Joseph Grossmann

Joseph Grossmann

3D Generalist at Crafty Apes VFX | Maya, Vray, Texturing, Mo

Senior 3D Generalist / 18 yrs

New York City, NY

Hire Me

Visual Effects Artist

It Ends with Us (2024)

3d digital artist

Y2K (2024)

3d digital artist

Genius: MLK/X (2024)

3d digital artist

Salem's Lot (2024)

Visual Effects Artist

Creed III (2023)

3d digital artist

Hello Tomorrow! (2023)

Visual Effects Artist

Fantasy Football (2022)

3d digital artist

She Said (2022)

3d digital artist

Not Okay (2022)

Visual Effects Artist

The Bear (2022)

Visual Effects Artist

Power Book II: Ghost (2020)

Visual Effects Artist

Private Life (2018)

3d digital artist

Rings (2017)

3d Generalist

Pan (2015)

3d digital artist

Blindspot (2015)

Visual Effects Artist

Powers (2015)

3d digital artist

Björk - Black Lake

3d digital artist

Madden NFL 09

3D Generalist. Works in Maya, Vray, and others to create assets for visual effects, commercial, video game, and animation industries. Has worked on quite a few commercials, TV episodes, movies, and music videos.

Specialties: Maya, VRay, Substance.
Applicable Skills: 3D Modeling, Texture Painting, Shader Creation, Lighting, 3D Layout, Rendering, Camera Tracking.
Work History
  • 3D Generalist

    Crafty Apes

    August 2021 - March 2024
    New York, New York

    Star Trek Discovery, The Crowded Room, 80 for Brady, Only Murders in the Building, and many others.

  • 3D Generalist

    Alkemy X

    February 2020 - April 2021
    Greater New York City Area
  • Lead CGI Artist

    DCoy Studios

    February 2018 - January 2020
    Greater New York City Area
  • 3D Generalist

    DCoy Studios

    January 2018 - January 2018
    Greater New York City Area
  • 3D Generalist

    east side effects, Inc.

    October 2017 - November 2017
    Greater New York City Area

    Modeling, Texturing, Lighting, Rendering (Arnold)

  • 3D Generalist

    Alkemy X

    June 2017 - October 2017
    New York, New York

    Camera tracking, modeling, camera animation, and texturing on multiple projects.

  • 3D Generalist

    Alkemy X

    February 2017 - April 2017
    New York, New York

    Worked on two upcoming pilots along with two currently syndicated shows and an independent film.
    Lighting, Modeling, Tracking, Shading, Mental Ray, VRay, Camera and Object Animation.

  • Lighter

    Scholar

    October 2016 - November 2016
    Greater New York City Area

    Multiple holiday spots for major client.

  • 3D Generalist

    Quietman

    September 2016 - October 2016
    Greater New York City Area

    Lighting, rendering, and pre-comp on holiday spots for major client.

  • 3D Generalist

    BBH New York

    August 2016 - August 2016
    Greater New York City Area

    Product endtag - Modeling, lighting, texturing, and rendering.

  • Modeler

    Method Studios

    August 2016 - August 2016

    Modeled building assets for undisclosed film project.

  • 3D Generalist

    HUGE

    July 2016 - July 2016
    Greater New York City Area

    Modeling, camera animation, and rendering for two pitches.

  • Modeler

    Method Studios

    July 2016 - July 2016

    Modeled character assets for undisclosed project.

  • 3D Generalist

    Scholar

    June 2016 - June 2016
    Greater New York City Area

    Modeling, lighting, rendering, and look development for undisclosed project.

  • 3D Artist

    Wolf & Crow

    September 2012 - February 2016
    Greater Los Angeles Area

    Worked on a variety of projects and pitches including "Love in the Time of Advertising" short film, "Splinter Cell: Black List," "Plants vs Zombies 2" commercial, and ESPN, and Google Spots.

  • 3D Artist

    Obsolete Robot

    September 2011 - August 2012
    Greater Los Angeles Area

    Worked on a variety of projects and pitches including "Love in the Time of Advertising" short film, Apple/Beatles iTunes spot, Simple Skincare print ads, and "Marvel Avengers: Battle for Earth" cinematics.

  • Digital Sales Lead

    Barnes & Noble

    August 2009 - August 2011
    Greater St. Louis Area

    Manage all activities related to NOOK and BN corporate digital strategy including; customer service, technical support, owner classes, staff training, as well as NOOK promotion and achieving sales goals.

  • Freelance

    Higher Education Channel

    November 2009 - December 2010
    Greater St. Louis Area

    Creating graphics, including fillers, logos, and look for upcoming shows.

  • Graphic Designer

    Freelance

    October 2009 - December 2009
    Greater St. Louis Area
  • Lead Character Artist

    Meteor Games

    November 2007 - November 2008
    Greater Los Angeles Area

    Oversaw animation and character / creature modeling. Maintained style and managed a team of 6. Promoted to lead after a couple months as a 3D Generalist.

  • 3D Modeler

    Universal Studios

    August 2008 - August 2008
    Greater Los Angeles Area

    Modeled suspension bridge for use in the Harry Potter ride for Universal Orlando Theme Park.

  • Instructional Specialist

    Arizona State University

    June 2007 - July 2007
    Phoenix, Arizona Area

    Topics included in lesson plans:
    3D Studio Max - modeling, texturing, rigging, skinning, and animation. Conceptualizing ideas utilizing Adobe Photoshop software and creating an art pipeline for Unreal Engine 2.

  • Student

    Savannah College of Art and Design

    September 2003 - June 2007

    Student of Bachelor of the Fine Arts in Game Development / Interactive Design with a minor in Visual Effects.

  • Student

    Electronic Arts Professional Production Practices Class / Sa

    March 2007 - May 2007
    Savannah, Georgia Area

    Created assets for AAA titles according to Electronic Arts’ standards.

  • Bookseller

    Barnes and Noble

    August 2004 - May 2007
    Savannah, Georgia Area

    Responsible for customer service, cashiering, and stocking.

  • Art Director

    Savannah College of Art and Design

    January 2007 - March 2007

    Set the style and oversaw all art assets produced. This includes color palettes, cultural authenticity, and art team continuity. Help artists when they need assistance as well as acting liaison to project lead. The position also requires that the art director to be in charge of making sure the art team meets all deadlines and produces the correct assets.

  • Content Intern

    GamesThatWork

    March 2006 - June 2006
    Greater Atlanta Area

    Responsible for 3D Modeling and texturing, animation, implementing assets into in house game engine, play testing and creating bug lists.

  • Cashier

    Schnucks Markets Inc.

    2001 - 2004
    Greater St. Louis Area

    Responsible for customer service, bagging, pushing carts, and stocking.

Education
  • BFA in Interactive Design / Game Development

    Savannah College of Art and Design

    2003 - 2007