• Lead team of artists to create psychedelic dance party "Remixes" for 20 episodes of the series.
• Tracked assets, managed schedules, and ensured deliverables met Apple delivery standards.
• Created audio-reactive visuals for creative teams to employ in their productions.
Producer, Virtual Production
Yo Gabba Gabba!
December 2021 - April 2024
Los Angeles, California, United States · Hybrid
• Oversaw production of fantastical “Gabbaland” virtual production elements.
• Managed cross-functional collaboration between directors, internal art team, and outside partners, ensuring successful delivery of virtual production assets within scope and budget.
• Imposed new creative processes and pipelines, resulting in increased productivity, team accountability, and overall improved project outcomes.
Editor
Yo Gabba Gabba!
December 2021 - April 2024
• Re-conceptualized, co-directed, and edited the "Beats of the Day" show segments with major recording artists.
Producer
Yo Gabba Gabba!
January 2021 - January 2024
Park City, Utah
Producer, Virtual Production
Producer, Remix segments
Producer/Editor, Beat of the Day segmments
Creative Producer, Experience Designer
ToneStone
May 2021 - January 2022
Remote
• Designed interactive music features for casual music creativity software.
• Managed international art and engineering teams to rapidly prototype new features.
• Collaborated closely with marketing and PR teams to define messaging and to focus test product.
Head of Creative Studio
Wave
September 2019 - March 2020
Los Angeles, California
• Produced multiple live-streaming interactive virtual concerts with major recording artists. (VR, Twitch, YouTube)
• Optimized production pipelines, implemented agile methodologies, and managed creative teams.
• Worked closely with artist management and record labels to ensure creative alignment across all concert experiences.
Product Manager
Native Instruments
October 2018 - September 2019
Greater Los Angeles Area
• Managed the launch of “TRAKTOR DJ 2” Dj software (Desktop & iOS)
• Organized communication across international teams, communicated project statuses, pipeline issues, prioritization of features, and creative resource bandwidth.
• Established and drove OKRs, facilitating alignment with senior stakeholders and development teams.
VR Creative Producer/Experience Designer
Funktronic Labs
March 2017 - July 2017
Los Angeles, California, United States · On-site
• Produced and co-designed musical VR prototypes with the rock band "OK Go." (Oculus)
• Defined and upheld project creative direction and scope directly with band and stakeholders.
Creative Director (Contract)
8i
May 2016 - September 2016
Culver City
• Created interactive VR and AR prototypes using volumetric video technology.
• Directed volumetric video capture sessions for the iOS AR app, “Holo.”
Project Manager
New Tropics TV
September 2015 - December 2015
Greater Los Angeles Area
• Directed "The Light Spirit," an interactive VR installation in partnership with FriendsWithYou and New Tropics VR studio. Showcased at Art Basel Miami in 2015.
Studio Instructor
NuVu
2012 - 2013
Cambridge, ma
• Conceived, structured, and taught multiple classroom studio sessions with middle
school students in Massachusetts, Florida, and Mumbai, India.
• Led students to create interactive audio-visual installations, controlled by various
input methods (Wiimote, Neurosky Mindwave brainwave interface) powered by VJ
software and MAX/MSP.
Creative Director
Harmonix Music Systems
2000 - 2012
Cambridge, Massachusetts · On-site
• Shepherded 20+ successful musical video game launches over 12 years as Studio Creative Director, including “Frequency,” “Amplitude,” “Karaoke Revolution,” “Guitar Hero,” “Rock Band,” and more.
• Contributed to game design, interactive systems design, and visual designs.
• Led prototype teams to develop video games based on popular recording artists.
• Directed Motion Capture for “Guitar Hero”, “Rock Band,” and “Karaoke Revolution.”
Project Leader, Creative Director "The Beatles: Rock Band"
Harmonix Music Systems
January 2007 - September 2009
On-site
• Called “the most important video game yet made” by The New York Times.
• Directed a team of 100+ to successfully launch the video game on Xbox 360, PS3, and Wii, resulting in over 3 million+ sales and critical acclaim.
• Conceptualized and designed scope of game in direct partnership with the remaining Beatles and their families.
• Led successful collaboration between Harmonix/Mtv/Apple Corps/The Beatles resulting in clear communication, high project efficiency, and creative alignment.
Music Director, "Frequency" & "Amplitude"
Harmonix Music Systems
2000 - 2003
Producer
Looking Glass Studios
1996 - 2000
Cambridge, Massachusetts · On-site
• Produced the critically acclaimed PC action-adventure video games “Thief: The Dark Project” and “System Shock 2.”
• Directed creative teams to produce game cutscenes and marketing materials.
• Lead localization efforts, directed motion capture, and created soundtrack elements.