• Production Director and Board Member at Bungie
• Production Director for Destiny, Halo Reach, Halo ODST, Executive Producer for Halo 3.
• Founder and Vice President of non-profit organization OneBothell.org
• Founding member of Lionhead Studios.
• AI Programmer on Dungeon Keeper.
• Experience within the games industry since 1989.
• Has worked on and been responsible for many highly acclaimed games including the game of the year, 10 million+ unit seller Halo 3, and Black & White, the double BAFTA and double Academy of Interactive Arts and Sciences award winner.
• Member of the senior management team at Lionhead. Running Black & White Studios, working closely with Electronic Arts, to ship two original titles on the PC.
• Built Black & White Studios from a small prototype team to a 70+ person, full production studio.
• Energetic and passionate Studio Head with experience managing people since 1999, with particular strengths in communication, and team motivation.
• Well-versed public speaker with a range of PR experience.
• Strong technical background coming from over six years of game programming.
• Good design awareness and creative management skills from working closely with Peter Molyneux from 1989-2006.
Work History
Black & White
December 2015 - Present
Vice President
OneBothell.org
January 2015 - Present
Our mission is to preserve the Wayne Golf Course land, situated along the Sammamish River and Burke-Gilman trail, for recreation, education, and fish and wildlife habitat.
We are working with the public, the golf course owners, the City of Bothell, King County, and the State of Washington to purchase Wayne Golf Course land for the community.
Production Director
Bungie
September 2006 - Present
Responsible for Game Production at Bungie.
Board member.
Studio Head/Executive Producer
Lionhead Studios
July 2001 - August 2006
Black & White 2
Black & White Creature Isle
Studio Head for Black and White Studios
Dimitri Concept Project
On the Senior Management Team through to our purchase by Microsoft
Senior Programmer
Lionhead Studios
September 1997 - March 2001
Black & White:
Production role in the coordination of art assets, the cinematic team, programming requirements, scripting, design, writing, and audio for the in-game story.
On Black & White - designed and programmed the following: gesture recognition system, hand and graphical interface, villager AI content, spell gameplay mechanics, and expanded the proprietary Scripting Language which was used to choreograph gameplay and cutscenes for a dynamically changing environment.
Programmer
Bullfrog Productions Ltd
September 1994 - July 1997
Dungeon Keeper 1997 – Creature AI, gameplay balance, level design tool.
Theme Hospital 1997 – In game interface and tools.
Creation 1996 (Unreleased) – AI, interface, landscape editor.
Hi-Octane 1995 – 3D interface. This project was created and completed in seven weeks.
Tube 1995 – Solo game project for Bullfrog Productions PR purposes.
QA & Level Design
Bullfrog Productions Ltd
June 1989 - September 1994
Magic Carpet 1994 Levels and QA.
Populous II: Trials of the Olympian Gods 1991 QA.
Flood 1990 Levels and QA.
Powermonger 1990 QA.
Populous: The Promised Lands 1989 QA.