I am a UX Designer and UI Artist with over 10 years of experience working in all varieties of media including Web, Mobile, and Games. In addition to my full time work at Kabam I also keep myself busy assisting my wife with her small business and whatever odd jobs she volunteers my services for.
Specialties:
• Skilled at building User Interfaces in Unity
• Proficient use of Adobe Flash CS4 to create dynamic interactive experiences
• Exceptional skill in Adobe Photoshop CS5 and Adobe Illustrator CS5
• Adept in the use of Microsoft Expression Software including Blend and Design
• Working knowledge of HTML and CSS
Work History
Manticore Games Inc.
February 2018 - Present
San Mateo, CA
Founder and COO
Fire Giant Entertainment
November 2016 - Present
Interactive Media Designer
Sloan Design
March 2003 - Present
Most of the work that I have done under the umbrella of Sloan Design is web design and development. However, I have also done some software design, printed promotional materials and game design. I have even had the pleasure of once producing and directing a television commercial.
UX/UI Consultant
GREE International Entertainment, Inc.
November 2016 - March 2017
San Francisco Bay Area
Lead UX Designer and UI Artist
Kabam
April 2012 - October 2016
San Francisco Bay Area
Creative Lead
Jet Set Betty
February 2010 - November 2015
Responsible for the concept and design for all products including patches, stickers, magnets, buttons and t-shirts. I also designed, built and maintain the company website.
UX Designer/UI Artist
Microsoft Game Studios - Central Media
January 2012 - April 2012
With Central Media I worked on two games 'Fusion Genesis' (for Xbox) and 'Fusion Sentient' (for Windows Mobile). I also worked on a fitness app for Xbox called 'Playfit'.
Microsoft
April 2008 - September 2011
Redmond, WA
I originally joined Microsoft as a contract UX Designer for a software application that allowed PC gamers to share information with Xbox users through the LIVE network. I later joined an internal design group (FUSE) where I supported several Microsoft gaming sites. When
UX Designer/UI Artist
Microsoft Game Studios - Good Science
April 2010 - July 2010
At Good Science I had the opportunity to work on multiple projects including 'Kinect Adventures', 'Kinect Star Wars', 'Kinect Fun Labs' and Fun Labs Projects 'Bobblehead', 'Build-a-Buddy' and 'Sparkler'.
UX Designer
Microsoft Corporation - FUSE Design Studio
April 2008 - April 2010
When I started at FUSE I was the UX Designer for a community software application. I later moved on to help re-design GamesForWindows.com as well as Xbox.com. Towards the end of my time with FUSE I had moved to UX Design for mobile projects.
Mobile Penguins Inc.
January 2004 - March 2008
As creative director I was responsible for ensuring that all of our clients design expectations were not only met but exceeded. I also oversaw the design work for all of our in-house software