - HeavyRain (The Casting)
    - Fahrenheit / Indigo Prophecy

    Animators Management
    TD Animation
    Keyframe Animation
    Motion Capture Post-Animation
    Rigging Characters

  • Consultant

    EMCI

    February 2004 - February 2004

    consultant in video game (character modeling, mapping, skinning) and training for Studients

  • 3D Animator

    XDproduction

    October 2002 - March 2003

    Project :
    - RayonX (TV)

    3D Animation, Modeling, Rendering
    many Shortcuts (5-15secondes)

  • CG 3D Modeler

    Agency3D

    May 2001 - June 2001

    Modeling of interactive products intended for the sale on the Web.

  • Animation Art Director

    Ubisoft Annecy

    ? - Present
Education
  • Training in Acting for Characters Animation with Motion BuilderAnimati

    Gobelins

    2013 - 2013
  • Animation degree

    October 2001 - June 2002
  • BAC +3, Animation

    EMCI

    2001 - 2002
  • BAC +2, university degree in digital pictures

    Université de Nancy

    1998 - 2001