Jonathan Bird

Jonathan Bird

Technical Director

Senior creature fx / Senior 3D Generalist / 11 yrs

Oregon

Character FX Td

Wildwood (2025)

Senior Pipeline Technical Director

Thor: Love and Thunder (2022)

Creature Technical Director

Togo (2019)

Rendering Technical Director

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

Creature Technical Director

The King (2019)

key technical animator

Cats (2019)

Creature Technical Director

Alita: Battle Angel (2019)

Creature Fx

2.0 (2018)

Creature Technical Director

Annihilation (2018)

Creature Technical Director

Ant-Man and the Wasp (2018)

Creature Technical Director

Deadpool 2 (2018)

Creature Technical Director

Pacific Rim: Uprising (2018)

Creature Technical Director

Meg (2018)

Creature Technical Director

Venom (2004)

Creature Technical Director

The Mummy (2017)

Creature Technical Director

Fantastic Beasts and Where to Find Them (2016)

Assistant Technical Director

The Huntsman's Winter War (2016)

Render Coordinator

The Box (2007)

Rendering Technical Director

Batman v Superman: Dawn of Justice (2016)

Rendering Td

Furious 7 (2015)

Rendering Td

The Hunger Games: Mockingjay - Part 2 (2015)

Rendering Td

Blackhat (2015)

Rendering Td

San Andreas (2015)

Rendering Td

Pan (2015)

Render Wrangler;rendering Td

In the Heart of the Sea (2015)

Rendering Td

Godzilla (2014)

Visual Effects Crew

Captain America: The Winter Soldier (2014)

Render Wrangler

300: Rise of an Empire (2014)

Rendering Td

Divergent (2014)

Rendering Td

Pompeii (2014)

Rendering Td

Exodus: Gods and Kings (2014)

Render Wrangler

Iron Man 3 (2013)

Rendering Td

The Wolf of Wall Street (2013)

Render Wrangler

Riddick (2013)

Render Wrangler

Beautiful Creatures (2013)

Render Wrangler

Man of Steel (2013)

Render Wrangler

The Last Stand (2006)

Render Wrangler

A Good Day to Die Hard (2013)

Render Wrangler

Cloud Atlas (2012)

Lead Rotoscope Artist

Conan the Barbarian (2011)

Lead Rotoscope Artist

Green Lantern (2011)

Visual Effects Artist

The Chronicles of Narnia: The Voyage of the Dawn Treader (2010)

Render Wrangler

2012 (2009)

Technical Support

Speed Racer (2008)

Documentary;technical Operations

U2 3D (2008)

Specializing in creature fx, technical animation, systems administration, tool and pipeline development.
Work History
  • Character FX TD

    LAIKA, Inc.

    August 2022 - Present
    Hillsboro, OR
  • Pipeline TD

    Method Studios

    March 2020 - August 2022
    Los Angeles, CA
  • Junior Pipeline Technical Director

    Double Negative

    July 2015 - November 2016
    Vancouver, Canada Area

    Configured software environments on per-project/location basis. Aided in troubleshooting of problems and monitored ticket system. Scripted tools using python and proprietary libraries. Communicated project needs between artistic, production, and IT/technology departments. Contributed to documentation and knowledge-base and mentored incoming artists.

    #Maya #Python #PyQt #Linux #Shotgun #Houdini #Nuke #Jira #Git #Confluence #Tractor

  • Key Artist - Technical Animation

    Mill Film

    August 2019 - December 2019
    Adelaide, Australia

    Mentored junior artists. Animated and simulated characters including facial animation for fully CG characters in order to turn live-action human actors into cats. Scripted new pipeline tools using Python and PyQt.

  • Creature FX Artist

    Double Negative

    December 2016 - February 2019
    Vancouver, Canada Area

    Rigged characters and ran simulations for hair/cloth/muscles/skin and sculpted final 3D meshes for lighting and rendering. Scripted tools using Python and third-party libraries. Provided support and improvement for VFX pipeline in global environment. Worked with supervisors to design and implement new tools.

  • Assistant Technical Director

    Double Negative

    July 2015 - November 2015
    Vancouver, BC

    Configured software environments on per-project/location basis. Aided in troubleshooting of problems and monitored ticket system. Scripted tools using python and proprietary libraries. Communicated project needs between artistic, production, and IT/technology departments. Contributed to documentation and knowledge-base and mentored incoming artists.

  • Rendering Technical Director

    ScanlineVFX

    September 2013 - April 2015
    Vancouver, Canada Area

    Managed render farm with over 2,000 servers. Mentored personnel in order to meet 24/7 dedicated coverage of rendering pipeline. Beta-tested Deadline rendering software in live production environment. Developed new tools using API's, Python and native Windows scripting. Provided 24/7 on-call support for emergencies. Configured computer "images" for mass-deployment.

  • Render Wrangler

    Method Studios

    July 2013 - October 2012
    Santa Monica, CA

    Mentored others in rendering workflow. Scripted tools for automation of studio’s server farm. Responded to needs of IT “help desk.” Performed and managed inter-office data transfers. Prepared files for delivery to clients. Managed server farm by interfacing with Qube render management software. Provided support for technical-operations department.

  • Render Wrangler

    ScanlineVFX

    October 2012 - June 2013
    Los Angeles, CA

    Maintained large server farm with over 1,000 individual servers. Diagnosed and fixed physical problems and software errors on computer systems. Performed routine software roll-outs in live post-production environment. Wrote scripts to automate tasks. Assisted IT help desk. Maximized the render farm’s resources. Assembled and racked-and-stacked servers and switches and ran cable.

  • VFX Artist

    Identity FX

    January 2011 - December 2011
    Burbank, CA

    Beta-tested Mocha Pro and utilized planar tracking and advanced rotoscoping techniques for stereoscopic 3D conversion of films. Modeled/textured CG environments. Created particle effects and physics simulations. Trained and managed team of roto artists. Assisted in final stereo 3d approval, maintenance of studio’s workstations and software.

  • Roto & Paint Artist

    Identity FX

    November 2009 - December 2010
    Burbank, CA

    Generated high-quality rotoscoping, manual digital painting, procedural compositing, and 2d tracking output. Provided creative solutions to unique and challenging visual effects problems. Assisted stereoscopic compositors in generating stereo 3D on major motion pictures. Aided in hardware setup and maintenance, image re-touching and painting, and stereo-3D quality check.

  • Render Wrangler

    ScanlineVFX

    October 2008 - May 2009
    Los Angeles, CA

    Constructed and managed 900 core server farm designed for fast fluid simulations. Trained team of render wranglers to meet 24-hour coverage of rendering pipeline. Assisted CG lighters in lighting scenes. Collected and documented IT related data. Deployed, and configured servers and complex networking environment.

  • Render Wrangler

    Gradient Effects

    May 2008 - October 2008
    Culver City

    Identified, reported, and found solutions to technical rendering and composition errors. Forecasted delivery schedules for all projects. Optimized 3D scenes for faster rendering.

  • Render Wrangler

    CafeFX

    January 2008 - April 2008
    Santa Monica, CA

    Optimized Maya scenes for faster rendering on small render farm. Worked with artists and producers in order to forecast reasonable deadlines and delivery schedules.

  • Technical Operations

    3ality Digital

    June 2007 - December 2007
    Burbank, CA

    Maintained facility’s servers, databases, software and storage. Operated stereoscopic 3D digital theater. Assisted in final approval of 3D images. Performed and managed inter-office data transfers. Renamed files to conform to company standards. Prepared files for delivery to clients (conforming to client delivery specifications). Administered Unix systems.

Education
  • Bachelors of Science in Game Art + Design

    Westwood College-Los Angeles

    2008 - 2013