I have 5 years of art production coordination/management experience spread out over multiple entertainment mediums - games, VFX, stereo-conversion, and CG animation for TV. I schedule projects, manage asset databases, coordinate artists both in-house and outsource, and remove any roadblocks that threaten a project's target dates. Educational background in graphic design, commercial art and 3D modeling. Always wanting to learn more about the entertainment industry.
I am a proponent of the balance between grassroots-style of coordination/management and working within the restrictions of a project's deadlines. Therefore, I also maintain a personal art portfolio to stay up to date with the workflow and software used by the artists I coordinate.
SHIPPED FILMS (7)
- Furious 7
- Night at the Museum: Secret of the Tomb
- 300: Rise of an Empire
- Ironman 3
- Jack the Giant Slayer
- The Amazing Spiderman
- Ghost Rider: Spirit of Vengeance
SHIPPED CARTOONS (1)
- Blaze and the Monster Machines
SHIPPED GAMES (9)
- Resident Evil: Operation Raccoon City
- NHL 11, 12
- FIFA Street 4
- Fight Night Champion
- NBA Jam: On Fire Edition
- Skate 3
- Grand Slam Tennis Wii
- Facebreaker K.O. Party
Work History
Digital Production Coordinator
Digital Domain
April 2016 - August 2022
Vancouver, Canada Area
Associate Development Manager
Electronic Arts
February 2015 - February 2016
Burnaby, BC
EA Centralized Art Department
- Departments: Worlds, Characters, Lighting, Rigging and FX
- Schedule out sprint tasks based on high level deliverable schedule
- Art Asset Production Tracking and migration
- Database management
Games Shipped
- FIFA16
Outsource Production Coordinator
Digital Domain
September 2014 - February 2015
Vancouver, Canada Area
- Studio-wide Point of Contact for all outsourcing reporting to show producers and studio head
- Coordinate and communicate vendor set up, performance tests, feedback and task tracking across all shows employing vendor services
- Help standardize studio-wide outsource pipelines and practices
- Manage vendor partners located worldwide - India, China, UK, Latin America
Titles Shipped
- Night at the Museum: Secret of the Tomb
- Furious 7 (Fast and the Furious)
Design / Modeling Production Coordinator
Nerd Corps Entertainment
September 2013 - September 2014
Vancouver, Canada Area
- In charge of design (concept art) and modeling departments
- Asset database and scheduling management
- Building asset list from client scripts
- Coordinate internal and client communications
Shipped Titles:
- Blaze and the Monster Machines
Internal / Outsource Production Coordinator
Gener8 Media Corp
April 2012 - September 2013
vancouver
- Studio representative for vendors.
- Shot scheduling and tracking through asset production pipeline.
- Liaison between studio's 4 asset production departments and 14 international vendor studios.
- Asset database management
- Gather and report internal and vendor metrics for shot delivery per milestone
- Address production concerns from internal and vendor artists.
- Assist I/O department with data transfers.
- Verify vendor invoices for accounting department
Shipped Titles:
- 300: Rise of an Empire
- Thor: The Dark World
- Iron Man 3
- Jack the Giant Slayer
- The Amazing Spider-Man
Development Support
Slant Six Games
December 2011 - March 2012
Vancouver, B.C.
Hexane In-House Tools Development:
- Address inter-departmental needs between tools development team and dev. support.
- Track user stories of every sprint and their ready for test statuses
- Gather metrics of time spent on meetings, planning, tool coverage, and reporting
- Establish the Dev. Support processes and procedures for the tools development team.
- Weekly report bugs and knock-ons to the tools development team.
- Write test scripts against features and workflows of 20 individual, but interlocking tools.
Resident Evil: Operation Raccoon City
- Create art-centric bug training documents for QA outsourcers and new hires
- Develop a wish-list of tools to for effectively test for art/animation bugs
- Help establish a culture for dev. support team, ie: “What good looks like.”
- Organize test passes and track bugs, fixes and knock-ons for DLC content
Shipped Title:
Resident Evil: Operation Raccoon City
Junior Roto-Animation Artist
Gener8 Media Corp
July 2011 - September 2011
Vancouver, British Columbia, Canada
- Cleaned up outsourcer / vendor animations.
- Recreated entire movie shots into full stereoscopic 3D (sets, characters, animations).
- Created new models and rigs, and cleaned up existing assets in the asset database.
- Responsible for meeting personal weekly quotas per milestone set by leads.
- Liaison between Art and QA departments, address all inter-departmental needs.
- Monitor fluctuating milestone deadlines, art deliverables from outsourcers
and test coverage.
- Create art templates for equipment of various brands for outsourcing.
- Develop and enforce Pre-Integration testing workflow for Art and QA departments.
- Educate co-workers of various seniority levels on pre-integration workflow.
- Generate game team test plans for Presentation for all teams (except FIFA).
- Standardize art testing procedures according to Artworks specifications across all QA teams.
- Check for geometry, lighting, texture and weighting issues for all art assets at both
the pre-integration and integration levels.
- Performed as a one person team supporting multiple simultaneous titles.
Shipped Titles
- NHL 12
- FIFA Street 4
- Fight Night Champion
- NBA Jam: On Fire Edition
Asset Development Tester
Electronic Arts
June 2008 - November 2010
- QA tester for the Art department
- Tested art assets for multiple projects at pre-integration and integration levels.
Shipped Titles:
- NHL 11
- Skate 3
- Grand Slam Tennis Wii
- Facebreaker K.O. Party