Jonathan Sloan

Jonathan Sloan

UX Designer & UI Artists at Kabam

Lead User Interface Designer / 19 yrs

San Francisco, CA

Hire Me
I am a UX Designer and UI Artist with over 10 years of experience working in all varieties of media including Web, Mobile, and Games. In addition to my full time work at Kabam I also keep myself busy assisting my wife with her small business and whatever odd jobs she volunteers my services for.

Specialties:
• Skilled at building User Interfaces in Unity
• Proficient use of Adobe Flash CS4 to create dynamic interactive experiences
• Exceptional skill in Adobe Photoshop CS5 and Adobe Illustrator CS5
• Adept in the use of Microsoft Expression Software including Blend and Design
• Working knowledge of HTML and CSS
Work History
  • Manticore Games Inc.

    February 2018 - Present
    San Mateo, CA
  • Founder and COO

    Fire Giant Entertainment

    November 2016 - Present
  • Interactive Media Designer

    Sloan Design

    March 2003 - Present

    Most of the work that I have done under the umbrella of Sloan Design is web design and development. However, I have also done some software design, printed promotional materials and game design. I have even had the pleasure of once producing and directing a television commercial.

  • UX/UI Consultant

    GREE International Entertainment, Inc.

    November 2016 - March 2017
    San Francisco Bay Area
  • Lead UX Designer and UI Artist

    Kabam

    April 2012 - October 2016
    San Francisco Bay Area
  • Creative Lead

    Jet Set Betty

    February 2010 - November 2015

    Responsible for the concept and design for all products including patches, stickers, magnets, buttons and t-shirts. I also designed, built and maintain the company website.

  • UX Designer/UI Artist

    Microsoft Game Studios - Central Media

    January 2012 - April 2012

    With Central Media I worked on two games 'Fusion Genesis' (for Xbox) and 'Fusion Sentient' (for Windows Mobile). I also worked on a fitness app for Xbox called 'Playfit'.

  • Microsoft

    April 2008 - September 2011
    Redmond, WA

    I originally joined Microsoft as a contract UX Designer for a software application that allowed PC gamers to share information with Xbox users through the LIVE network. I later joined an internal design group (FUSE) where I supported several Microsoft gaming sites. When

  • UX Designer/UI Artist

    Microsoft Game Studios - Good Science

    April 2010 - July 2010

    At Good Science I had the opportunity to work on multiple projects including 'Kinect Adventures', 'Kinect Star Wars', 'Kinect Fun Labs' and Fun Labs Projects 'Bobblehead', 'Build-a-Buddy' and 'Sparkler'.

  • UX Designer

    Microsoft Corporation - FUSE Design Studio

    April 2008 - April 2010

    When I started at FUSE I was the UX Designer for a community software application. I later moved on to help re-design GamesForWindows.com as well as Xbox.com. Towards the end of my time with FUSE I had moved to UX Design for mobile projects.

  • Mobile Penguins Inc.

    January 2004 - March 2008

    As creative director I was responsible for ensuring that all of our clients design expectations were not only met but exceeded. I also oversaw the design work for all of our in-house software

Education
  • Associates of Applied Arts in Interactive Media

    Art Institute of Seattle

    2002 - 2004