Julian Howard

Julian Howard

20+ years CG shots, visual storytelling, team leader

Senior Lead/senior cinematic / artist Layout Artist / 20 yrs

Lewes, United Kingdom

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Senior Layout Artist

Meg 2: The Trench (2023)

Senior Layout Artist

The Flash (2023)

Senior Layout Artist

Rebel Moon (2023)

Layout Artist

Nyad (2023)

Layout Environment Artist

The Jungle Book (2016)

Acting Lead Layout Artist

Fast and Furious – Supercharged

Layout Artist

Watchmen (2009)

Character Animator

Spheriks

I work in entertainment. For over twenty years, I've been a Lead/Senior Layout Artist specializing in Maya, focusing on planning and executing CG shots for games and films. I've contributed to several studios. My experience spans conceptual visualisations and storytelling, combining creative and technical skills in various projects.
Work History
  • Cinematic Artist

    IO Interactive

    January 2025 - January 2026
    Brighton, United Kingdom
  • Principal Previsualisation Artist

    King

    May 2021 - January 2022
  • Layout Artist

    ScanlineVFX

    March 2022 - November 2023

    At Scanline, I collaborated closely with directors and supervisors, focusing on blocking out sequences and refining the creative vision for notable films like Aquaman 2, The Flash, and upcoming Netflix projects. My role involved enhancing pipeline performance, ensuring seamless workflow for the Layout department.

  • Layout TD

    MPC

    April 2008 - October 2011

    Project: John Carter
    Project: Harry Potter and the Deathly Hallows: Part 2
    Project: The Chronicles of Narnia: The Voyage of the Dawn Treader
    Project: Harry Potter and the Deathly Hallows: Part 1
    Project: Clash of the Titans
    Project: The Wolfman
    Project: G.I. Joe: The Rise of Cobra
    Project: Dorian Gray
    Project: Night at the Museum 2
    Project: Prince of Persia: Sands of Time
    Project: Watchmen

    Accomplishments:
    Working closely with all dept from rough to final.
    Blocking and creating rough model for sets environment.
    Problem solving by producing documentation that can be use on set or for other departments.
    Testing new software and implementing Previs sequences into are pipeline.

  • Senior Previs Artist

    Nviz

    July 2018 - September 2018
    United Kingdom
  • Senior Layout Artist

    Cinesite

    January 2016 - February 2016
    London, United Kingdom
  • Senior cinematic artist

    Supermassive Games

    June 2019 - April 2021
    Guildford, United Kingdom

    Focusing on all camera direction

  • Layout Artist

    Double Negative

    June 2017 - July 2018
    London, United Kingdom
  • Senior Layout Artist

    Industrial Light & Magic

    November 2016 - May 2017
    Singapore
  • Senior Layout Artist

    Cinesite

    September 2018 - June 2019
    London, United Kingdom

    Worked closely with CG and VFX supervisors to layout or Ingest CG sequences for films such as "Avengers End Game" and theme park rides.

  • Layout Artist

    Animal Logic

    March 2016 - October 2016
    Sydney, Australia
  • Senior Layout Artist

    MPC

    January 2015 - February 2015
  • Layout Artist

    MPC

    February 2014 - December 2015

    Accomplishments:
    Working closely with all dept from rough to final.
    Blocking and creating rough model for sets environment.
    Problem solving by producing documentation that can be use on set or for other departments.
    Testing new software and implementing Previs sequences into are pipeline.

  • Cinematic Artist

    Electronic Arts

    2012 - January 2014

    Projects:Need for Speed Rivals
    Projects:Need for Speed Most Wanted

  • Previs Artist

    The Third Floor

    January 2012 - March 2012

    Animate and stage sequences for un-announced projects.

  • Layout TD

    MPC

    2007 - October 2011

    Project: John Carter
    Project: Harry Potter and the Deathly Hallows: Part 2
    Project: The Chronicles of Narnia: The Voyage of the Dawn Treader
    Project: Harry Potter and the Deathly Hallows: Part 1
    Project: Clash of the Titans
    Project: The Wolfman
    Project: G.I. Joe: The Rise of Cobra
    Project: Dorian Gray
    Project: Night at the Museum 2
    Project: Prince of Persia: Sands of Time
    Project: Watchmen

    Accomplishments:
    Working closely with all dept from rough to final.
    Blocking and creating rough model for sets environment.
    Problem solving by producing documentation

  • Nviz

    July 2009 - May 2009
  • Animator

    Framestore

    June 2006 - January 2007

    Animating CG dog in action based sequences

  • Previz/Animator

    Bermuda Shorts

    March 2006 - April 2006

    Project: Chicago 10
    Accomplishments:
    Pre-visualization courtroom scene for Chicago 7 documentary

  • TD Generalist

    Th1ng

    October 2005 - January 2006

    Project: Winterthur
    Accomplishments:
    Animated, rigged, modelled, textured and render all CG elements.

  • Previz/Animator

    Passion Pictures

    August 2005 - September 2005

    Accomplishments:
    Vodafone: Animated mayfly for pre-visualization
    Gorillaz: Tracked and animated CG elements for the “Dirty Harry” Video

  • TD Generalist

    Locomotion

    July 2005 - August 2005

    Project: Mobile phone O2
    Accomplishments:
    Modeled, textured render and rough comp scenes.

  • TD Generalist

    Disqo

    June 2005 - July 2005

    Project: Sky
    Accomplishments:
    Modelled, textured, animated and lit scenes.

  • TD Generalist

    Uli Meyer Studios

    April 2005 - May 2005

    Accomplishments:
    Modelled, textured and lit scenes.

  • TD Generalist

    Golden Square Post Production

    February 2005 - April 2005

    Projects: Pier1, Nike
    Accomplishments:
    Modelled, textured and animated fish for the Pier1. Modelled and textured most of the foreground elements in the Nike ad.

  • TD Generalist

    The Hive

    February 2005 - February 2005

    Projects: BBC “CBEEBIES”
    Accomplishments:
    Modelled and animated the Cbeebies texts.

  • TD Generalist

    Uli Meyer Studios

    January 2005 - February 2005

    Projects: Raid
    Accomplishments:
    Modelled and animated 3D props plus set up and tracked live action scenes for 2d characters as well as some particle effects.

  • Character Animator

    Smoke & Mirrors

    September 2004 - January 2005

    Accomplishments:
    Animated many characters and rig up and modelled the angel’s wings.

  • TD Generalist

    Espresso Animation

    April 2002 - July 2004

    Projects: Kellogg Frosties, Coco Pops, Heads you Lose
    Accomplishments:
    Supervised on commercial, modelled animated, textured etc...
    Animated short Heads you Lose.

  • Character Animator

    Spheriks

    March 2001 - June 2002

    Animated many characters for the Spheriks 26xhalf hour episodes

  • FX Animator

    The Mill

    January 2002 - March 2002

    Projects: K19
    Accomplishments:
    Mainly worked with FX particles for underwater sequences in Maya and Lightwave.

  • Character Animator

    Slave Studios & Passion Pictures

    March 2001 - January 2002

    Projects: Spheriks 26xhalf hour episodes
    Accomplishments:
    Animated many characters for the Spheriks 26xhalf hour episodes

  • Junior Animator

    Mill Film

    August 2000 - March 2001

    Projects: Pluto Nash
    Accomplishments:
    Textured, Lighted, Rendered and Animated environments and objects.

  • Runner/Junior Animator

    Passion Pictures

    July 1998 - July 2000

    Projects: Wonka Chocolate, Spheriks (Pilot),
    Birmingham Midshires
    Accomplishments:
    Modelled and animated various projects
    Learned the principles of working in Production house.

Education
  • WorkShop 3

    iAnimate

    January 2012 - April 2012
  • Central Saint Martins College of Art & Design.

    1999 - 1999
  • Farnham College of Art & Design.

    1994 - 1997