Joshua Randall

Joshua Randall

Senior Project Manager / 21 yrs

Los Angeles, CA

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Projects
Projects Clear
Work History
  • Producer

    Yo Gabba Gabba!

    September 2023 - April 2024

    • Lead team of artists to create psychedelic dance party "Remixes" for 20 episodes of the series.
    • Tracked assets, managed schedules, and ensured deliverables met Apple delivery standards.
    • Created audio-reactive visuals for creative teams to employ in their productions.

  • Producer, Virtual Production

    Yo Gabba Gabba!

    December 2021 - April 2024
    Los Angeles, California, United States · Hybrid

    • Oversaw production of fantastical “Gabbaland” virtual production elements.
    • Managed cross-functional collaboration between directors, internal art team, and outside partners, ensuring successful delivery of virtual production assets within scope and budget.
    • Imposed new creative processes and pipelines, resulting in increased productivity, team accountability, and overall improved project outcomes.

  • Editor

    Yo Gabba Gabba!

    December 2021 - April 2024

    • Re-conceptualized, co-directed, and edited the "Beats of the Day" show segments with major recording artists.

  • Producer

    Yo Gabba Gabba!

    January 2021 - January 2024
    Park City, Utah

    Producer, Virtual Production

    Producer, Remix segments

    Producer/Editor, Beat of the Day segmments

  • Creative Producer, Experience Designer

    ToneStone

    May 2021 - January 2022
    Remote

    • Designed interactive music features for casual music creativity software.
    • Managed international art and engineering teams to rapidly prototype new features.
    • Collaborated closely with marketing and PR teams to define messaging and to focus test product.

  • Head of Creative Studio

    Wave

    September 2019 - March 2020
    Los Angeles, California

    • Produced multiple live-streaming interactive virtual concerts with major recording artists. (VR, Twitch, YouTube)
    • Optimized production pipelines, implemented agile methodologies, and managed creative teams.
    • Worked closely with artist management and record labels to ensure creative alignment across all concert experiences.

  • Product Manager

    Native Instruments

    October 2018 - September 2019
    Greater Los Angeles Area

    • Managed the launch of “TRAKTOR DJ 2” Dj software (Desktop & iOS)
    • Organized communication across international teams, communicated project statuses, pipeline issues, prioritization of features, and creative resource bandwidth.
    • Established and drove OKRs, facilitating alignment with senior stakeholders and development teams.

  • VR Creative Producer/Experience Designer

    Funktronic Labs

    March 2017 - July 2017
    Los Angeles, California, United States · On-site

    • Produced and co-designed musical VR prototypes with the rock band "OK Go." (Oculus)
    • Defined and upheld project creative direction and scope directly with band and stakeholders.

  • Creative Director (Contract)

    8i

    May 2016 - September 2016
    Culver City

    • Created interactive VR and AR prototypes using volumetric video technology.
    • Directed volumetric video capture sessions for the iOS AR app, “Holo.”

  • Project Manager

    New Tropics TV

    September 2015 - December 2015
    Greater Los Angeles Area

    • Directed "The Light Spirit," an interactive VR installation in partnership with FriendsWithYou and New Tropics VR studio. Showcased at Art Basel Miami in 2015.

  • Studio Instructor

    NuVu

    2012 - 2013
    Cambridge, ma

    • Conceived, structured, and taught multiple classroom studio sessions with middle
    school students in Massachusetts, Florida, and Mumbai, India.

    • Led students to create interactive audio-visual installations, controlled by various
    input methods (Wiimote, Neurosky Mindwave brainwave interface) powered by VJ
    software and MAX/MSP.

  • Creative Director

    Harmonix Music Systems

    2000 - 2012
    Cambridge, Massachusetts · On-site

    • Shepherded 20+ successful musical video game launches over 12 years as Studio Creative Director, including “Frequency,” “Amplitude,” “Karaoke Revolution,” “Guitar Hero,” “Rock Band,” and more.
    • Contributed to game design, interactive systems design, and visual designs.
    • Led prototype teams to develop video games based on popular recording artists.
    • Directed Motion Capture for “Guitar Hero”, “Rock Band,” and “Karaoke Revolution.”

  • Project Leader, Creative Director "The Beatles: Rock Band"

    Harmonix Music Systems

    January 2007 - September 2009
    On-site

    • Called “the most important video game yet made” by The New York Times.
    • Directed a team of 100+ to successfully launch the video game on Xbox 360, PS3, and Wii, resulting in over 3 million+ sales and critical acclaim.
    • Conceptualized and designed scope of game in direct partnership with the remaining Beatles and their families.
    • Led successful collaboration between Harmonix/Mtv/Apple Corps/The Beatles resulting in clear communication, high project efficiency, and creative alignment.

  • Music Director, "Frequency" & "Amplitude"

    Harmonix Music Systems

    2000 - 2003
  • Producer

    Looking Glass Studios

    1996 - 2000
    Cambridge, Massachusetts · On-site

    • Produced the critically acclaimed PC action-adventure video games “Thief: The Dark Project” and “System Shock 2.”
    • Directed creative teams to produce game cutscenes and marketing materials.
    • Lead localization efforts, directed motion capture, and created soundtrack elements.

Education
  • Bachelor of Arts (BA) in Electronic Multimedia (Open Major)

    Massachusetts College of Art and Design

    1991 - 1994