3D Generalist. Works in Maya, Vray, and others to create assets for visual effects, commercial, video game, and animation industries. Has worked on quite a few commercials, TV episodes, movies, and music videos.
Specialties: Maya, VRay, Substance.
Applicable Skills: 3D Modeling, Texture Painting, Shader Creation, Lighting, 3D Layout, Rendering, Camera Tracking.
Work History
3D Generalist
Crafty Apes
August 2021 - March 2024
New York, New York
Star Trek Discovery, The Crowded Room, 80 for Brady, Only Murders in the Building, and many others.
3D Generalist
Alkemy X
February 2020 - April 2021
Greater New York City Area
Lead CGI Artist
DCoy Studios
February 2018 - January 2020
Greater New York City Area
3D Generalist
DCoy Studios
January 2018 - January 2018
Greater New York City Area
3D Generalist
east side effects, Inc.
October 2017 - November 2017
Greater New York City Area
Modeling, Texturing, Lighting, Rendering (Arnold)
3D Generalist
Alkemy X
June 2017 - October 2017
New York, New York
Camera tracking, modeling, camera animation, and texturing on multiple projects.
3D Generalist
Alkemy X
February 2017 - April 2017
New York, New York
Worked on two upcoming pilots along with two currently syndicated shows and an independent film.
Lighting, Modeling, Tracking, Shading, Mental Ray, VRay, Camera and Object Animation.
Lighter
Scholar
October 2016 - November 2016
Greater New York City Area
Multiple holiday spots for major client.
3D Generalist
Quietman
September 2016 - October 2016
Greater New York City Area
Lighting, rendering, and pre-comp on holiday spots for major client.
3D Generalist
BBH New York
August 2016 - August 2016
Greater New York City Area
Product endtag - Modeling, lighting, texturing, and rendering.
Modeler
Method Studios
August 2016 - August 2016
Modeled building assets for undisclosed film project.
3D Generalist
HUGE
July 2016 - July 2016
Greater New York City Area
Modeling, camera animation, and rendering for two pitches.
Modeler
Method Studios
July 2016 - July 2016
Modeled character assets for undisclosed project.
3D Generalist
Scholar
June 2016 - June 2016
Greater New York City Area
Modeling, lighting, rendering, and look development for undisclosed project.
3D Artist
Wolf & Crow
September 2012 - February 2016
Greater Los Angeles Area
Worked on a variety of projects and pitches including "Love in the Time of Advertising" short film, "Splinter Cell: Black List," "Plants vs Zombies 2" commercial, and ESPN, and Google Spots.
3D Artist
Obsolete Robot
September 2011 - August 2012
Greater Los Angeles Area
Worked on a variety of projects and pitches including "Love in the Time of Advertising" short film, Apple/Beatles iTunes spot, Simple Skincare print ads, and "Marvel Avengers: Battle for Earth" cinematics.
Digital Sales Lead
Barnes & Noble
August 2009 - August 2011
Greater St. Louis Area
Manage all activities related to NOOK and BN corporate digital strategy including; customer service, technical support, owner classes, staff training, as well as NOOK promotion and achieving sales goals.
Freelance
Higher Education Channel
November 2009 - December 2010
Greater St. Louis Area
Creating graphics, including fillers, logos, and look for upcoming shows.
Graphic Designer
Freelance
October 2009 - December 2009
Greater St. Louis Area
Lead Character Artist
Meteor Games
November 2007 - November 2008
Greater Los Angeles Area
Oversaw animation and character / creature modeling. Maintained style and managed a team of 6. Promoted to lead after a couple months as a 3D Generalist.
3D Modeler
Universal Studios
August 2008 - August 2008
Greater Los Angeles Area
Modeled suspension bridge for use in the Harry Potter ride for Universal Orlando Theme Park.
Instructional Specialist
Arizona State University
June 2007 - July 2007
Phoenix, Arizona Area
Topics included in lesson plans:
3D Studio Max - modeling, texturing, rigging, skinning, and animation. Conceptualizing ideas utilizing Adobe Photoshop software and creating an art pipeline for Unreal Engine 2.
Student
Savannah College of Art and Design
September 2003 - June 2007
Student of Bachelor of the Fine Arts in Game Development / Interactive Design with a minor in Visual Effects.
Student
Electronic Arts Professional Production Practices Class / Sa
March 2007 - May 2007
Savannah, Georgia Area
Created assets for AAA titles according to Electronic Arts’ standards.
Bookseller
Barnes and Noble
August 2004 - May 2007
Savannah, Georgia Area
Responsible for customer service, cashiering, and stocking.
Art Director
Savannah College of Art and Design
January 2007 - March 2007
Set the style and oversaw all art assets produced. This includes color palettes, cultural authenticity, and art team continuity. Help artists when they need assistance as well as acting liaison to project lead. The position also requires that the art director to be in charge of making sure the art team meets all deadlines and produces the correct assets.
Content Intern
GamesThatWork
March 2006 - June 2006
Greater Atlanta Area
Responsible for 3D Modeling and texturing, animation, implementing assets into in house game engine, play testing and creating bug lists.
Cashier
Schnucks Markets Inc.
2001 - 2004
Greater St. Louis Area
Responsible for customer service, bagging, pushing carts, and stocking.