Josh Hamrick

Josh Hamrick

Senior Systems Designer - Bethesda Game Studios

Senior Systems Designer / 17 yrs

Washington D.C. Metro Area

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Senior Systems Designer

Fallout 4 (2015)

Senior Gameplay Designer

Destiny The Taken King (2015)

Senior Gameplay Designer

Destiny (2014)

Senior Gameplay Designer

Halo: Reach (2010)

Multiplayer Designer, UI Designer, and Systems Designer with a wide array of knowledge including scripting, programming, technical documentation and level layout.
Work History
  • Lead Gameplay Designer

    Firewalk Studios

    April 2019 - Present
  • Lead Gameplay Designer

    Bungie

    August 2016 - March 2019
  • Senior Systems Designer

    Bethesda Softworks

    April 2015 - July 2016
  • Senior Gameplay Designer

    Bungie

    August 2009 - April 2015

    Destiny
    Halo: Reach

  • Game Designer/Engineer

    Midway Studios - Austin

    September 2006 - December 2008

    I created multiplayer maps, modified single player levels, worked on several game systems, implemented the UI, helped script levels and even fixed a bug in code to help ship BlackSite: Area 51.
    Post BlackSite I've gone on to work on Game Systems for an unannounced project and worked as a gameplay programmer for an unannounced prototype team.

  • Designer and Programmer

    Render Junkies

    February 2006 - August 2006

    I worked on a team with 5 other individuals. We all designed and wrote separate systems for a game called Samurai Colossus. My job was based around the actual game design as well as creating the UI and Input game systems. Each of us worked closely enough with one another to help out as needed when certain system called for more than one person to be involved.

  • Product Support Lead

    ACS Technologies

    June 2000 - September 2004
Education
  • BS in Game Design and Development

    Full Sail University

    2004 - 2006