Joshua Pang

Joshua Pang

Associate Development Manager at Electronic Arts

Mid-level Production Coordinator / 12 yrs

Vancouver, Canada Area

Hire Me

Visual Effects Production

Fantastic Beasts: The Secrets of Dumbledore (2022)

Shadow (2018)

Ready Player One (2018)

A Wrinkle in Time (2018)

Thor: Ragnarok (2017)

Spider-Man: Homecoming (2017)

Power Rangers (2017)

Beauty and the Beast (2017)

FIFA 16 (2015)

Outsource Production Coordinator

Furious 7 (2015)

Outsource Production Coordinator

Night at the Museum: Secret of the Tomb (2014)

Production Coordinator

Blaze and the Monster Machines (2014)

Visual Effects Coordinator

300: Rise of an Empire (2014)

Internal / Outsource Production Coordina

Iron Man 3 (2013)

Internal / Outsource Production Coordina

Jack the Giant Slayer (2013)

Internal / Outsource Production Coordina

The Amazing Spider-Man (2012)

Development Support

Resident Evil: Operation Raccoon City (2012)

Junior Roto-Animation Artist

Ghost Rider: Spirit of Vengeance (2012)

QA Coordinator / Quality Analyst - (Worl

NBA Jam: On Fire Edition (2011)

QA Coordinator / Quality Analyst - (Worl

NHL 12 (2011)

QA Coordinator / Quality Analyst - (Worl

Fight Night Champion (2011)

Asset Development Tester

NHL 11 (2010)

Asset Development Tester

Skate 3 (2010)

I have 5 years of art production coordination/management experience spread out over multiple entertainment mediums - games, VFX, stereo-conversion, and CG animation for TV. I schedule projects, manage asset databases, coordinate artists both in-house and outsource, and remove any roadblocks that threaten a project's target dates. Educational background in graphic design, commercial art and 3D modeling. Always wanting to learn more about the entertainment industry.

I am a proponent of the balance between grassroots-style of coordination/management and working within the restrictions of a project's deadlines. Therefore, I also maintain a personal art portfolio to stay up to date with the workflow and software used by the artists I coordinate.

https://joshuapang.daportfolio.com

SHIPPED FILMS (7)
- Furious 7
- Night at the Museum: Secret of the Tomb
- 300: Rise of an Empire
- Ironman 3
- Jack the Giant Slayer
- The Amazing Spiderman
- Ghost Rider: Spirit of Vengeance

SHIPPED CARTOONS (1)
- Blaze and the Monster Machines

SHIPPED GAMES (9)
- Resident Evil: Operation Raccoon City
- NHL 11, 12
- FIFA Street 4
- Fight Night Champion
- NBA Jam: On Fire Edition
- Skate 3
- Grand Slam Tennis Wii
- Facebreaker K.O. Party
Work History
  • Digital Production Coordinator

    Digital Domain

    April 2016 - August 2022
    Vancouver, Canada Area
  • Associate Development Manager

    Electronic Arts

    February 2015 - February 2016
    Burnaby, BC

    EA Centralized Art Department

    - Departments: Worlds, Characters, Lighting, Rigging and FX
    - Schedule out sprint tasks based on high level deliverable schedule
    - Art Asset Production Tracking and migration
    - Database management

    Games Shipped

    - FIFA16

  • Outsource Production Coordinator

    Digital Domain

    September 2014 - February 2015
    Vancouver, Canada Area

    - Studio-wide Point of Contact for all outsourcing reporting to show producers and studio head
    - Coordinate and communicate vendor set up, performance tests, feedback and task tracking across all shows employing vendor services
    - Help standardize studio-wide outsource pipelines and practices
    - Manage vendor partners located worldwide - India, China, UK, Latin America

    Titles Shipped
    - Night at the Museum: Secret of the Tomb
    - Furious 7 (Fast and the Furious)

  • Design / Modeling Production Coordinator

    Nerd Corps Entertainment

    September 2013 - September 2014
    Vancouver, Canada Area

    - In charge of design (concept art) and modeling departments
    - Asset database and scheduling management
    - Building asset list from client scripts
    - Coordinate internal and client communications

    Shipped Titles:
    - Blaze and the Monster Machines

  • Internal / Outsource Production Coordinator

    Gener8 Media Corp

    April 2012 - September 2013
    vancouver

    - Studio representative for vendors.
    - Shot scheduling and tracking through asset production pipeline.
    - Liaison between studio's 4 asset production departments and 14 international vendor studios.
    - Asset database management
    - Gather and report internal and vendor metrics for shot delivery per milestone
    - Address production concerns from internal and vendor artists.
    - Assist I/O department with data transfers.
    - Verify vendor invoices for accounting department

    Shipped Titles:

    - 300: Rise of an Empire
    - Thor: The Dark World
    - Iron Man 3
    - Jack the Giant Slayer
    - The Amazing Spider-Man

  • Development Support

    Slant Six Games

    December 2011 - March 2012
    Vancouver, B.C.


    Hexane In-House Tools Development:
    - Address inter-departmental needs between tools development team and dev. support.
    - Track user stories of every sprint and their ready for test statuses
    - Gather metrics of time spent on meetings, planning, tool coverage, and reporting
    - Establish the Dev. Support processes and procedures for the tools development team.
    - Weekly report bugs and knock-ons to the tools development team.
    - Write test scripts against features and workflows of 20 individual, but interlocking tools.

    Resident Evil: Operation Raccoon City
    - Create art-centric bug training documents for QA outsourcers and new hires
    - Develop a wish-list of tools to for effectively test for art/animation bugs
    - Help establish a culture for dev. support team, ie: “What good looks like.”
    - Organize test passes and track bugs, fixes and knock-ons for DLC content

    Shipped Title:

    Resident Evil: Operation Raccoon City

  • Junior Roto-Animation Artist

    Gener8 Media Corp

    July 2011 - September 2011
    Vancouver, British Columbia, Canada


    - Cleaned up outsourcer / vendor animations.
    - Recreated entire movie shots into full stereoscopic 3D (sets, characters, animations).
    - Created new models and rigs, and cleaned up existing assets in the asset database.
    - Responsible for meeting personal weekly quotas per milestone set by leads.

    Shipped title
    - Ghost Rider: Spirit of Vengeance.

  • QA Coordinator / Quality Analyst - (Worlds/Characters/Accessories)

    Electronic Arts

    November 2010 - July 2011
    Burnaby, BC


    EA Centralized Art Department

    - Liaison between Art and QA departments, address all inter-departmental needs.
    - Monitor fluctuating milestone deadlines, art deliverables from outsourcers
    and test coverage.
    - Create art templates for equipment of various brands for outsourcing.
    - Develop and enforce Pre-Integration testing workflow for Art and QA departments.
    - Educate co-workers of various seniority levels on pre-integration workflow.
    - Generate game team test plans for Presentation for all teams (except FIFA).
    - Standardize art testing procedures according to Artworks specifications across all QA teams.
    - Check for geometry, lighting, texture and weighting issues for all art assets at both
    the pre-integration and integration levels.
    - Performed as a one person team supporting multiple simultaneous titles.

    Shipped Titles
    - NHL 12
    - FIFA Street 4
    - Fight Night Champion
    - NBA Jam: On Fire Edition

  • Asset Development Tester

    Electronic Arts

    June 2008 - November 2010


    - QA tester for the Art department
    - Tested art assets for multiple projects at pre-integration and integration levels.

    Shipped Titles:

    - NHL 11
    - Skate 3
    - Grand Slam Tennis Wii
    - Facebreaker K.O. Party

Education
  • Diploma in Game Art and Design

    The Art Institute of Vancouver

    2006 - 2008
  • Management Certificate in Graphic Design

    British Columbia Institute of Technology

    2004 - 2006