Multiplayer Designer, UI Designer, and Systems Designer with a wide array of knowledge including scripting, programming, technical documentation and level layout.
Work History
Lead Gameplay Designer
Firewalk Studios
April 2019 - Present
Lead Gameplay Designer
Bungie
August 2016 - March 2019
Senior Systems Designer
Bethesda Softworks
April 2015 - July 2016
Senior Gameplay Designer
Bungie
August 2009 - April 2015
Destiny
Halo: Reach
Game Designer/Engineer
Midway Studios - Austin
September 2006 - December 2008
I created multiplayer maps, modified single player levels, worked on several game systems, implemented the UI, helped script levels and even fixed a bug in code to help ship BlackSite: Area 51.
Post BlackSite I've gone on to work on Game Systems for an unannounced project and worked as a gameplay programmer for an unannounced prototype team.
Designer and Programmer
Render Junkies
February 2006 - August 2006
I worked on a team with 5 other individuals. We all designed and wrote separate systems for a game called Samurai Colossus. My job was based around the actual game design as well as creating the UI and Input game systems. Each of us worked closely enough with one another to help out as needed when certain system called for more than one person to be involved.