I work in entertainment. For over twenty years, I've been a Lead/Senior Layout Artist specializing in Maya, focusing on planning and executing CG shots for games and films. I've contributed to several studios. My experience spans conceptual visualisations and storytelling, combining creative and technical skills in various projects.
Work History
Cinematic Artist
IO Interactive
January 2025 - January 2026
Brighton, United Kingdom
Principal Previsualisation Artist
King
May 2021 - January 2022
Layout Artist
ScanlineVFX
March 2022 - November 2023
At Scanline, I collaborated closely with directors and supervisors, focusing on blocking out sequences and refining the creative vision for notable films like Aquaman 2, The Flash, and upcoming Netflix projects. My role involved enhancing pipeline performance, ensuring seamless workflow for the Layout department.
Layout TD
MPC
April 2008 - October 2011
Project: John Carter
Project: Harry Potter and the Deathly Hallows: Part 2
Project: The Chronicles of Narnia: The Voyage of the Dawn Treader
Project: Harry Potter and the Deathly Hallows: Part 1
Project: Clash of the Titans
Project: The Wolfman
Project: G.I. Joe: The Rise of Cobra
Project: Dorian Gray
Project: Night at the Museum 2
Project: Prince of Persia: Sands of Time
Project: Watchmen
Accomplishments:
Working closely with all dept from rough to final.
Blocking and creating rough model for sets environment.
Problem solving by producing documentation that can be use on set or for other departments.
Testing new software and implementing Previs sequences into are pipeline.
Senior Previs Artist
Nviz
July 2018 - September 2018
United Kingdom
Senior Layout Artist
Cinesite
January 2016 - February 2016
London, United Kingdom
Senior cinematic artist
Supermassive Games
June 2019 - April 2021
Guildford, United Kingdom
Focusing on all camera direction
Layout Artist
Double Negative
June 2017 - July 2018
London, United Kingdom
Senior Layout Artist
Industrial Light & Magic
November 2016 - May 2017
Singapore
Senior Layout Artist
Cinesite
September 2018 - June 2019
London, United Kingdom
Worked closely with CG and VFX supervisors to layout or Ingest CG sequences for films such as "Avengers End Game" and theme park rides.
Layout Artist
Animal Logic
March 2016 - October 2016
Sydney, Australia
Senior Layout Artist
MPC
January 2015 - February 2015
Layout Artist
MPC
February 2014 - December 2015
Accomplishments:
Working closely with all dept from rough to final.
Blocking and creating rough model for sets environment.
Problem solving by producing documentation that can be use on set or for other departments.
Testing new software and implementing Previs sequences into are pipeline.
Cinematic Artist
Electronic Arts
2012 - January 2014
Projects:Need for Speed Rivals
Projects:Need for Speed Most Wanted
Previs Artist
The Third Floor
January 2012 - March 2012
Animate and stage sequences for un-announced projects.
Layout TD
MPC
2007 - October 2011
Project: John Carter
Project: Harry Potter and the Deathly Hallows: Part 2
Project: The Chronicles of Narnia: The Voyage of the Dawn Treader
Project: Harry Potter and the Deathly Hallows: Part 1
Project: Clash of the Titans
Project: The Wolfman
Project: G.I. Joe: The Rise of Cobra
Project: Dorian Gray
Project: Night at the Museum 2
Project: Prince of Persia: Sands of Time
Project: Watchmen
Accomplishments:
Working closely with all dept from rough to final.
Blocking and creating rough model for sets environment.
Problem solving by producing documentation
Nviz
July 2009 - May 2009
Animator
Framestore
June 2006 - January 2007
Animating CG dog in action based sequences
Previz/Animator
Bermuda Shorts
March 2006 - April 2006
Project: Chicago 10
Accomplishments:
Pre-visualization courtroom scene for Chicago 7 documentary
TD Generalist
Th1ng
October 2005 - January 2006
Project: Winterthur
Accomplishments:
Animated, rigged, modelled, textured and render all CG elements.
Previz/Animator
Passion Pictures
August 2005 - September 2005
Accomplishments:
Vodafone: Animated mayfly for pre-visualization
Gorillaz: Tracked and animated CG elements for the “Dirty Harry” Video
TD Generalist
Locomotion
July 2005 - August 2005
Project: Mobile phone O2
Accomplishments:
Modeled, textured render and rough comp scenes.
TD Generalist
Disqo
June 2005 - July 2005
Project: Sky
Accomplishments:
Modelled, textured, animated and lit scenes.
TD Generalist
Uli Meyer Studios
April 2005 - May 2005
Accomplishments:
Modelled, textured and lit scenes.
TD Generalist
Golden Square Post Production
February 2005 - April 2005
Projects: Pier1, Nike
Accomplishments:
Modelled, textured and animated fish for the Pier1. Modelled and textured most of the foreground elements in the Nike ad.
TD Generalist
The Hive
February 2005 - February 2005
Projects: BBC “CBEEBIES”
Accomplishments:
Modelled and animated the Cbeebies texts.
TD Generalist
Uli Meyer Studios
January 2005 - February 2005
Projects: Raid
Accomplishments:
Modelled and animated 3D props plus set up and tracked live action scenes for 2d characters as well as some particle effects.
Character Animator
Smoke & Mirrors
September 2004 - January 2005
Accomplishments:
Animated many characters and rig up and modelled the angels wings.
TD Generalist
Espresso Animation
April 2002 - July 2004
Projects: Kellogg Frosties, Coco Pops, Heads you Lose
Accomplishments:
Supervised on commercial, modelled animated, textured etc...
Animated short Heads you Lose.
Character Animator
Spheriks
March 2001 - June 2002
Animated many characters for the Spheriks 26xhalf hour episodes
FX Animator
The Mill
January 2002 - March 2002
Projects: K19
Accomplishments:
Mainly worked with FX particles for underwater sequences in Maya and Lightwave.
Character Animator
Slave Studios & Passion Pictures
March 2001 - January 2002
Projects: Spheriks 26xhalf hour episodes
Accomplishments:
Animated many characters for the Spheriks 26xhalf hour episodes
Junior Animator
Mill Film
August 2000 - March 2001
Projects: Pluto Nash
Accomplishments:
Textured, Lighted, Rendered and Animated environments and objects.
Runner/Junior Animator
Passion Pictures
July 1998 - July 2000
Projects: Wonka Chocolate, Spheriks (Pilot),
Birmingham Midshires
Accomplishments:
Modelled and animated various projects
Learned the principles of working in Production house.